When time began, there was only endless black waters. Yet, from water comes all life, and from this primordial force was born the first of Goddesses, Neith. As the waters continued to form the world and everything within it, Neith’s natural instinct to protect and nurture the people led her to champion the hunt. With meat she fed them and with hides she clothed them, but as the people she sought to protect grew old, or sick, or died on the battlefield, Neith’s compassion forced her to change her calling.
With nimble fingers, the Goddess wove shrouds to shield the lost spirits of the dead on their journey to the underworld, leaving a loose thread she could trace as the ghosts ventured down the river. As time passed, more and more threads spread across the world, weaving an intricate pattern of fate that only Neith could see. Now, the war between Gods grows ever more fevered, and Neith can no longer sit idle. The threads of fate are fraying at the edges and she must once again pick up her bow and hunt, or watch the world return to the waters from whence it came.
Abilities[]
Basic Attack -Neith Basic Attack
Fire a projectile that deals Physical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage: 44 + 2.42 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
EmbedVideo is missing a required parameter.
Passive -Broken Weave
Your abilities can create Weaves or detonate them to deal additional Physical Damage and Root enemis in a larger area. Detonate Weaves to gain a stacking Attack Speed and Intelligence increase per Weave detonated.
Notes:
Damage: 30
Damage Scaling: 30% Intelligence
Root Duration: 1 second
Attack Speed: 2% Per Stack
Intelligence: 10 + 0.5 Per Level
Buff Duration: 30 seconds
Max Buff Stacks: 3
Ability Video
1st Ability -Spirit Arrow
Fire a projectile that deals Physical Damage and Roots enemies. Hitting a Weave detonates it.
Notes: Projectile passes through and damages all enemies, and passes through walls.
Cost: 40/50/60/70/80 mana
Cooldown: 13/12.5/12/11.5/11 seconds
Range: 10.4 meters
Radius: 0.56 meters
Damage: 60/115/170/225/280
Damage Scaling: 85% Strength + 60% Intelligence
Root Duration: 1/1.1/1.2/1.3/1.4 seconds
Ability Video
2nd Ability -Unravel
Deal Physical Damage to enemies in the area. Heal yourself on successful hit or Heal a larger amount when hitting a God. Creates Weaves in the area.
Notes: Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those Gods.
Cost: 50/60/70/80/90 mana
Cooldown: 14/13.5/13/12.5/12 seconds
Range: 8.8 meters
Radius: 3.2 meters
Damage: 70/110/150/190/230
Damage Scaling: 75% Intelligence
Heal: 15/20/25/30/35
Heal Scaling: 10% Intelligence
Increased Heal: 30/40/50/60/70
Increased Heal Scaling: 10% Intelligence
Ability Video
3rd Ability -Back Flip
Deal Physical Damage to enemies in front of you, then Leap backwards. Hitting a Weave with the initial damage detonates it.
Notes: This ability can Leap over walls, as long as you can reach a valid landing area.
Cost: 50/55/60/65/70 mana
Cooldown: 15 seconds
Cone Angle: 110 degrees
Damage: 80/120/160/200/240
Damage Scaling: 60% Intelligence
Ability Video
Ultimate -World Weaver
Channel to begin charging an attack and lock on to an enemy God. Reactivate to fire a homing projectile at the selected God that deals Physical Damage and Stuns.
Notes: Damage scales linearly from 50% to 100% based on Channel time. Channel for 0.5 seconds for minimum damage, or for 2 seconds to deal fully charged damage. Projectile ignores minions, passes through walls. Enemy Gods can step in front of this projectile to be hit by it instead of the selected god. You can cancel this ability anytime before firing, the costs and cooldown will not be consumed.
Cost: 80/90/100/110/120 mana
Cooldown: 90 seconds
Damage: 200/250/300/350/400
Damage Scaling: 100% Strength + 100% Intelligence
Stun Duration: 1 seconds
Ability Video
Videos[]
Desk Dive: Rework[]
God Aspect[]
Aspect of Wind
Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.