Frito’s F’n Car interface

When Frito is driving Joe and Rita away from the cops, Joe happens to gesture with his hand above the car window, where a vending machine he happens to be passing spots the tattoo. Within seconds two harsh beeps sound in the car and a voice says, “You are harboring a fugitive named NOT SURE. Please, pull over and wait for the police to incarcerate your passenger.”

Frito’s car begins slowing down, and the dashboard screen shows a picture of Not Sure’s ID card and big red text zooming in a loop reading “PULL OVER”

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The car interface has a column of buttons down the left reading:

  • NAV
  • WTF?
  • BEER
  • FART FAN
  • HOME
  • GIRLS

At the bottom is a square of icons: car, radiation, person, and the fourth is obscured by something in the foreground. Across the bottom is Frito’s car ID “FRITO’S F’N CAR” which appears to be a label for a system status of “EVERYTHING’S A-OK, BRO”, a button labeled CHECK INGN [sic], another labeled LOUDER, and a big green circle reading GO.

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But the car doesn’t wait for him to pull over. With some tiny beeps it slows to a stop by itself. Frito says, “It turned off my battery!” Moments after they flee the car, it is converged upon by a ring of police officers with weapons loaded (including a rocket launcher pointed backward.)

Visual Design

Praise where it’s due: Zooming is the strongest visual attention-getting signals there is (symmetrical expansion is detected on the retina within 80 milliseconds!) and while I can’t find the source from which I learned it, I recall that blinking is somewhere in the top 5. Combining these with an audio signal means it’s hard to miss this critical signal. So that’s good.

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In English: It’s comin’ right at us!

But then. Ugh. The fonts. The buttons on the chrome seem to be some free Blade Runner font knock off, the text reading “PULL OVER” is in some headachey clipped-corner freeware font that neither contrasts nor compliments the Blade Jogger font, or whatever it is. I can’t quite hold the system responsible for the font of the IPPA licence, but I just threw up a little into my Flaturin because of that rounded-top R.

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Then there’s the bad-90s skeuomorphic, Bevel & Emboss buttons that might be defended for making the interactive parts apparent, except that this same button treatment is given to the label Frito’s F’n Car, which has no obvious reason why it would ever need to be pressed. It’s also used on the CHECK INGN and LOUDER buttons, taking their ADA-insulting contrast ratios and absolutely wrecking any readability.

I try not to second-guess designer’s intentions, but I’m pretty sure this is all deliberate. Part of the illustration of a world without much sense. Certainly no design sense.

In-Car Features

What about those features? NAV is pretty standard function, and having a HOME button is a useful shortcut. On current versions of Google Maps there’s an Explore Places Near You Function, which lists basic interests like Restaurants, Bars, and Events, and has a more menu with a big list of interests and services. It’s not a stretch to imagine that Frito has pressed GIRLS and BEER enough that it’s floated to the top nav.

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That leaves only three “novel” buttons to think about: WTF, LOUDER, and FART FAN. 

WTF?

If I have to guess, the WTF button is an all-purpose help button. Like a GM OnStar, but less well branded. Frito can press it and get connected to…well, I guess some idiot to see if they can help him with something. Not bad to have, though this probably should be higher in the visual hierarchy.

LOUDER

This bit of interface comedy is hilarious because, well, there’s no volume down affordance on the interface. Think of the “If it’s too loud, you’re too old” kind of idiocy. Of course, it could be that the media is on zero volume, and so it couldn’t be turned down any more, so the LOUDER button filled up the whole space, but…

  • The smarter convention is to leave the button in place and signal a disabled state, and
  • Given everything else about the interface, that’s giving the diegetic designer a WHOLE lot of credit. (And our real-world designer a pat on the back for subtle hilarity.)

FART FAN

This button is a little potty humor, and probably got a few snickers from anyone who caught it because amygdala, but I’m going to boldly say this is the most novel, least dumb thing about Frito’s F’n Car interface.

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Pictured: A sulfuric gas nebula. Love you, NASA!

People fart. It stinks. Unless you have active charcoal filters under the fabric, you can be in for an unpleasant scramble to reclaim breathable air. The good news is that getting the airflow right to clear the car of the smell has, yes, been studied, well, if not by science, at least scientifically. The bad news is that it’s not a simple answer.

  • Your car’s built in extractor won’t be enough, so just cranking the A/C won’t cut it.
  • Rolling down windows in a moving aerodynamic car may not do the trick due to something called the boundary layer of air that “clings” to the surface of the car.
  • Rolling down windows in a less-aerodynamic car can be problematic because of the Helmholtz effect (the wub-wub-wub air pressure) and that makes this a risky tactic.
  • Opening a sunroof (if you have one) might be good, but pulls the stench up right past noses, so not ideal either.

The best strategy—according to that article and conversation amongst my less squeamish friends—is to crank the AC, then open the driver’s window a couple of inches, and then the rear passenger window half way.

But this generic strategy changes with each car, the weather (seriously, temperature matters, and you wouldn’t want to do this in heavy precipitation), and the skankness of the fart. This is all a LOT to manage when one’s eyes are meant to be on the road and you’re in an nauseated panic. Having the cabin air just refresh at the touch of one button is good for road safety.

If it’s so smart, then, why don’t we have Fart Fan panic buttons in our cars today?

I suspect car manufacturers don’t want the brand associations of having a button labeled FART FAN on their dashboards. But, IMHO, this sounds like a naming problem, not some intractable engineering problem. How about something obviously overpolite, like “Fast freshen”? I’m no longer in the travel and transportation business, but if you know someone at one of these companies, do the polite thing and share this with them.

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Another way to deal with the problem, in the meantime.

So aside from the interface considerations, there are also some strategic ones to discuss with the remote kill switch, but that deserves it’s own post, next.

Luke’s predictive HUD

When Luke is driving Kee and Theo to a boat on the coast, the car’s heads-up-display shows him the car’s speed with a translucent red number and speed gauge. There are also two broken, blurry gauges showing unknown information.

Suddenly the road becomes blocked by a flaming car rolled onto the road by a then unknown gang. In response, an IMPACT warning triangle zooms in several times to warn the driver of the danger, accompanied by a persistent dinging sound.

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It commands attention effectively

Continue reading

Jasper’s car dashboard

Jasper is a longtime friend of Theo’s who offers his home as a safe house for a time. Jasper’s civilian vehicle features a device on its dashboard that merits some attention. It is something like a small laptop computer, with a flat-screen in a roughly pill-shaped black plastic frame mounted in the center of the dashboard. The top half of this screen shows a view from a backward-facing camera mounted on the vehicle.

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The lower half shows a number of different mode- and context-aware displays. The first we see is an overhead schematic of the vehicle, showing pulses moving back and forth from the front to the rear of the car, similar to Prius dash displays that display the transfer of power between the brakes and the battery.

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As the vehicle nears Jasper’’s house, the overhead schematic view draws up and is replaced with a column of text, which is in turn replaced by a circular object with animated rays projecting from it. Neither Jasper nor Theo gives the screen any notice during the scene.

Several dings

It’s dangerous to ask drivers to parse columns of text while operating a vehicle. Information must be glanceable.

The monochrome display seems to unnecessarily constrain the color palette. It’s good to give color-blind users modes that optimize the display for monochrome, and if we’re being generous, we can presume Jasper’s done just that.

But on the other hand, the monochrome minimizes the distractions that the mode switching causes. Note that the rapid changes that happen when Jasper is not on open road, but nearing a building. His attention should be on navigating the space ahead of him rather than on the screen. Maybe the monochrome helps ameliorate this.

Lastly note that the dashboard also features a full keyboard beneath the screen, positioned for the driver’s use. Since we never see it in use, let’s hope it’s not actually meant to be used while driving. Better would be a more suitable input mechanism like voice that doesn’t occupy the driver’s hands and eyes to use.

But wait

But those dings make more sense when we consider the interface narratively. The big clue is why would it persistently show a backward-facing camera when he’s driving forward? Can’t he just use the rear-view mirror? It seems to be something a normal driver wouldn’t concern themselves with. But it is something that a member of an underground resistance might be interested in, to use computer vision algorithms to help him know if he or she was being tailed or there was some threat behind him. That clue (along with the contrast to Syd’s car display) hints that this is not an off-the-shelf system, but something that Jasper has hacked together for himself. Maybe the software is shared amongst resistance members.

In any case, a homemade system can’t be expected to have the same level of usability as a professionally designed one. So narratively, this interface earns a pass.

Most polite getaway car ever

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When the anonymous Section 6 operatives infiltrate and attack Section 9 to abduct what remains of the cybernetic body housing Project 2501, you’d think the last thing on their mind would be courteous driving. Yet when they are fleeing Togusa’s mighty mullet-fueled pistol rage, we see a surprisingly polite feature of their car.

Speeding along, they come to a cross-alley where they nearly run into a passing garbage truck. They slam on their brakes, and reverse the car to give the truck some room. When they’re reversing, a broad red panel on the back of the vehicle illuminates the English word “BACK.”

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The signal disappears when the brake is pressed and the entire panel glows the bright red.

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We see the rear end of other vehicles throughout the movie, and none even have the display surface to present such a signal. Even Batou’s ride—and he’s a badpass—lacks anything like a large display surface.

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This is unique in the film to this vehicle. It seems that yes, Section 6 is not only trying to cover the tracks that lead to the artificial intelligence that they have created, but are driving the most polite getaway car ever while doing it.

To be clear: This is a bad idea

First of course, driving around in a unique vehicle goes against the whole plan of trying to get away. So, there’s that.

Secondly, why is it in English? We see a lot of signage in the movie, and it’s all Chinese (tip-o-the hat to commenter Don for helping me identify the characters), so this is another conspicuous signal. We do see broken-English labels on the virtual 3D scanner, but this “interface” English in software is not unheard of.

Lastly, it’s unsafe. In traffic accidents, split-seconds of delay can be deadly, and reading is a slower process than just seeing. The more common white (or amber in the antipodes) reversing lamps is a much more arresting, immediate, and safe signal to the drivers behind you, and so would make a much better choice.