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"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"

Short-Range Rapid Interdiction Fire is Chevreuse's Elemental Skill.

Gameplay Notes[]

  • When this skill hits at least one enemy, it generates 4 Elemental Particles.
    • This particle generation has a 10 seconds cooldown.
  • Interdiction shot or the Overcharged Ball has a viewfinder-like circle appears on the screen, surrounds the aiming cursor. Chevreuse locks on the enemy that was in the circle, and unlocks on that enemy if the enemy moved away or if Chevreuse turned away. If no enemy is locked, interdiction shot or the Overcharged Ball will be fired based on the aiming cursor, which is still able to hit enemies and yield Elemental Particles.
  • Interdiction shot or the Overcharged Ball can only lock on enemies, including most hostile wildlife. Objects such as Elemental Monuments, Regisvines' shields, Shouki no Kami's Nirvana Engines, Spiders, and Defense Mechanisms will not be locked on. However, they can be hit by it if the skill is fired manually by aiming.
    • Wildlife and enemies that are in a state where they would not be aggravated upon approach will still be locked on.
    • Hostile wildlife that does not cause the player to enter combat mode, such as Forest Boars, cannot be locked on.
  • If locked on, Interdiction shot or the Overcharged Ball will home in on its target.
    • Ãdditionally, this projectile is not considered a true projectile, as the manually-aimed shot fired from outside of the lock-on range does not perform like a Bow Charged Attack when hitting Weak Point.
  • Interdiction shot or the Overcharged Ball has a very short range compared to the normal Bow Charged Attack.
  • Chevreuse can hold the skill for a maximum of 5 seconds. The skill is automatically released afterwards.
  • Short-Range Rapid Interdiction Fire's continuous HP restoration first activates 2s after casting and every 2s afterwards for a total of 6 activations.
Passive Effects
  • Passive Talent 2, Vertical Force Coordination Vertical Force Coordination: "After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way."
Constellation Effects
  • Constellation Level 2, Sniper Induced Explosion Sniper Induced Explosion: "After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG."
  • Constellation Level 3, Practiced Field Stripping Technique Practiced Field Stripping Technique: Increases this talent's level by 3, up to a maximum of 15.
  • Constellation Level 4, The Secret to Rapid-Fire Multishots The Secret to Rapid-Fire Multishots: "After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s."
  • Constellation Level 6, In Pursuit of Ending Evil In Pursuit of Ending Evil: "After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently."

Advanced Properties[]

Gauge
Units
Internal CooldownPoise
Damage
Stagger EffectBlunt
TagTagTypeTypeS. L.S. L.H. F.H. F.V. F.V. F.
Press DMG1UNo ICD50Heavy2000
Hold DMG1UNo ICD75Heavy2000
Overcharged Ball DMG1UNo ICD125Air480600
Surging Blade DMG0UNo ICD20Light2000
C2 Chain Explosion1UC22.5s/3 Hits25Air480600

Preview[]

Attribute Scaling[]

12345678910111213
Press DMG (%)115.2123.84132.48144152.64161.28172.8184.32195.84207.36218.88230.4244.8
Hold DMG (%)172.8185.76198.72216228.96241.92259.2276.48293.76311.04328.32345.6367.2
Overcharged Ball DMG (%)282.4303.58324.76353374.18395.36423.6451.84480.08508.32536.56564.8600.1
HP Regeneration Over Time2.67% Max HP
+
257
2.87% Max HP
+
282
3.07% Max HP
+
310
3.33% Max HP
+
340
3.53% Max HP
+
372
3.73% Max HP
+
407
4% Max HP
+
443
4.27% Max HP
+
482
4.53% Max HP
+
522
4.8% Max HP
+
565
5.07% Max HP
+
610
5.33% Max HP
+
657
5.67% Max HP
+
706
Healing Duration12s
Surging Blade DMG (%)28.830.9633.123638.1640.3243.246.0848.9651.8454.7257.661.2
Surging Blade Interval10s
CD15s

Talent Leveling[]

Talent
Level
Required
Ascension
Mora
[Subtotal]
Enhancement
Materials

[Subtotal]
Character Talent Materials
[Subtotal]
1 → 22✦
Mora 12,500 [12,500]
Meshing Gear 6 [6]
Teachings of Order 3 [3]
2 → 33✦
Mora 17,500 [30,000]
Mechanical Spur Gear 3 [3]
Guide to Order 2 [2]
3 → 4
Mora 25,000 [55,000]
Mechanical Spur Gear 4 [7]
Guide to Order 4 [6]
4 → 54✦
Mora 30,000 [85,000]
Mechanical Spur Gear 6 [13]
Guide to Order 6 [12]
5 → 6
Mora 37,500 [122,500]
Mechanical Spur Gear 9 [22]
Guide to Order 9 [21]
6 → 75✦
Mora 120,000 [242,500]
Artificed Dynamic Gear 4 [4]
Philosophies of Order 4 [4]
Lightless Eye of the Maelstrom 1 [1]
7 → 8
Mora 260,000 [502,500]
Artificed Dynamic Gear 6 [10]
Philosophies of Order 6 [10]
Lightless Eye of the Maelstrom 1 [2]
8 → 96✦
Mora 450,000 [952,500]
Artificed Dynamic Gear 9 [19]
Philosophies of Order 12 [22]
Lightless Eye of the Maelstrom 2 [4]
9 → 10
Mora 700,000 [1,652,500]
Artificed Dynamic Gear 12 [31]
Philosophies of Order 16 [38]
Lightless Eye of the Maelstrom 2 [6]
Crown of Insight 1 [1]

Voice-Overs[]

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishShort-Range Rapid Interdiction Fire
Chinese
(Simplified)
近迫式急促拦射
Chinese
(Traditional)
近迫式急促攔射
Japanese近迫阻止射撃・速
Kinpaku Soshi Shageki - Soku‍[!][!]
Korean신속 차단 사격술
Sinsok Chadan Sagyeoksul
SpanishFuego rápido de proximidad e intercepciónProximity and Interception Rapid Fire
FrenchTir de suppression rapide à courte portéeShort-Range Rapid Suppressive Fire
RussianБыстрый преграждающий выстрел вблизи
Bystryy pregrazhdayushchiy vystrel vblizi
Rapid Blocking Close Shot
ThaiShort-Range Rapid Interdiction Fire
VietnameseĐánh Chặn Nhanh Tầm Gần
GermanSchnelles Unterdrückungsfeuer auf kurze DistanzQuick Suppressive Fire At Close Range
IndonesianShort-Range Rapid Interdiction Fire
PortugueseCombate Próximo Rápido
TurkishKısa Menzilli Seri Tecrit Ateşi
ItalianFuoco d'interdizione rapido a corto raggio

Change History[]

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