To keep with our principle of simplicity, we decided to take a different approach. Chrome extensions would be simple and single-purpose in nature, and each would only be allowed a single visible UI "surface" in Chrome, a single browser action or page action button. Toolbars wouldn't be supported by design, and users would have more control over which features they added to their browser.

Unfortunately, in some cases, we couldn't enforce these design goals technically. With content scripts, extension developers have full control over the page, so they can put up as much UI as they want, even going as far as to create toolbars in the page. Others used content scripts to create extensions with more subtle features bundled together that were harder to attribute to specific extensions. In many cases, the Chrome Web Store helped by showing poor reviews when users had noticed bad behavior from a particular extension, but in other cases the connection wasn't clear.

Even worse, when extensions were sideloaded locally on their computer (perhaps bundled as part of another piece of software they installed) the user wouldn't have the benefit of the information in the Chrome Web Store at all, so they might not realize they were agreeing to install an extension with unwanted functionality or poor reviews.

It is for these reasons that we've updated the Chrome Web Store policy to enforce our original single-purpose design goal for extensions. We realize that this will require significant changes for some existing extensions. Some may need to be split into multiple separate extensions. Developers may need to switch to a different approach to monetization, which we've recently made easier by adding payment options to extensions. Since these changes may take some time to implement, we're not going to start enforcing the policy for existing extensions in the Web Store until June 2014. For new extensions, the policy will go into effect immediately.

If you have any questions, please find us in our G+ community, on Stack Overflow, or our mailing list.

Update May 16, 2014: This will begin being enforced for previously grandfathered extensions (those which were in the Web Store prior to Dec 19, 2013) on July 15, 2014.

Posted by Erik Kay, Engineering Director


But what if you need to test the actual web app's performance on a real device?

Chrome Beta – including ChromeOS – now supports native USB discovery of connected devices. Find them under Tools → Inspect Devices menu item, or visit the about:inspect page. There’s no configuration necessary and no need for the adb command line tool or extensions to see all instances of Chrome and WebView on the devices connected to your computer2.

While connected over USB, you can screencast the full viewport content from the device to DevTools. The corresponding icon will be shown next to the Elements tab if the inspected device is able to screencast.


Keyboard and mouse events are also sent from DevTools to your device, so you don't even need to touch it while you're testing your apps.



Improved mobile emulation, USB debugging and screencast make it easier to develop, inspect and debug your mobile applications with DevTools. Have a look at Paul Irish’s talk from the Chrome Dev Summit 2013 for a hands-on demo of these features.

Posted by Pavel Feldman, Software Engineer and Viewport Teleporter

1 You need to check “Show 'Emulation' view in console drawer” in DevTool’s Settings→ Overrides to enable the emulation features
2 Windows users need to install the USB device drivers to enable device communication