Between Olympus, Underworld, and all realms exists a liminal space very few can wander. The entrances to this ethereal plane are difficult to find, but those who do know to look for the shadowed figure lit by a mythical torch. Hecate, Goddess of Sorcery and Witchcraft, holder of the keys between worlds. From guiding the wayward Persephone home to alerting man of incoming conflict between Gods, she watches over the crossroads that connect all realities. The daughter of the Titan Perses and Asteria, her ability to traverse these spheres is only matched by her skills in magic. Bestowed the right by Zeus himself, she took to showing those worthy the ways of harnessing powers through unnatural means. She would become worshiped by scholars and cultists alike, all who seek the witch’s ways to distort the lines between life and death. While other Gods held them as their own, Hecate uses these domains as an expression of her will, and any who follow would enjoy such power. As she now breaches the seams between not only her pantheon but those beyond, she’s now faced with more potential than ever before. Now that deities war amongst themselves once more, Hecate finds herself a mediator once more. However, when reason and persuasion fail, there is no threat her sorcery cannot subvert.
Abilities[]
Basic Attack -Hecate Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage: 42 + 2.32 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Mythic Ritual
Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to Gods in the area. Interact with allied Gods only if they have recently earned a kill to channel and increase their Strength and Intelligence
Notes: Channel time is 2 seconds. Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range. Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect. Must complete the ritual on a player within 30 seconds of that player getting a kill.
Buff Duration: 300 seconds
Strength: 5 + 2 Per Level
Intelligence: 8 + 3.2 Per Level
Health Regeneration: 2 + 0.25 Per Level
Mana Regeneration: 2 + 0.25 Per Level
Ability Video
1st Ability -Triplicate Form
Hecate fires a projectile that alternates between Power Form and Hex Form on each activation. Power Form deals 70 [75% Intelligence] Magical Damage and Marks enemies to take 10 [3% Intelligence] bonus Magical Damage when damaged by another god. Hex Form deals 70 [75% Intelligence] Magical Damage and Mesmerizes enemies hit.
Notes: Projectiles both pass through and damage all enemies, and pass through walls. Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time. Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.
Cost: 40/50/60/70/80 mana
Cooldown: 7 seconds
Range: 11.2 meters
Radius: 0.75 meters
Damage: 70/115/160/205/250
Damage Scaling: 77% Intelligence
Bonus Damage: 10/15/20/25/30
Bonus Damage Scaling: 5% Intelligence
Mark Duration: 6 seconds
Mesmerize Duration: 1 second
Ability Video
2nd Ability -Spell Eater
Hecate creates a Sigil that charges up when Gods activate abilities in a large area. Hecate can reactivate the sigil to deal 70 [40% Magical Damage] to enemies in the targeted area. Damage can increase by up to 70% at full Charges.
Notes: Damage is increased by 10 % per Charge. Max Charge of 12. Max Damage is 220% base damage and scaling.
Cost: 50/60/70/80/90 mana
Cooldown: 8 seconds
Charge Radius: 20 meters
Attack Range: 9 meters
Attack Radius: 3.2 meters
Damage: 70/115/160/205/250
Damage Scaling: 40% Intelligence
Ability Video
3rd Ability -Repel Magic
Hecate locks on to herself or an allied god to grant them a Magical Shield and deal 85 [85% Intelligence Magical Damage] to enemies around them. Activating this ability increases Hecate's Movement Speed and provides Spell Eater with 3 charges instead of 1.
Notes: Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.
Cost: 30/35/40/45/50 mana
Cooldown: 12 seconds
Range: 8.8 meters
Radius: 3.2 meters
Damage: 85/130/175/220/265
Damage Scaling: 85% Intelligence
Magical Shield Health: 70/140/210/280/350
Movement Speed: 5/7.5/10/12.5/15%
Buff Duration: 6 seconds
Ability Video
Ultimate -Open the Gates
Hecate opens two portals that deals 280 [85% Intelligence] Magical Damage to enemies after a delay. Gods who are hit are Stunned, and then Displaced to the opposite portal. You and allied gods can interact with the portals to Teleport between them.
Notes: One Portal is always opened right in front of you, the other is opened at a targeted area. Enemies that cleanse or immune the Stun will not be Teleported. The initial delay is 1.5s, the Interactable Lifetime is 30s. You and allies can interact with the portals any number of times.
Cost: 90 mana
Cooldown: 90 seconds
Range: 14 meters
Radius: 4.8 meters
Damage: 280/335/390/445/500
Damage Scaling: 85% Intelligence
Stun Duration: 1 second
Ability Video
Videos[]
Deep Dive[]
Desk Dive: Rework[]
God Aspect[]
Aspect of Ruin
Spell Eater can no longer be refired but instead reduces enemy ability damage in the area. Additionally, each time an enemy ability is cast a projectile lands and explodes at their location. Its Cooldown is increased.