
Invincibility frames, often shortened to i-frames, refers to frames where characters or enemies cannot receive certain damage, either by temporarily disabling their hitbox, or by being granted temporary full invulnerability.
Types[]
Hitbox Removal[]
Hitbox-removing i-frames work by temporarily disabling the active character's hitbox (invisible model used for collision detection) to most attacks, making them unable to hit the character. However, the damage from some attacks cannot be avoided using hitbox-removing i-frames, such as Azhdaha's Body Slam attack.
Hitbox-removing i-frames are granted to players after Dashing (including using an Alternate Sprint) or using Arlecchino's Elemental Skill. Dash i-frames start 40ms after pressing the dash button and last for 300ms.
Although some Normal Attacks and Elemental Skills can make the character briefly disappear, they are purely visual and do not grant i-frames, with the exception of any that are mentioned on this page.
HP Locking[]
HP-locking i-frames temporarily grant the active character full invulnerability, nullifying nearly all sources of incoming damage and HP loss, including those that cannot be avoided using hitbox-removing i-frames and those from status effects such as Sheer Cold and Corrosion. However, due to the character's hitbox still being present, most status effects such as Corrosion, Azhdaha's Ley Line Disorder, Childe's Riptide, and most elemental statuses will be applied to the character as normal on hit. The only exceptions are the Cryo and Hydro statuses, which cannot apply during HP-locking i-frames.
HP-locking i-frames can be granted to players by casting any Elemental Burst, casting the hold version of Mona's Mirror Reflection of Doom, or tapping Parry near the precise moment of an incoming hit. HP-locking i-frames are also granted for about three seconds after a forced switch due to a character death. The duration of the i-frames vary between talents.
HP-locking i-frames cannot protect characters from the following:
- Damage that is taken before using HP-locking i-frames but is delayed in actually affecting the character's HP due to ping, connection, etc.
- The Local Legend "Potapo's Solidarity"'s Penetrating Chill attack, which completely bypasses HP-locking i-frames
Characters can still receive healing during HP-locking i-frames.
Previews[]
Hitbox Removal[]
HP Locking[]
Enemies[]
Certain enemies can also grant themselves invincibility frames, while performing certain attacks or transitioning to a new phase.
When enemies are in an invincible state, characters can still generate Energy particles by casting their Elemental Skills, or trigger certain passive effects that require hits to land, such as that of The Black Sword. However, you will not be able to score Critical Hits, therefore passives such as that of the Favonius Series weapons cannot trigger. Exceptions to this rule include many types of Ruin Machines while activating from their idle state, during which hits on them will not register at all, even if they can receive marks such as from Nahida's Elemental Skill.
Enemies that utilize i-frames include:
Common Enemies
Elite Enemies
Abyss Herald: Frost Fall
Abyss Herald: Wicked Torrents
Abyss Lector: Fathomless Flames
Abyss Lector: Violet Lightning
Black Serpent Knight: Windcutter
Geovishap Hatchling
Rockfond Rifthound
Rockfond Rifthound Whelp
Ruin Cruiser
Ruin Destroyer
Ruin Guard
Ruin Scout
Thundercraven Rifthound
Thundercraven Rifthound Whelp
Normal Bosses
Anemo Hypostasis
Coral Defenders
Cryo Hypostasis
Electro Hypostasis
Geo Hypostasis
Hydro Hypostasis
Maguu Kenki
Perpetual Mechanical Array
Primo Geovishap
Pyro Hypostasis
Event Bosses
Weekly Bosses
Other Enemies
Change History[]
- Shields no longer receive damage during damage-nullifying i-frames.
- Invincibility Frames were released.
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