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COME NO CLOSER!

APPROACH NOT THE NOBLE LORD!

–Noble Captain leading procession

Noble Captains are elite members of the United Cities. Due to their title, it is unknown if they are in fact low-ranking nobles themselves, or simply veteran Noble Guards.

Regardless, they can be found in Stormgap Coast, The Great Desert, and The Hook, leading the entourage of Noble Hunters, shooting down any in their path. 

If a character gets too close and stops moving, the captains will consider them as terrorists and attack, if the Noble Hunter hasn't already attacked them first.

Despite holding an arguably more important position within the UC's hierarchy, Noble Captains are not as well equipped as Samurai Captains (with a 5% less chance of being equipped with better gear), though they are equally skilled in combat.

They wear [High] armour (5% chance of [Specialist]) and have weapons manufactured by Skeleton Smiths.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 67 – 73
Toughness 67 – 73
Dexterity 67 – 73
Perception -2 – 4
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 67 – 73
Melee Defence 67 – 73
Dodge 4 – 10
Martial Arts 4 – 10
Ranged Skills Level
Turrets 67 – 73
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 35
Athletic Skills Level
Athletics 67 – 73
Swimming 67 – 73
Science Skills Level
Field Medic 67 – 73
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 60.3 – 65.7
Toughness 67 – 73
Dexterity 73.7 – 80.3
Perception -2 – 4
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 67 – 73
Melee Defence 67 – 73
Dodge 4.8 – 12
Martial Arts 4 – 10
Ranged Skills Level
Turrets 67 – 73
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 35
Athletic Skills Level
Athletics 80.4 – 87.6
Swimming 67 – 73
Science Skills Level
Field Medic 67 – 73
Engineer -2 – 4
Robotics -2 – 4
Science 1
Trade Skills Level
Weapon Smith -2.4 – 4.8
Armour Smith -2.4 – 4.8
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 73.7 – 80.3
Toughness 80.4 – 87.6
Dexterity 53.6 – 58.4
Perception -2 – 4
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 80.4 – 87.6
Melee Defence 67 – 73
Dodge 3.2 – 8
Martial Arts 4 – 10
Ranged Skills Level
Turrets 67 – 73
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -1.6 – 3.2
Lockpicking -2 – 4
Thievery -1.6 – 3.2
Assassination 35
Athletic Skills Level
Athletics 53.6 – 58.4
Swimming 67 – 73
Science Skills Level
Field Medic 67 – 73
Engineer -2 – 4
Robotics -1.6 – 3.2
Science 0.8
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 53.6 – 58.4
Toughness 80.4 – 87.6
Dexterity 80.4 – 87.6
Perception -2.4 – 4.8
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 67 – 73
Melee Defence 67 – 73
Dodge 4 – 10
Martial Arts 4 – 10
Ranged Skills Level
Turrets 67 – 73
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2.4 – 4.8
Thievery -2.4 – 4.8
Assassination 35
Athletic Skills Level
Athletics 80.4 – 87.6
Swimming 67 – 73
Science Skills Level
Field Medic 80.4 – 87.6
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 67 – 73
Toughness 80.4 – 87.6
Dexterity 67 – 73
Perception -1.6 – 3.2
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 80.4 – 87.6
Melee Defence 67 – 73
Dodge 4 – 10
Martial Arts 4 – 10
Ranged Skills Level
Turrets 67 – 73
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 35
Athletic Skills Level
Athletics 67 – 73
Swimming 67 – 73
Science Skills Level
Field Medic 53.6 – 58.4
Engineer -1.6 – 3.2
Robotics -1.6 – 3.2
Science 0.8
Trade Skills Level
Weapon Smith -1.6 – 3.2
Armour Smith -1.6 – 3.2
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 53.6 – 58.4
Toughness 80.4 – 87.6
Dexterity 80.4 – 87.6
Perception -2 – 4
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 67 – 73
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 67 – 73
Melee Defence 67 – 73
Dodge 4 – 10
Martial Arts 4 – 10
Ranged Skills Level
Turrets 80.4 – 87.6
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2 – 4
Thievery -2.4 – 4.8
Assassination 35
Athletic Skills Level
Athletics 80.4 – 87.6
Swimming 67 – 73
Science Skills Level
Field Medic 67 – 73
Engineer -2.4 – 4.8
Robotics -2 – 4
Science 0.8
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 67 – 73
Toughness 67 – 73
Dexterity 67 – 73
Perception -2 – 4
Weapon Skills Level
Katanas 67 – 73
Sabres 67 – 73
Hackers 67 – 73
Heavy Weapons 80.4 – 87.6
Blunt 67 – 73
Polearms 67 – 73
Combat Skills Level
Melee Attack 67 – 73
Melee Defence 67 – 73
Dodge 3.2 – 8
Martial Arts 4 – 10
Ranged Skills Level
Turrets 80.4 – 87.6
Crossbows -2 – 4
Precision Shooting 67 – 73
Thievery Skills Level
Stealth -1.6 – 3.2
Lockpicking -2 – 4
Thievery -1.6 – 3.2
Assassination 35
Athletic Skills Level
Athletics 67 – 73
Swimming 67 – 73
Science Skills Level
Field Medic 67 – 73
Engineer -2 – 4
Robotics -2.4 – 4.8
Science 1
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
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