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Noble guardsmen, outta the way!

Hooded Empire Noble Guards are elite guards of the United Cities and Traders Guild. They are most commonly found guarding the nobles of these factions. They accompany their lords and ladies inside their Noble House and outside in the streets, shouting down any peasant who dares cross the noble's path, and attacking any that doesn't obey.

These elite guards can also be found in the wilds, led by Noble Captains and guarding Noble Hunters who search for prey, whether it be man or beast.

Lady Sanda's retinue is composed of these guards as well as unique, highly well-equipped variants of this guard.

They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Catun Scrapmaster and Skeleton Smiths.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 50 – 70
Toughness 50 – 70
Dexterity 50 – 70
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 45 – 63
Toughness 50 – 70
Dexterity 55 – 77
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4.8 – 19.2
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 55 – 77
Toughness 60 – 84
Dexterity 40 – 56
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 60 – 84
Melee Defence 50 – 70
Dodge -3.2 – 12.8
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 30
Athletic Skills Level
Athletics 40 – 56
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 40 – 56
Toughness 60 – 84
Dexterity 60 – 84
Perception -10.8 – 13.2
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -10.8 – 13.2
Thievery -10.8 – 13.2
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 60 – 84
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 50 – 70
Toughness 60 – 84
Dexterity 50 – 70
Perception -7.2 – 8.8
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 60 – 84
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 40 – 56
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 40 – 56
Toughness 60 – 84
Dexterity 60 – 84
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 60 – 84
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -10.8 – 13.2
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -10.8 – 13.2
Robotics -9 – 11
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 50 – 70
Toughness 50 – 70
Dexterity 50 – 70
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 60 – 84
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -3.2 – 12.8
Martial Arts -4 – 16
Ranged Skills Level
Turrets 60 – 84
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -10.8 – 13.2
Science 1
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
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