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The War Gorillo is a type of Gorillo "domesticated" by the Southern Hive. These creatures typically stay around the primary nest of Queen of the South, and can be seen in the Southern Hive territory.

As the name suggests these animals are made for war and can be devastating if not given appropriate recognition. It is advised to use stealth, range, or raw numbers when fighting a War Gorillo.

Statistics
Attributes Level
Melee Attack 80
Melee Defence 80
Strength 80
Dexterity 80
Toughness 80
Martial Arts 8
Athletics 80
Stats randomize by 15
Teen (0.40x) 16 days
Adult (0.60x) 24 days
Elder (1.10x) 44 days

The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.
Death Items
Removing these items from the creature will kill it instantly.

Item Quantity Average Price
Animal Skin
Animal Skin 8 240

 Health Statistics[]

War Gorillos have a blood colour of 128 0 0 RGB.

  • Hunger rate: 5
  • Vision Range mult: 1
  • Blood: 125-345
  • Bleed rate: 1
  • Heal rate: 1
  • Extra attack slots: 2

Movement[]

  • Speed: 8-19 mph
  • Combat Move Speed Mult: 1

Anatomy[]

Body Part Total Health Chance of Hitting
Head 90-354 100
Chest 120-472 100
Stomach 120-472 100
Right Arm 120-472 100
Left Arm 120-472 100
Right Leg 60-236 100
Left Leg 60-236 100

Damage Calculations[]

These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) Their "weapon" provides them with 5.2 cut damage and 13 blunt damage which is unaffected by stats. They have 3 attacking animations, 2 of which have 100 power and one which has only 70. To find the damage for the 70 power attack simply multiply the results for the variants below by 0.7.

Variant 1

Cut = 5.2 + 0.05844149 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.02925) + Strength (0.08775)

Variant 2

Cut = 5.2 + 0.06739199 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.039) + Strength (0.117)

Variant 3

Cut = 5.2 + 0.07634249 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.04875) + Strength (0.14625)

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