Season 1 of Imaginarium Theater was during Version 4.7 and lasted from July 01, 2024 to July 31, 2024.
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles[]
Act 1[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
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Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Trigger Overloaded reactions 5 times "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Defeat 1 opponents using Charged Attacks "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Defeat 2 opponents using Normal Attacks "Star Challenge" Defeat all opponents within 75s |
Advantages | Ousia-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Defeat 2 opponents using Elemental Skills "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Trigger Swirl reactions 15 times "Star Challenge" Defeat all opponents within 90s |
Advantages | Enemies Are Easily Grouped |
Enemies | Wave 1: Wave 2: Wave 3: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Opposing Lineup 1 | |
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Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents "Bonus Challenge" Trigger Swirl reactions 15 times "Star Challenge" Defeat all opponents within 85s |
Advantages | Pyro characters have an advantage Environmental hazards present |
Enemies | Wave 1: Wave 2: Wave 3: |
Act 2[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/6) "Bonus Challenge" Defeat 1 opponents using Charged Attacks "Star Challenge" Defeat all opponents within 75s |
Advantages | Ousia-aligned attacks have an advantage Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/4) "Bonus Challenge" Trigger Swirl reactions 5 times "Star Challenge" Defeat all opponents within 75s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/7) "Bonus Challenge" Defeat 2 opponents using Elemental Bursts "Star Challenge" Defeat all opponents within 75s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/10) "Bonus Challenge" Trigger Swirl reactions 10 times "Star Challenge" Defeat all opponents within 100s |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/10) "Bonus Challenge" Trigger Swirl reactions 10 times "Star Challenge" Defeat all opponents within 100s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard Mode: 85 |
Performance Goals | Defeat all opponents (0/4) "Bonus Challenge" Trigger Swirl reactions 5 times "Star Challenge" Defeat all opponents within 100s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: |
Act 3[]
An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.
Jadeplume Terrorshroom
- Battle: Climactic Showdown
Opposing Lineup 1 | |
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Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat the Villain(s) within the time limit (105s) "Bonus Challenge" Defeat the exhausted Jadeplume Terrorshroom after its Activated state is finished "Star Challenge" Defeat all opponents within 80s |
Advantages | Electro characters have an advantage |
Enemies |
Act 4[]
- Battle: Defense Sequence
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 7 opponents |
Advantages | Rapid movement has an advantage |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 9 opponents |
Advantages | Rapid movement has an advantage |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 18 opponents |
Advantages | Enemies Are Easily Grouped |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 30 opponents |
Advantages | Enemies Are Easily Grouped |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 30 opponents |
Advantages | Enemies Are Easily Grouped |
Enemies |
- Battle: High-Pressure Defense
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15% "Star Challenge" Defeat 45 opponents |
Advantages | Enemies Are Easily Grouped Powerful foes present |
Enemies |
Act 5[]
- Battle: Normal
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 7) "Bonus Challenge" Trigger Overloaded reactions 10 times "Star Challenge" Defeat 9 opponents |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 22) "Bonus Challenge" Trigger Swirl reactions 20 times "Star Challenge" Defeat 30 opponents |
Advantages | Enemies Are Easily Grouped Ousia-aligned attacks have an advantage |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 27) "Bonus Challenge" All party members' HP did not drop below 30% "Star Challenge" Defeat 32 opponents |
Advantages | Characters who heal have an advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 21) "Bonus Challenge" Trigger Vaporize or Electro-Charged reactions 20 times "Star Challenge" Defeat 27 opponents |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 16) "Bonus Challenge" Be Frozen less than 6 times "Star Challenge" Defeat 22 opponents |
Advantages | Pyro characters have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
Opposing Lineup 1[DN • 1] | |
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Enemy Level | Normal Mode: 85 Hard Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 17) "Bonus Challenge" Defeat 8 opponents using Elemental Bursts "Star Challenge" Defeat 24 opponents |
Advantages | Powerful foes present |
Enemies | Wave 1: Wave 2: Wave 3: Wave 4: Wave 5: |
- ↑ Opposing Lineup 1: The listed pattern of waves repeats until the challenge ends.
Act 6[]
A predator that lies in wait within the pitch-dark watery depths. It appears to have adapted to some unknown power out in the deep seas, such that it can use elements other than Hydro... When it faces strong foes, it will use its powerful Cleansing Shower. Characters hit by this attack will lose a certain amount of Elemental Energy. If they do not have sufficient Elemental Energy, they will lose HP.
Bathysmal Vishap Herd
- Battle: Climactic Showdown
Opposing Lineup 1 | |
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Enemy Level | Normal Mode: 90 Hard Mode: 92 |
Performance Goals | Defeat the Villain(s) within the time limit (120s) "Bonus Challenge" Be hit by the Bathysmal Vishap Herd's Cleansing Shower less than 4 times "Star Challenge" Defeat all opponents within 90s |
Advantages | Energy Recharge advantage |
Enemies |
Act 7[]
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" Use Elemental Bursts at least 6 times "Star Challenge" Defeat all opponents within 100s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" Defeat 1 opponents [sic] using Charged Attacks "Star Challenge" Defeat all opponents within 85s |
Advantages | Bows have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" Defeat 1 opponents [sic] using Elemental Skills "Star Challenge" Defeat all opponents within 85s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" Trigger Melt reactions 10 times "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage Shields have an advantage Elemental effects advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" All party members' HP did not drop below 30% "Star Challenge" Defeat all opponents within 75s |
Advantages | Shields have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Bonus Challenge" Trigger Swirl reactions 10 times "Star Challenge" Defeat all opponents within 90s |
Advantages | Powerful foes present |
Enemies | Wave 1: Wave 2: |
Act 8[]
Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.
"Icewind Suite"
- Battle: Climactic Showdown
Opposing Lineup 1 | |
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Enemy Level | 95 |
Performance Goals | Defeat the Villain(s) within the time limit (95s) "Bonus Challenge" Use an Ousia attack to destroy the shield that Coppelius deploys during the performance's climax "Star Challenge" Defeat all opponents within 75s |
Advantages | Ousia-aligned attacks have an advantage Pyro characters have an advantage |
Enemies |