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Noble guardsmen, outta the way!

–Noble procession

Sanda's Noble Guards are elite bodyguards of the United Cities. They are found exclusively in Lady Sanda's retinue, in a group of 5 to 8.

They can be visually differentiated from the normal Hooded Empire Noble Guard variant by the lack of a hood and the high-quality topper. 

They wear [Masterwork] armour and have weapons manufactured by Skeleton Smiths.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 50 – 70
Toughness 50 – 70
Dexterity 50 – 70
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 45 – 63
Toughness 50 – 70
Dexterity 55 – 77
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4.8 – 19.2
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 55 – 77
Toughness 60 – 84
Dexterity 40 – 56
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 60 – 84
Melee Defence 50 – 70
Dodge -3.2 – 12.8
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 30
Athletic Skills Level
Athletics 40 – 56
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 40 – 56
Toughness 60 – 84
Dexterity 60 – 84
Perception -10.8 – 13.2
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -10.8 – 13.2
Thievery -10.8 – 13.2
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 60 – 84
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 50 – 70
Toughness 60 – 84
Dexterity 50 – 70
Perception -7.2 – 8.8
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 60 – 84
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 50 – 70
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 40 – 56
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 40 – 56
Toughness 60 – 84
Dexterity 60 – 84
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 50 – 70
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -4 – 16
Martial Arts -4 – 16
Ranged Skills Level
Turrets 60 – 84
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -10.8 – 13.2
Assassination 30
Athletic Skills Level
Athletics 60 – 84
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -10.8 – 13.2
Robotics -9 – 11
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 50 – 70
Toughness 50 – 70
Dexterity 50 – 70
Perception -9 – 11
Weapon Skills Level
Katanas 50 – 70
Sabres 50 – 70
Hackers 50 – 70
Heavy Weapons 60 – 84
Blunt 50 – 70
Polearms 50 – 70
Combat Skills Level
Melee Attack 50 – 70
Melee Defence 50 – 70
Dodge -3.2 – 12.8
Martial Arts -4 – 16
Ranged Skills Level
Turrets 60 – 84
Crossbows -9 – 11
Precision Shooting 50 – 70
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 30
Athletic Skills Level
Athletics 50 – 70
Swimming 50 – 70
Science Skills Level
Field Medic 50 – 70
Engineer -9 – 11
Robotics -10.8 – 13.2
Science 1
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Trivia[]

  • In the base game (and specifically in FCS), Sanda's guards are incorrectly named as "empire noble guard---"s, with the three dashes indicating that they may not have been intended to appear at all. This has been corrected in the Naming Fixes Project.
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