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Season 6 of Imaginarium Theater was during Version 5.2 and lasted from December 01, 2024 to December 31, 2024.

Opening Characters

Sangonomiya KokomiHydro Kokomi
XingqiuHydro Xingqiu
Raiden ShogunElectro Raiden
Kujou SaraElectro Kujou Sara
JeanAnemo Jean
LynetteAnemo Lynette

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Electro
Electro
Anemo
Anemo

Special Guest Stars

LyneyPyro Lyney
BennettPyro Bennett
ZhongliGeo Zhongli
ColleiDendro Collei

Primary Antagonists

Setekh Wenut Lv. 95 Setekh Wenut

Battles[]

Act 1[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesEnemies Are Easily Grouped
Hydro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Pyro Abyss Mage 1 Pyro Abyss Mage(the enemy has the Tracking Fire Ball aura attached)
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advatage
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesEnemies Are Easily Grouped
Characters who heal have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Act 3[]

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesHydro characters have an advantage
Enemies

Act 4[]

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBows have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Powerful foes present
Enemies

Act 5[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 22)
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 20)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 8)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 17)
"Star Challenge" Defeat 22 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Battle: Elite Assault
  • Stage Effects:
    • (to be added)
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 34)
"Star Challenge" Defeat 40 opponents
AdvantagesEnemies Are Easily Grouped
Enemies

Act 6[]

A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...

Goldflame Qucusaur Tyrant
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesHydro characters have an advantage
Bows have an advantage
Elemental effects advantage
Enemies

Act 7[]

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesHydro characters have an advantage
Shields have an advantage
Elemental effects advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesCharacters who heal have an advantage
Powerful foes present
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesPowerful foes present
EnemiesWave 1:

Wave 2:

Act 8[]

An apex predator deep in the desert that can use the power of Anemo to a certain extent, which allows it to leave the ground when in combat and enter a floating state. While floating, it can fire Windbite Bullets. If these bullets are not destroyed in time, they will be converted into a high-density curtain of such bullets. Attacks from elements that may react with Anemo can destroy Windbite Bullets, which temporarily decrease the corresponding Elemental RES of the Setekh Wenut. After 2 Windbite Bullets are destroyed in succession, the Setekh Wenut will be brought down from its floating state.

Setekh Wenut
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 85s
AdvantagesRanged has an advantage
Enemies

Act 9[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesBows have an advantage
Characters who heal have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 5)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Tepetlisaurus - Tepetlisaurus(Bounty)
Yumkasaurus - Yumkasaurus(Bounty)
Qucusaurus - Qucusaurus(Bounty)
Iktomisaurus - Iktomisaurus(Bounty)
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 85s
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 70s
AdvantagesNightsoul Superiority
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesBows have an advantage
Enemies
Ruin Guard - Ruin Guard(Bounty)
Ruin Grader - Ruin Grader(Bounty)

Act 10[]

A large and out-of-control Fontaine Research Institute of Kinetic Energy Engineering device. During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. When the device is in this state, its Gravity Reduction Field will shut down if its core is annihilated by Pneuma attacks.

Experimental Field Generator
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
Enemies
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