Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.
Yoohoo Art: Fuuin Dash is Sayu's Elemental Skill.
Gameplay Notes[]
- If this skill is held, the cooldown does not start until the Fuufuu Windwheel state ends.
- When in the Fuufuu Windwheel state, it can deal damage at most once every 0.5s.
- When held, for every 0.5s that Sayu remains in the Fuufuu Windwheel state, the CD increases by 0.25s, up to a maximum of 11s.
- This skill generates 2 elemental particles when pressed and with the final hit when hold, if it hits at least 1 target. Additionally, when held, 1 particle is generated when it hits an enemy, with a cooldown of 3s.
- The hold version can generate up to 6 elemental particles (4*1 while rolling + 2 with the final hit).
- The hold form of this skill can be canceled with a dash, with a jump, or by switching characters. These actions will start the skill's cooldown but will not trigger the ending Fuufuu Whirlwind Kick or the corresponding particle generation.
- Sayu will not regenerate Stamina while in the Fuufuu Windwheel State. In addition, Stamina regeneration is delayed by twice as long after exiting Hold E (Stamina regeneration starts after 2 seconds, whereas it normally only takes 1 second).
- Sayu is affected by Movement Speed increases while in the Fuufuu Windwheel state.
- The skill key/button does not need to remain pressed once the hold version of this skill triggers (takes about 1 second).
- The element that Sayu is affected with can also be used as a source of absorption.
- Constellation Effects
- Constellation Level 2, Egress Prep: Increases the DMG of Fuufuu Whirlwind Kick by 3.3% to 66%, depending on how long Sayu spends rolling.
- Constellation Level 5, Speed Comes First: Increases this talent's level by 3, up to a maximum of 15.
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Fuufuu Windwheel DMG | 1U | Elemental Skill Anemo | 2.5s/3 Hits | 25 | Light | 200 | 0 | ✘ |
Fuufuu Windwheel Absorbed Cryo | 1U | Elemental Skill Cryo | 2.5s/3 Hits | 0 | Light | 200 | 0 | ✘ |
Fuufuu Windwheel Absorbed Cryo (Against Water) | 2U | No ICD | 0 | Mute | 0 | 0 | ✘ | |
Fuufuu Windwheel Absorbed Electro | 1U | Elemental Skill Electro | 2.5s/3 Hits | 0 | Light | 200 | 0 | ✘ |
Fuufuu Windwheel Absorbed Hydro | 1U | Elemental Skill Hydro | 2.5s/3 Hits | 0 | Light | 200 | 0 | ✘ |
Fuufuu Windwheel Absorbed Pyro | 1U | Elemental Skill Pyro | 2.5s/3 Hits | 0 | Light | 200 | 0 | ✘ |
Fuufuu Whirlwind Kick DMG | 1U | No ICD | 120 | Heavy | 200 | 0 | ✘ | |
Fuufuu Whirlwind Kick Hold DMG | 1U | No ICD | 200 | Heavy | 200 | 0 | ✘ | |
Fuufuu Whirlwind Kick Absorbed Element | 1U | No ICD | 0 | Heavy | 200 | 0 | ✘ |
Preview[]
Hover over previews to view in higher quality.
Attribute Scaling[]
Talent Levels past 10 require Elemental Skill Level Increase methods, such as Constellations and Event bonuses.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fuufuu Windwheel DMG (%) | 36.0 | 38.7 | 41.4 | 45 | 47.7 | 50.4 | 54 | 57.6 | 61.2 | 64.8 | 68.4 | 72 | 76.5 |
Fuufuu Whirlwind Kick Press DMG (%) | 158.4 | 170.3 | 182.2 | 198 | 209.88 | 221.76 | 237.6 | 253.44 | 269.28 | 285.12 | 300.96 | 316.8 | 336.6 |
Fuufuu Whirlwind Kick Hold DMG (%) | 217.6 | 233.9 | 250.2 | 272 | 288.32 | 304.64 | 326.4 | 348.16 | 369.92 | 391.68 | 413.44 | 435.2 | 462.4 |
Fuufuu Windwheel Elemental DMG (%) | 16.8 | 18.1 | 19.3 | 21 | 22.26 | 23.52 | 25.2 | 26.88 | 28.56 | 30.24 | 31.92 | 33.6 | 35.7 |
Fuufuu Whirlwind Kick Elemental DMG (%) | 76.2 | 81.9 | 87.6 | 95.2 | 100.91 | 106.62 | 114.24 | 121.86 | 129.47 | 137.09 | 144.7 | 152.32 | 161.84 |
Duration | 10s | ||||||||||||
CD | 6-11s |
Talent Leveling[]
Talent Level | Required Ascension | Mora [Subtotal] | Enhancement Materials [Subtotal] | Character Talent Materials [Subtotal] | ||
---|---|---|---|---|---|---|
1 → 2 | 2✦ | |||||
2 → 3 | 3✦ | |||||
3 → 4 | ||||||
4 → 5 | 4✦ | |||||
5 → 6 | ||||||
6 → 7 | 5✦ | |||||
7 → 8 | ||||||
8 → 9 | 6✦ | |||||
9 → 10 |
Voice-Overs[]
Main article: Sayu/Voice-Overs § Combat
- (Normal Fuufuu Whirlwind Kick) Bye!
- (Normal Fuufuu Whirlwind Kick) Gotta dash~!
- (Normal Fuufuu Whirlwind Kick) Poof!
- (Stronger Fuufuu Whirlwind Kick) I'm outta here.
- (Stronger Fuufuu Whirlwind Kick) Can't catch me~!
- (Stronger Fuufuu Whirlwind Kick) And away I go.
Main article: Sayu/Voice-Overs/Chinese § Combat
- 走啦。(Pressed Fuufuu Whirlwind Kick) Zǒu la.
- 溜咯。 (Pressed Fuufuu Whirlwind Kick) Liū lo.
- 咕噜,哈!…嘿呀。 (Pressed Fuufuu Whirlwind Kick) Gūlū, hā! ...Hēi yā.
- 极意遁走。 (Held Fuufuu Whirlwind Kick) Jíyì dùnzǒu.
- 抓不住我…呜。 (Held Fuufuu Whirlwind Kick) Zhuā bù zhù wǒ...wū.
- 随风而遁…呜。 (Held Fuufuu Whirlwind Kick) Suí fēng ér dùn...wū.
Main article: Sayu/Voice-Overs/Japanese § Combat
- (Normal Fuufuu Whirlwind Kick) 行くぞ。 Iku zo.
- (Normal Fuufuu Whirlwind Kick) さらば。 Saraba.
- (Normal Fuufuu Whirlwind Kick) ドロン。 Doron.
- (Stronger Fuufuu Whirlwind Kick) 遁走の極意! Tonsou no gokui!
- (Stronger Fuufuu Whirlwind Kick) 捕まらないぞ。 Tsukamaranai zo.
- (Stronger Fuufuu Whirlwind Kick) 風向きに従え。 Kazamuki ni shitagae.
Main article: Sayu/Voice-Overs/Korean § Combat
- (Normal Fuufuu Whirlwind Kick) 간다! Ganda!
- (Normal Fuufuu Whirlwind Kick) 튀자~ Twija~
- (Normal Fuufuu Whirlwind Kick) 꼬륵, 읏챠! …흐앗 Kkoreukk, eutchya! ...Heuat
- (Stronger Fuufuu Whirlwind Kick) 열심히 도망쳐 Yeolsimi domangcheo
- (Stronger Fuufuu Whirlwind Kick) 날 못 잡을걸~ Nal mot jabeulkkeol~
- (Stronger Fuufuu Whirlwind Kick) 바람 타고 달아나자! Baram tago daranaja!
Trivia[]
- Yoohoo is from a word (Chinese: 呜呼 wūhū; Japanese: 嗚呼 aa/oko) that is an interjection to express sorrow, regret, compassion or grief, similar to "alas" or "alack".
- Fuuin (Japanese: 風隠), also read kazagakure (Japanese: 風隠 "wind-hiding"), is a term that means "sheltering from the wind".[1]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Yoohoo Art: Fuuin Dash | — |
Chinese (Simplified) | 呜呼流・风隐急进 Wūhū-liú - Fēng Wěn Jí Jìn | Yoohoo Art - Stable Wind Hurrying Entrance |
Chinese (Traditional) | 嗚呼流・風隱急進 Wūhū-liú - Fēng Wěn Jí Jìn | |
Japanese | 嗚呼流・風隠急進 Oko-ryuu - Fuuin Kyuushin[2] | Ah! Style - Wind-Hiding Dash |
Korean | 유후류・풍은 돌진 Yuhu-ryu - Pung'eun Doljin | Yoohoo Art - Windlike-Hide Charge |
Spanish | Técnica “¡Yujuuu!”: Colisión de viento | "Yoohoo!" Technique: Wind Collision |
French | École Yoohoo : Course Fuuin | Yoohoo School: Fuuin Race |
Russian | Искусство Юху: Рывок Фуин Iskusstvo Yukhu: Ryvok Fuin | Yoohoo Art: Fuuin Dash |
Thai | Yoohoo Art: Fuuin Dash | — |
Vietnamese | Trường Phái Yoohoo - Fuuin Lăn Tròn | Yoohoo Art - Rolling Fuuin |
German | Juhu-Stil – Fuuin-Stoß | Yoohoo Style - Fuuin Thrust |
Indonesian | Yoohoo Art: Fuuin Dash | — |
Portuguese | Arte Yoohoo: Ataque Fuuin | Yoohoo Art: Fuuin Attack |
Turkish | Yoohoo Sanatı: Fuuin Koşusu | Yoohoo Art: Fuuin Dash |
Italian | Arte Yoohoo: Scatto Fuuin | Yoohoo Art: Fuuin Dash |
Change History[]
Released in Version 2.0
Version 3.0
- Optimized movement through complex terrain while using Yoohoo Art: Fuuin Dash.
- Yoohoo Art: Fuuin Dash was released.
References[]
- ↑ Google Books: The Supplementary Japanese-English Dictionary (pg. 124)
- ↑ Eula's Japanese Voice-Over: Chat: Bladework
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