The War Gorillo is a type of Gorillo "domesticated" by the Southern Hive. These creatures typically stay around the primary nest of Queen of the South, and can be seen in the Southern Hive territory.
As the name suggests these animals are made for war and can be devastating if not given appropriate recognition. It is advised to use stealth, range, or raw numbers when fighting a War Gorillo.
Statistics | ||
Attributes | Level | |
---|---|---|
Melee Attack | 80 | |
Melee Defence | 80 | |
Strength | 80 | |
Dexterity | 80 | |
Toughness | 80 | |
Martial Arts | 8 | |
Athletics | 80 | |
Stats randomize by 15 | ||
Teen (0.40x) | 16 days | |
Adult (0.60x) | 24 days | |
Elder (1.10x) | 44 days | |
The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age. |
Death Items | |||
Removing these items from the creature will kill it instantly. | |||
| |||
Item | Quantity | Average Price | |
---|---|---|---|
Animal Skin | 8 | 240 |
Health Statistics[]
War Gorillos have a blood colour of 128 0 0 RGB.
- Hunger rate: 5
- Vision Range mult: 1
- Blood: 125-345
- Bleed rate: 1
- Heal rate: 1
- Extra attack slots: 2
Movement[]
- Speed: 8-19 mph
- Combat Move Speed Mult: 1
Anatomy[]
Body Part | Total Health | Chance of Hitting |
---|---|---|
Head | 90-354 | 100 |
Chest | 120-472 | 100 |
Stomach | 120-472 | 100 |
Right Arm | 120-472 | 100 |
Left Arm | 120-472 | 100 |
Right Leg | 60-236 | 100 |
Left Leg | 60-236 | 100 |
Damage Calculations[]
These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) Their "weapon" provides them with 5.2 cut damage and 13 blunt damage which is unaffected by stats. They have 3 attacking animations, 2 of which have 100 power and one which has only 70. To find the damage for the 70 power attack simply multiply the results for the variants below by 0.7.
Variant 1
Cut = 5.2 + 0.05844149 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.02925) + Strength (0.08775)
Variant 2
Cut = 5.2 + 0.06739199 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.039) + Strength (0.117)
Variant 3
Cut = 5.2 + 0.07634249 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.04875) + Strength (0.14625)