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Season 2 of Imaginarium Theater was during Version 4.8 and lasted from August 01, 2024 to August 31, 2024.

Opening Characters

FurinaHydro Furina
BarbaraHydro Barbara
Kamisato AyakaCryo Ayaka
DionaCryo Diona
XiaoAnemo Xiao
FaruzanAnemo Faruzan

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Cryo
Cryo
Anemo
Anemo

Special Guest Stars

EmilieDendro Emilie
DehyaPyro Dehya
NahidaDendro Nahida
XianglingPyro Xiangling

Primary Antagonists

Battles[]

Act 1[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Charged Attacks
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 6 times
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Vaporize reactions 6 times
"Star Challenge" Defeat all opponents within 100s
AdvantagesEnemies are easily grouped
Hydro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Pyro Abyss Mage 1 Pyro Abyss Mage(the enemy has the Tracking Fire Ball aura attached)
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 2 opponents using Normal Attacks
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 15 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 2 opponents using Charged Attacks
"Star Challenge" Defeat all opponents within 100s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 10 times
"Star Challenge" Defeat all opponents within 100s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" All party members' HP did not drop below 30%
"Star Challenge" Defeat all opponents within 85s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 2 opponents using Elemental Bursts
"Star Challenge" Defeat all opponents within 75s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Charged Attacks
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 5 times
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • (to be added)
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard Mode: 85
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 5 opponents using Charged Attacks
"Star Challenge" Defeat all opponents within 75s
AdvantagesRanged has an advantage
Environmental hazards present
EnemiesWave 1:

Wave 2:

Wave 3:
Thunderhelm Lawachurl 1 Thunderhelm Lawachurl(periodically inflicts Engulfing Storm)

Act 3[]

A lonesome lord of seahorses that has gained the form of a fantastical beast and has surpassed almost all other Fontemer Aberrants. The Xenomare Pearl beneath its head is a crystallization of Electro that will allow it to use more powerful elemental attacks and possess stronger defensive abilities. Other than using Elemental Reactions to destroy the Xenomare Pearl, you can also destroy the Resonant Coral Orbs it creates while guiding Fontemer Hoarthunder to deal effective DMG to said Pearl.

Millennial Pearl Seahorse
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Bonus Challenge" Defeat the Millenial Pearl Seahorse while it is attempting to re-construct a Xenomare Pearl
"Star Challenge" Defeat all opponents within 85s
AdvantagesElemental effects advantage
Enemies

Act 4[]

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 18 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 7 opponents
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 4 opponents
AdvantagesBows have an advantage
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Bonus Challenge" Ley Line Monolith's Remaining HP not less than 15%
"Star Challenge" Defeat 45 opponents
AdvantagesEnemies Are Easily Grouped
Powerful foes present
Enemies

Act 5[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 22)
"Bonus Challenge" Trigger Swirl reactions 20 times
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Bonus Challenge" Trigger Frozen reactions 10 times
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 21)
"Bonus Challenge" Defeat 8 opponents using Charged Attacks
"Star Challenge" Defeat 27 opponents
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 34)
"Bonus Challenge" Trigger Vaporize reactions 10 times
"Star Challenge" Defeat 45 opponents
AdvantagesEnemies are easily grouped
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 8)
"Bonus Challenge" All party members' HP did not drop below 30%
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • (to be added)
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 34)
"Bonus Challenge" Trigger Frozen reactions 20 times
"Star Challenge" Defeat 40 opponents
AdvantagesEnemies Are Easily Grouped
Enemies

Act 6[]

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Bonus Challenge" Interrupt the Emperor of Fire and Iron's Searing Coronation
"Star Challenge" Defeat all opponents within 75s
AdvantagesHydro characters have an advantage
Enemies

Act 7[]

Battle: Normal
  • Stage Effects:
    • (to be added)
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Use Elemental Bursts at least 6 times
"Star Challenge" Defeat all opponents within 100s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Charged Attacks
"Star Challenge" Defeat all opponents within 85s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Defeat 1 opponents [sic] using Elemental Skills
"Star Challenge" Defeat all opponents within 85s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" All party members' HP did not drop below 30%
"Star Challenge" Defeat all opponents within 100s
AdvantagesHydro characters have an advantage
Shields have an advantage
Elemental effects advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" All party members' HP did not drop below 75%
"Star Challenge" Defeat all opponents within 75s
AdvantagesShields have an advantage
Powerful foes present
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Bonus Challenge" Trigger Swirl reactions 10 times
"Star Challenge" Defeat all opponents within 90s
AdvantagesPowerful foes present
EnemiesWave 1:

Wave 2:

Act 8[]

A ruin machine that can absorb energy and hurl it back as an attack. This machine has even greater abilities than the Ruin Drake, being able to attack from the air and on the ground. The Aeonblight Drake can periodically release a dangerous torrent of energy and increase its own Elemental RES against the previous main type of Elemental DMG it has suffered. Under various circumstances, the cores all over its body will be exposed. Take such opportunities to attack those cores, and you may be able to immobilize this creature and remove its Elemental RES boost. Whenever this creature recovers from paralysis, it will switch between aerial and ground-attack forms.

Aeonblight Drake
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Bonus Challenge" In a single challenge, bring the Aeonblight Drake down by attacking the cores on its wings
"Star Challenge" Defeat all opponents within 90s
AdvantagesBows have an advantage
Enemies
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