Chromium Blog
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Octane: the JavaScript benchmark suite for the modern web
Tuesday, August 21, 2012
The web is evolving and so should the JavaScript benchmarks that measure its performance. Today, we are releasing
Octane
, a JavaScript benchmark suite that aims to measure a browser’s performance when running the complex and demanding web applications that users interact with daily.
Most of the existing JavaScript benchmarks run artificial tests that were created on an ad-hoc basis to stress a specific JavaScript feature. Octane breaks with this tradition and extends the former V8 Benchmark Suite with 5 new benchmarks created from full, unaltered [1], well-known web applications and libraries. A high score in the new benchmarks directly translates to better and smoother performance in similar web applications.
Here is an overview of the new tests:
Box2DWeb
runs a JavaScript port of a popular
2D physics engine
that is behind many well-known simulations and web games.
Mandreel
puts a JavaScript port of the 3D Bullet Engine to the test with a twist: The original C++ source code for the engine is translated to JavaScript by Onan Games’
Mandreel
compiler, which is also used in countless web-based games.
Pdf.js
is based on
Mozilla’s PDF reader
and shows how Javascript applications can replace complex native browser plug-ins. It measures how fast the browser decodes a sample PDF document.
GB Emulator
is derived from an
open source emulator
of a famous game console running a 3D demo.
CodeLoad
measures how quickly a JavaScript engine can bootstrap commonly used JavaScript libraries and start executing code in them. The source for this test is derived from open source libraries (
Closure
,
jQuery
).
Besides an expanded
set of benchmarks
, Octane also has an interface that makes it easier to read and that adapts automatically to tablet and mobile screens.
You can try out
Octane
yourself, browse the
source code
, or read more about each benchmark at the
Octane site
. Still have some questions? Have a look at the
FAQ page
.
[1]
Beside glue logic and emulation of canvas / DOM interaction where necessary.
Posted by Stefano Cazzulani, Product Manager
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