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Season 1 of Imaginarium Theater was during Version 4.7 and lasted from July 01, 2024 to July 31, 2024.

Opening Characters

ArlecchinoPyro Arlecchino
ThomaPyro Thoma
ClorindeElectro Clorinde
Kuki ShinobuElectro Shinobu
WandererAnemo Wanderer
FaruzanAnemo Faruzan

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Pyro
Pyro
Electro
Electro
Anemo
Anemo

Special Guest Stars

WriothesleyCryo Wriothesley
BaizhuDendro Baizhu
AlhaithamDendro Alhaitham
SigewinneHydro Sigewinne

Primary Antagonists

Battles[]

Act 1[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Overloaded reactions 5 times
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents using Charged Attacks
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 2 opponents using Normal Attacks
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 2 opponents using Elemental Skills
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 15 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 15 times
"Star Challenge" Defeat all opponents within 85s
AdvantagesPyro characters have an advantage
Environmental hazards present
EnemiesWave 1:

Wave 2:

Wave 3:

Act 2[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/6)
"Bonus Challenge" Defeat 1 opponents using Charged Attacks
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/4)
"Bonus Challenge" Trigger Swirl reactions 5 times
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/7)
"Bonus Challenge" Defeat 2 opponents using Elemental Bursts
"Star Challenge" Defeat all opponents within 75s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/10)
"Bonus Challenge" Trigger Swirl reactions 10 times
"Star Challenge" Defeat all opponents within 100s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/10)
"Bonus Challenge" Trigger Swirl reactions 10 times
"Star Challenge" Defeat all opponents within 100s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents (0/4)
"Bonus Challenge" Trigger Swirl reactions 5 times
"Star Challenge" Defeat all opponents within 100s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Act 3[]

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Bonus Challenge" Defeat the exhausted Jadeplume Terrorshroom after its Activated state is finished
"Star Challenge" Defeat all opponents within 80s
AdvantagesElectro characters have an advantage
Enemies

Act 4[]

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 7 opponents
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 9 opponents
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 18 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 45 opponents
AdvantagesEnemies Are Easily Grouped
Powerful foes present
Enemies

Act 5[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Bonus Challenge" Trigger Overloaded reactions 10 times
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 22)
"Bonus Challenge" Trigger Swirl reactions 20 times
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 27)
"Bonus Challenge" All party members' HP did not drop below 30%
"Star Challenge" Defeat 32 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 21)
"Bonus Challenge" Trigger Vaporize or Electro-Charged reactions 20 times
"Star Challenge" Defeat 27 opponents
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 16)
"Bonus Challenge" Be Frozen less than 6 times
"Star Challenge" Defeat 22 opponents
AdvantagesPyro characters have an advantage
Enemies
Grounded Hydroshroom - Grounded Hydroshroom(the enemy has the Mist Bubble aura attached)
Winged Cryoshroom - Winged Cryoshroom(the enemy has the Freezing Filament aura attached)
Battle: Elite Assault
  • Stage Effects:
    • Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
Opposing Lineup 1[DN • 1]
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 17)
"Bonus Challenge" Defeat 8 opponents using Elemental Bursts
"Star Challenge" Defeat 24 opponents
AdvantagesPowerful foes present
EnemiesWave 1:
Rock Shieldwall Mitachurl 1 Rock Shieldwall Mitachurl(receives buffs from Attendants)

Wave 2:
Rock Shieldwall Mitachurl 1 Rock Shieldwall Mitachurl(receives buffs from Attendants)

Wave 3:
Rock Shieldwall Mitachurl 1 Rock Shieldwall Mitachurl(receives buffs from Attendants)

Wave 4:
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(receives buffs from Attendants)

Wave 5:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(receives buffs from Attendants)
  1. Opposing Lineup 1: The listed pattern of waves repeats until the challenge ends.

Act 6[]

A predator that lies in wait within the pitch-dark watery depths. It appears to have adapted to some unknown power out in the deep seas, such that it can use elements other than Hydro... When it faces strong foes, it will use its powerful Cleansing Shower. Characters hit by this attack will lose a certain amount of Elemental Energy. If they do not have sufficient Elemental Energy, they will lose HP.

Bathysmal Vishap Herd
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Bonus Challenge" Be hit by the Bathysmal Vishap Herd's Cleansing Shower less than 4 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesEnergy Recharge advantage
Enemies

Act 7[]

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Use Elemental Bursts at least 6 times
"Star Challenge" Defeat all opponents within 100s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Charged Attacks
"Star Challenge" Defeat all opponents within 85s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Elemental Skills
"Star Challenge" Defeat all opponents within 85s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Melt reactions 10 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
Shields have an advantage
Elemental effects advantage
EnemiesWave 1:
Cryo Abyss Mage 1 Cryo Abyss Mage(the enemy has the Freezing Filament aura attached)
Cryo Abyss Mage 1 Cryo Abyss Mage(periodically inflicts Condensed Ice)

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" All party members' HP did not drop below 30%
"Star Challenge" Defeat all opponents within 75s
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 10 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesPowerful foes present
EnemiesWave 1:

Wave 2:

Act 8[]

Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.

"Icewind Suite"
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Bonus Challenge" Use an Ousia attack to destroy the shield that Coppelius deploys during the performance's climax
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
Pyro characters have an advantage
Enemies
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