WebGL experiments that are made from scratch.
WebGL experiments that are made from scratch.
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Fps: Fluid simulation with Turing patterns (sort of) This demo is built on the Reaction-Diffusion template from the WebGL playground and Evgeny Demidov's fluid simulation. Anyway, this implementation does not use the OpenGL extension OES_TEXTURE_FLOAT. Instead a 16bit "minifloat" buffer is used here. The extension might still be a good start for optimization! To be correct these aren't real "Turin
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