I'm using the following code to simulate a click of the mouse: void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void LeftClick(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouse

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