“ | We're rebuilding the pieces of our nation... Slowly. | ” |
–Rebel Captain |
Rebel Captains are the strongest members of the Rebel Swordsmen. They act as patrol leaders and gate guards of towns controlled by the Empire Peasants in the northeastern territories.
They spawn with a bounty ranging from 2500 to 3500 Cats. They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Ancient.
Statistics[]
- Greenlander
- Scorchlander
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 54 – 66 | |
Toughness | 54 – 66 | |
Dexterity | 54 – 66 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 48.6 – 59.4 | |
Toughness | 54 – 66 | |
Dexterity | 59.4 – 72.6 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 14.4 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 64.8 – 79.2 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8.4 | |
Armour Smith | -6 – 8.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 54 – 66 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 54 – 66 | |
Perception | -4 – 5.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 64.8 – 79.2 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 43.2 – 52.8 | |
Engineer | -4 – 5.6 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 5.6 | |
Armour Smith | -4 – 5.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 43.2 – 52.8 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 64.8 – 79.2 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 64.8 – 79.2 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -6 – 8.4 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 64.8 – 79.2 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -6 – 8.4 | |
Robotics | -5 – 7 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Interactions[]
“ | Always got your back, brother...
Where we goin'? |
” |
Rebel Captains on patrol can be asked to bodyguard the player for one day, if they are allied to the Rebel Farmers.