Game Modes are options that allow the player to customize the game difficulty. There are 6 Game Modes in total.
Game Modes[]
Note: Most Achievements are disabled in all "Creative" and "Custom" modes.[1]
Mode | Unique Differences | Notes |
---|---|---|
Mild |
"The yard is a hostile environment, but stats are more forgiving and friendly fire is off. Recommended for first time visits to the yard."
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Medium |
"Moderate stress level. Manage thirst, hunger, health, and stamina while you fight to survive."
All stats function at their normal base rate. |
|
Whoa! |
"The most punishing way to live the tiny life. Bugs are tougher, vitals are harder to keep filled, and everything breaks faster."
Stat Changes[]
Other Changes[]
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Game Settings[]
These settings are utilized by all Game Modes:
- Difficulty (Mild/Medium/Whoa!)
- All Recipes Unlocked (On/Off)
- All Recipes Free (On/Off)
- Bug Spawn (On/Off)
- Quests (On/Off)
- All Mutations Unlocked (On/Off)
- Fully Yoked (On/Off)
- Bugs Ignore Players (On/Off)
- Building Integrity (On/Off)
- Player Damage (On/Off)
- Friendly Fire (On/Off)
- Pet Invincibility (On/Off)
- Hunger/Thirst Drain (On/Off)
- Stamina Drain (On/Off)
- Equipment Durability (On/Off)
- Food Spoiling (On/Off)
- Menus Pause Game (On/Off)
- Faction Reactivity (On/Off)
- Handy Gnat Enabled (On/Off)
- Backpack Items On Death (Drop Backpack/Respawn With You/Lose Forevor/Drop Resources)
Notes[]
- ↑ Not all achievements are unobtainable in Custom Mode. For example, the Underexposed achievement can still be earned. Which achievements can and cannot be earned has yet to be thoroughly tested.