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Cutting Damage[]

Cutting damage is an inflicted damage type. When a character is hit with a weapon dealing cutting damage, it causes them to bleed. As cutting damage worsens over time if it exceeds over 20 damage, it is important to bandage cuts with First Aid Kits or if a robot, Skeleton Repair Kits. If your health falls below your KO point you will enter a recovery coma and if cutting damage is not bandaged, your injuries may worsen faster than you heal leading to death.

Pierce Damage[]

Pierce damage is an inflicted damage type which is hard countered by armour. When a character is hit by a ranged weapon (Or by a majority of animals) they take a type of cutting damage called Pierce damage which will inflict a massive amount of bleeding. If you have armour with Harpoon resistance it will prevent any cutting damage from being dealt up to the value of the Harpoon resist.

  • Example you have a Masterwork Dustcoat (44% Cut Resist, 60% Cut Efficiency, 35pts Harpoon Resist) and are shot by a Crossbow which deals 50 Harpoon damage to you.
    • You would take 15 Harpoon (Cut) damage and the remaining 35pts would be become 6.16 stun damage. (As 35 x 0.44 x (1-0.6) is 6.16) Unlike cut damage the 56% (1-0.44) which your armour didn't mitigate is not actually applied, only the harpoon damage which goes over the harpoon resist value of the armour.
      • Toughness is then applied to the damage you take to reduce it further. (To prevent a high Toughness character never taking cut damage from harpoon dmg. Important to note that although in game when struck by arrows it may show 0 damage taken you will do take the stun damage, the game just does not display this. The only exception is for Samurai Boots and Heart Protector which have 100% Cut Efficiency which causes no stun damage to be taken from the mitigated damage.)

Stun Damage[]

Stun damage is an inflicted damage type. When a character is hit with a weapon dealing blunt damage, it decreases the condition bar of that targeted area without causing bleeding. This damage does not need to be bandaged with First Aid Kits and will heal on it's own.

Wear and Tear Damage[]

Robot Limbs and Skeleton characters experience Wear and Tear damage after being hurt, meaning that their total health is lowered for the affected body part. A character's wear damage can be tracked by hovering over the condition bar of the affected body part. However, only wear damage exceeding 5 points or more will be displayed. Wear and Tear damage is fixed only through Skeleton Repair Beds. Wear damage is equal to 4% of damage taken. The damage is applied when hit, and is not extra damage added on. So, if a fully healed Skeleton was struck for 200 damage their health would show as 0 and once healed, would only be able to reach 192 health until they sleep in a repair bed. Wound degeneration or peeler machines will not add wear damage.

Damage Calculations[]

The damage that you take is cut damage/stun damage modified by your armor and toughness. See Resistances for additional information. Cut resistance and Blunt resistance are from worn armour.

Raw Cut Damage (1 - Cut resistance) (1 - Damage resistance) = Cut Damage

The resulting cut damage is this used again for the next armour piece. The raw cut damage that already was resisted by armour cannot be reduced further. (So, if an armour piece had 80% Cut resist the next armour piece would only be able to resist the remaining 20% of the cut damage.)

Armor also has a Cut Resistance efficiency. This is the amount of cut damage that is converted into stun damage.

Raw Cut Damage * Cut resistance * (1 - Cut resistance efficiency) = Additional Stun Damage

The additional stun damage is not reduced further by armour.

Raw Blunt Damage (1 - Blunt resistance) (1 - Damage resistance) = Blunt Damage

The values shown when hit in game (Provided floaters are enabled) is cut damage + stun damage.

Hitmult[]

  • When struck in combat a value called hitmult will increase by 1, up to a maximum value of 5 per bodypart. If the current hitmult for a bodypart is over 4 and hit it will not increase. Hitmult decays by 1 over 27.5 in game minutes. If KOed the hitmult of the hit bodypart will go to 2 and will not increase until healed above 0 health (Assuming this is to prevent repeated KOs in the same part over and over again). What hitmult does is as it might sound, multiplies the chance to be hit in a part of your body. Using Hive Solder Drone as an example if you are struck in your chest (140) then the new chance you will be hit in the chest becomes 280. So the % chance to be hit in your chest goes from 25% to 40%. If hit again it becomes 50% and so on. This is why it sometimes may seem as if enemies are focusing on hitting a single part of your body, as they literately are.

Health and Hit Chances By Race[]

The % Hit Chances are prior to being hit and Hitmult being applied. Animal health shown is at age 1.1. Animal front limbs are labeled as Arms in the below charts. Unique boss animals are not listed. Please note that many % Hit chances shown do not always show the exact percent, most are cut off a few decimals in. If a % Hit Chance shows a value like 2.08333...% this means that the 3s are repeating. The races are split into groups (For organization reasons and...) of up to 3 to hopefully prevent issues on smaller screens.

Playable humanoid races[]

Hiver Hive Soldier Drone Hive Worker Drone Hive Prince
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 200 80 14.2857% 125 80 14.2857% 80 80 14.2857%
Chest 100 140 25% 75 140 25% 80 140 25%
Stomach 100 60 10.7142% 75 60 10.7142% 80 60 10.7142%
Left Arm 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%
Right Arm 100 40 7.1428% 75 40 7.1428% 80 40 7.1428%
Left Leg 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%
Right Leg 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%
Human Greenlander Scorchlander
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 100 80 12.5% 100 80 12.12%
Chest 100 140 21.875% 100 140 21.21%
Stomach 100 140 21.875% 100 140 21.21%
Left Arm 100 80 12.5% 100 80 12.12%
Right Arm 100 40 6.25% 100 60 9.09%
Left Leg 100 80 12.5% 100 80 12.12%
Right Leg 100 80 12.5% 100 80 12.12%
Skeleton Skeleton P4 Unit Soldierbot
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 200 80 13.33% 150 80 12.5% 200 80 12.12%
Chest 200 140 23.33% 200 140 21.875% 200 140 21.21%
Stomach 200 80 13.33% 200 140 21.875% 200 140 21.21%
Left Arm 200 80 13.33% 200 80 12.5% 200 80 12.12%
Right Arm 200 60 10% 200 40 6.25% 200 60 9.09%
Left Leg 200 80 13.33% 200 80 12.5% 200 80 12.12%
Right Leg 200 80 13.33% 200 80 12.5% 200 80 12.12%
Shek Shek
Limb Health Hit Chance % Hit Chance
Head 125 80 12.12%
Chest 125 140 21.21%
Stomach 125 140 21.21%
Left Arm 125 80 12.12%
Right Arm 125 60 9.09%
Left Leg 125 80 12.12%
Right Leg 125 80 12.12%
Southern Hive Hive Soldier Drone South Hive Hive Worker Drone South Hive Hive Prince South Hive
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 200 80 14.2857% 125 80 14.2857% 80 80 14.2857%
Chest 100 140 25% 75 140 25% 80 140 25%
Stomach 100 60 10.7142% 75 60 10.7142% 80 60 10.7142%
Left Arm 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%
Right Arm 100 40 7.1428% 75 40 7.1428% 80 40 7.1428%
Left Leg 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%
Right Leg 100 80 14.2857% 75 80 14.2857% 80 80 14.2857%

Playable Animal Races[]

Goat Bonedog Settlers Pup
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 159.75 100 16.6666...% 180 150 21.4285% 214 150 21.4285%
Chest 159.75 100 16.6666...% 180 150 21.4285% 214 150 21.4285%
Stomach 106.5 100 16.6666...% 180 100 14.2857% 214 100 14.2857%
Right Arm 106.5 100 16.6666...% 180 100 14.2857% 214 100 14.2857%
Left Arm 106.5 100 16.6666...% 180 100 14.2857% 214 100 14.2857%
Right Leg 106.5 50 8.3333...% 180 50 7.1428% 214 50 7.1428%
Left Leg 106.5 50 8.3333...% 180 50 7.1428% 214 50 7.1428%
Pack/Wild Bulls Garru Domesticated Bulls
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 211 100 18.5185...% 266.25 100 18.5185...% 105.5 100 18.5185...%
Chest 211 100 18.5185...% 266.25 100 18.5185...% 211 100 18.5185...%
Stomach 211 100 18.5185...% 266.25 100 18.5185...% 211 100 18.5185...%
Right Arm 105.5 100 18.5185...% 106.5 100 18.5185...% 105.5 100 18.5185...%
Left Arm 105.5 100 18.5185...% 106.5 100 18.5185...% 105.5 100 18.5185...%
Right Leg 105.5 20 3.7037...% 266.25 20 3.7037...% 105.5 20 3.7037...%
Left Leg 105.5 20 3.7037...% 266.25 20 3.7037...% 105.5 20 3.7037...%
Crabs
Limb Health Hit Chance % Hit Chance
Head 218 150 21.4285%
Chest 218 150 21.4285%
Stomach 218 100 14.2857%
Right Arm 218 100 14.2857%
Left Arm 218 100 14.2857%
Right Leg 218 50 7.1428%
Left Leg 218 50 7.1428%

Unplayable Humanoid Races[]

Skeleton Skeleton Log-Head MKII Skeleton P4MkII Screamer MkI
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 200 80 12.12% 150 80 12.12% 200 80 12.12%
Chest 150 140 21.21% 150 140 21.21% 200 140 21.21%
Stomach 150 140 21.21% 150 140 21.21% 200 140 21.21%
Left Arm 150 80 12.12% 150 80 12.12% 200 80 12.12%
Right Arm 150 60 9.09% 150 60 9.09% 200 60 9.09%
Left Leg 150 80 12.12% 150 80 12.12% 200 80 12.12%
Right Leg 150 80 12.12% 150 80 12.12% 200 80 12.12%
Skeletons Skeleton MKII Screamer Skeleton No-Head MKII
(Not in Skeleton Group) Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 150 80 12.12% --- --- ---
Chest 150 140 21.21% 120 140 30.4347%
Stomach 150 140 21.21% 120 140 30.4347%
Left Arm 150 80 12.12% 120 80 17.3913%
Right Arm 150 60 9.09% 120 60 13.0434%
Left Leg 150 80 12.12% 120 20 4.34782%
Right Leg 150 80 12.12% 120 20 4.34782%
Fishmen Fishman Alpha Fishman
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 150 100 20.8333...% 300 100 20.8333...%
Chest 150 100 20.8333...% 300 100 20.8333...%
Stomach 150 100 20.8333...% 300 100 20.8333...%
Left Arm 150 80 16.6666...% 300 80 16.6666...%
Right Arm 150 80 16.6666...% 300 80 16.6666...%
Left Leg 200 10 2.08333...% 400 10 2.08333...%
Right Leg 200 10 2.08333...% 400 10 2.08333...%
Cannibals Cannibal Skav Cannibal
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 100 80 12.5% 100 80 12.5%
Chest 80 140 21.875% 100 140 21.875%
Stomach 80 140 21.875% 100 140 21.875%
Left Arm 80 80 12.5% 100 80 12.5%
Right Arm 80 40 6.25% 100 40 6.25%
Left Leg 80 80 12.5% 100 80 12.5%
Right Leg 80 80 12.5% 100 80 12.5%
Deadhive Deadhive Soldier Deadhive Worker Deadhive Prince
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 100 80 14.2857% 50 80 18.1818...% 75 80 14.2857%
Chest 100 140 25% 50 140 31.8181...% 75 140 25%
Stomach 100 60 10.7142% 50 60 13.6363...% 75 60 10.7142%
Left Arm 100 80 14.2857% 50 80 18.1818...% 75 80 14.2857%
Right Arm 100 40 7.1428% 50 40 9.0909...% 75 40 7.1428%
Left Leg 100 80 14.2857% 50 20 4.5454...% 75 80 14.2857%
Right Leg 100 80 14.2857% 50 20 4.5454...% 75 80 14.2857%
Hive Hive Queen
Limb Health Hit Chance % Hit Chance
Head 75 80 14.2857%
Chest 75 140 25%
Stomach 75 60 10.7142%
Left Arm 75 80 14.2857%
Right Arm 75 40 7.1428%
Left Leg 75 80 14.2857%
Right Leg 75 80 14.2857%

Unplayable Animal Races[]

Beak Thing Skimmer Landbat
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 267.5 50 11.1111...% 258 300 23.0769% 269 100 14.2857%
Chest 428 100 22.2222...% 258 300 23.0769% 403.5 100 14.2857%
Stomach 428 100 22.2222...% 258 300 23.0769% 269 100 14.2857%
Right Arm 428 50 11.1111...% 258 100 7.6923% 269 100 14.2857%
Left Arm 428 50 11.1111...% 258 100 7.6923% 269 100 14.2857%
Right Leg 428 50 11.1111...% 258 100 7.6923% 269 100 14.2857%
Left Leg 428 50 11.1111...% 258 100 7.6923% 269 100 14.2857%
Robotic Spiders Iron Spider Security Spider Security Spider II
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 200 150 21.4285% 120 150 21.4285% 60 150 21.4285%
Chest 200 150 21.4285% 120 150 21.4285% 60 150 21.4285%
Stomach 200 100 14.2857% 120 100 14.2857% 60 100 14.2857%
Right Arm 200 100 14.2857% 120 100 14.2857% 60 100 14.2857%
Left Arm 200 100 14.2857% 120 100 14.2857% 60 100 14.2857%
Right Leg 200 50 7.1428% 120 50 7.1428% 60 50 7.1428%
Left Leg 200 50 7.1428% 120 50 7.1428% 60 50 7.1428%
Spiders Blood Spider Skin Spider
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 31.5 100 14.2857% 108 100 14.2857%
Chest 31.5 100 14.2857% 108 100 14.2857%
Stomach 31.5 100 14.2857% 108 100 14.2857%
Right Arm 31.5 100 14.2857% 108 100 14.2857%
Left Arm 31.5 100 14.2857% 108 100 14.2857%
Right Leg 31.5 100 14.2857% 108 100 14.2857%
Left Leg 31.5 100 14.2857% 108 100 14.2857%
Gorillos Gorillo Black/War Gorillo
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 273 100 14.2857% 354 100 14.2857%
Chest 364 100 14.2857% 472 100 14.2857%
Stomach 364 100 14.2857% 472 100 14.2857%
Right Arm 364 100 14.2857% 472 100 14.2857%
Left Arm 364 100 14.2857% 472 100 14.2857%
Right Leg 182 100 14.2857% 236 100 14.2857%
Left Leg 182 100 14.2857% 236 100 14.2857%
Raptors River Raptor Swamp Raptor
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 106 150 21.4285% 160 150 21.4285%
Chest 106 150 21.4285% 160 150 21.4285%
Stomach 106 100 14.2857% 160 100 14.2857%
Right Arm 106 100 14.2857% 160 100 14.2857%
Left Arm 106 100 14.2857% 160 100 14.2857%
Right Leg 106 50 7.1428% 160 50 7.1428%
Left Leg 106 50 7.1428% 160 50 7.1428%
Colossals Cleanser Unit Leviathan
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 2000 100 16.6666...% 4025 100 16.6666...%
Chest 2000 100 16.6666...% 8050 100 16.6666...%
Stomach 2500 100 16.6666...% 8050 100 16.6666...%
Right Arm 1500 100 16.6666...% 4025 100 16.6666...%
Left Arm 1500 100 16.6666...% 4025 100 16.6666...%
Right Leg 1500 50 8.3333...% 4025 50 8.3333...%
Left Leg 1500 50 8.3333...% 4025 50 8.3333...%
Boneyard Wolf Swamp Turtle
Limb Health Hit Chance % Hit Chance Limb Health Hit Chance % Hit Chance
Head 323 150 21.4285% 161.5 100 14.2857%
Chest 323 150 21.4285% 161.5 100 14.2857%
Stomach 323 100 14.2857% 161.5 100 14.2857%
Right Arm 323 100 14.2857% 161.5 100 14.2857%
Left Arm 323 100 14.2857% 161.5 100 14.2857%
Right Leg 323 50 7.1428% 161.5 100 14.2857%
Left Leg 323 50 7.1428% 161.5 100 14.2857%
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