"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Short-Range Rapid Interdiction Fire is Chevreuse's Elemental Skill.
Gameplay Notes[]
- When this skill hits at least one enemy, it generates 4 Elemental Particles.
- This particle generation has a 10 seconds cooldown.
- Interdiction shot or the Overcharged Ball has a viewfinder-like circle appears on the screen, surrounds the aiming cursor. Chevreuse locks on the enemy that was in the circle, and unlocks on that enemy if the enemy moved away or if Chevreuse turned away. If no enemy is locked, interdiction shot or the Overcharged Ball will be fired based on the aiming cursor, which is still able to hit enemies and yield Elemental Particles.
- Interdiction shot or the Overcharged Ball can only lock on enemies, including most hostile wildlife. Objects such as Elemental Monuments, Regisvines' shields, Shouki no Kami's Nirvana Engines, Spiders, and Defense Mechanisms will not be locked on. However, they can be hit by it if the skill is fired manually by aiming.
- Wildlife and enemies that are in a state where they would not be aggravated upon approach will still be locked on.
- Hostile wildlife that does not cause the player to enter combat mode, such as Forest Boars, cannot be locked on.
- If locked on, Interdiction shot or the Overcharged Ball will home in on its target.
- Ãdditionally, this projectile is not considered a true projectile, as the manually-aimed shot fired from outside of the lock-on range does not perform like a Bow Charged Attack when hitting Weak Point.
- Interdiction shot or the Overcharged Ball has a very short range compared to the normal Bow Charged Attack.
- Chevreuse can hold the skill for a maximum of 5 seconds. The skill is automatically released afterwards.
- Short-Range Rapid Interdiction Fire's continuous HP restoration first activates 2s after casting and every 2s afterwards for a total of 6 activations.
- Passive Effects
- Passive Talent 2, Vertical Force Coordination: "After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way."
- Constellation Effects
- Constellation Level 2, Sniper Induced Explosion: "After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG."
- Constellation Level 3, Practiced Field Stripping Technique: Increases this talent's level by 3, up to a maximum of 15.
- Constellation Level 4, The Secret to Rapid-Fire Multishots: "After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s."
- Constellation Level 6, In Pursuit of Ending Evil: "After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Press DMG | 1U | No ICD | 50 | Heavy | 200 | 0 | ✘ | |
Hold DMG | 1U | No ICD | 75 | Heavy | 200 | 0 | ✘ | |
Overcharged Ball DMG | 1U | No ICD | 125 | Air | 480 | 600 | ✔ | |
Surging Blade DMG | 0U | No ICD | 20 | Light | 200 | 0 | ✘ | |
C2 Chain Explosion | 1U | C2 | 2.5s/3 Hits | 25 | Air | 480 | 600 | ✔ |
Preview[]
Hover over previews to view in higher quality.
Attribute Scaling[]
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG (%) | 115.2 | 123.84 | 132.48 | 144 | 152.64 | 161.28 | 172.8 | 184.32 | 195.84 | 207.36 | 218.88 | 230.4 | 244.8 |
Hold DMG (%) | 172.8 | 185.76 | 198.72 | 216 | 228.96 | 241.92 | 259.2 | 276.48 | 293.76 | 311.04 | 328.32 | 345.6 | 367.2 |
Overcharged Ball DMG (%) | 282.4 | 303.58 | 324.76 | 353 | 374.18 | 395.36 | 423.6 | 451.84 | 480.08 | 508.32 | 536.56 | 564.8 | 600.1 |
HP Regeneration Over Time | 2.67% Max HP + 257 | 2.87% Max HP + 282 | 3.07% Max HP + 310 | 3.33% Max HP + 340 | 3.53% Max HP + 372 | 3.73% Max HP + 407 | 4% Max HP + 443 | 4.27% Max HP + 482 | 4.53% Max HP + 522 | 4.8% Max HP + 565 | 5.07% Max HP + 610 | 5.33% Max HP + 657 | 5.67% Max HP + 706 |
Healing Duration | 12s | ||||||||||||
Surging Blade DMG (%) | 28.8 | 30.96 | 33.12 | 36 | 38.16 | 40.32 | 43.2 | 46.08 | 48.96 | 51.84 | 54.72 | 57.6 | 61.2 |
Surging Blade Interval | 10s | ||||||||||||
CD | 15s |
Talent Leveling[]
Talent Level | Required Ascension | Mora [Subtotal] | Enhancement Materials [Subtotal] | Character Talent Materials [Subtotal] | ||
---|---|---|---|---|---|---|
1 → 2 | 2✦ | |||||
2 → 3 | 3✦ | |||||
3 → 4 | ||||||
4 → 5 | 4✦ | |||||
5 → 6 | ||||||
6 → 7 | 5✦ | |||||
7 → 8 | ||||||
8 → 9 | 6✦ | |||||
9 → 10 |
Voice-Overs[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Short-Range Rapid Interdiction Fire | — |
Chinese (Simplified) | 近迫式急促拦射 | |
Chinese (Traditional) | 近迫式急促攔射 | |
Japanese | 近迫阻止射撃・速 Kinpaku Soshi Shageki - Soku[!][!] | |
Korean | 신속 차단 사격술 Sinsok Chadan Sagyeoksul | |
Spanish | Fuego rápido de proximidad e intercepción | Proximity and Interception Rapid Fire |
French | Tir de suppression rapide à courte portée | Short-Range Rapid Suppressive Fire |
Russian | Быстрый преграждающий выстрел вблизи Bystryy pregrazhdayushchiy vystrel vblizi | Rapid Blocking Close Shot |
Thai | Short-Range Rapid Interdiction Fire | — |
Vietnamese | Đánh Chặn Nhanh Tầm Gần | |
German | Schnelles Unterdrückungsfeuer auf kurze Distanz | Quick Suppressive Fire At Close Range |
Indonesian | Short-Range Rapid Interdiction Fire | — |
Portuguese | Combate Próximo Rápido | |
Turkish | Kısa Menzilli Seri Tecrit Ateşi | |
Italian | Fuoco d'interdizione rapido a corto raggio |
Change History[]
Released in Version 4.3
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