“ | Noble guardsmen, outta the way! | ” |
Hooded Empire Noble Guards are elite guards of the United Cities and Traders Guild. They are most commonly found guarding the nobles of these factions. They accompany their lords and ladies inside their Noble House and outside in the streets, shouting down any peasant who dares cross the noble's path, and attacking any that doesn't obey.
These elite guards can also be found in the wilds, led by Noble Captains and guarding Noble Hunters who search for prey, whether it be man or beast.
Lady Sanda's retinue is composed of these guards as well as unique, highly well-equipped variants of this guard.
They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Catun Scrapmaster and Skeleton Smiths.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 50 – 70 | |
Dexterity | 50 – 70 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 63 | |
Toughness | 50 – 70 | |
Dexterity | 55 – 77 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4.8 – 19.2 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 55 – 77 | |
Toughness | 60 – 84 | |
Dexterity | 40 – 56 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 84 | |
Melee Defence | 50 – 70 | |
Dodge | -3.2 – 12.8 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 56 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 56 | |
Toughness | 60 – 84 | |
Dexterity | 60 – 84 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 60 – 84 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 60 – 84 | |
Dexterity | 50 – 70 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 84 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 56 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 56 | |
Toughness | 60 – 84 | |
Dexterity | 60 – 84 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 60 – 84 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 50 – 70 | |
Dexterity | 50 – 70 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 60 – 84 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -3.2 – 12.8 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 60 – 84 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.