Current browser implementations of WebGL need to be able to issue graphics commands to desktop OpenGL to render content. This requirement isn't a problem on computers running OS X or Linux, where OpenGL is the primary 3D API and therefore enjoys solid support. On Windows, however, most graphics-intensive apps use Microsoft Direct3D APIs instead of OpenGL, so OpenGL drivers are not always available. Unfortunately, this situation means that even if they have powerful graphics hardware, many Windows machines can't render WebGL content because they don't have the necessary OpenGL drivers installed. ANGLE will allow Windows users to run WebGL content without having to find and install new drivers for their system.

Because ANGLE aims to implement most of the OpenGL ES 2.0 API, the project may also be useful for developers who are working on applications for mobile and embedded devices. ANGLE should make it simpler to prototype these applications on Windows, and also gives developers new options for deploying production versions of their code to the desktop.

We hope that other WebGL implementors and others in the graphics community will join us to make ANGLE successful! For more info on ANGLE and to access the code repository, visit the new project on Google Code or join our discussion group.


See Getting a WebGL Implementation for instructions on getting a Chromium build and enabling WebGL support. This is an early version with many caveats, but with it you can get a taste of the new functionality coming to the web.

Here are a few demos to whet your appetite:
The WebGL wiki is the central location for information about the evolving specification, including the draft spec, introductory articles, tutorials, mailing lists and forums. See the WebGL demo repository for more demos and instructions on how to check out their source code.

We're looking forward to finalizing the WebGL specification and making this functionality available to web developers, and look forward to your feedback. For Chromium-specific questions, use the Chromium-dev mailing list, for more general WebGL questions, use the WebGL forums or WebGL public mailing list.