“ | Noble guardsmen, outta the way! | ” |
–Noble procession |
Sanda's Noble Guards are elite bodyguards of the United Cities. They are found exclusively in Lady Sanda's retinue, in a group of 5 to 8.
They can be visually differentiated from the normal Hooded Empire Noble Guard variant by the lack of a hood and the high-quality topper.
They wear [Masterwork] armour and have weapons manufactured by Skeleton Smiths.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 50 – 70 | |
Dexterity | 50 – 70 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 63 | |
Toughness | 50 – 70 | |
Dexterity | 55 – 77 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4.8 – 19.2 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 55 – 77 | |
Toughness | 60 – 84 | |
Dexterity | 40 – 56 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 84 | |
Melee Defence | 50 – 70 | |
Dodge | -3.2 – 12.8 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 56 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 56 | |
Toughness | 60 – 84 | |
Dexterity | 60 – 84 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 60 – 84 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 60 – 84 | |
Dexterity | 50 – 70 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 84 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 50 – 70 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 56 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 56 | |
Toughness | 60 – 84 | |
Dexterity | 60 – 84 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 50 – 70 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -4 – 16 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 60 – 84 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 84 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 50 – 70 | |
Toughness | 50 – 70 | |
Dexterity | 50 – 70 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 70 | |
Sabres | 50 – 70 | |
Hackers | 50 – 70 | |
Heavy Weapons | 60 – 84 | |
Blunt | 50 – 70 | |
Polearms | 50 – 70 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 70 | |
Melee Defence | 50 – 70 | |
Dodge | -3.2 – 12.8 | |
Martial Arts | -4 – 16 |
Ranged Skills | Level | |
---|---|---|
Turrets | 60 – 84 | |
Crossbows | -9 – 11 | |
Precision Shooting | 50 – 70 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 70 | |
Swimming | 50 – 70 |
Science Skills | Level | |
---|---|---|
Field Medic | 50 – 70 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia[]
- In the base game (and specifically in FCS), Sanda's guards are incorrectly named as "empire noble guard---"s, with the three dashes indicating that they may not have been intended to appear at all. This has been corrected in the Naming Fixes Project.