ã¹ã¼ãã¼ãã¡ãã³ã³ã®ã°ã©ãã£ã¦ã¹ï¼ã®è¿½å°¾åãªãã·ã§ã³ã§ããã£ã©ã¯ã¿ã¼ã®åãããã¬ã¼ã¹ãã¦åããªãã·ã§ã³ã®ã¢ã«ã´ãªãºã ãæãã¤ãã¾ããã èªæ©ã®x座æ¨ãy座æ¨ã常ã«ãããã¡ã«æ ¼ç´ãã¦ããã®ãããã¡ããªãã·ã§ã³ãèªã¿è¾¼ãã§ããã®ã ããã¨èãã¦ãã¾ãããããã°ã©ã ã§ã¯ãã©ã®ã¿ã¤ãã³ã°ã§èªã¿è¾¼ãã ãããããããã®ããªã©ããªããªãæãã¤ãã¾ããã ã«ã¦ã³ãå¤æ°ãä½ã£ã¦ãèªæ©ãåããã¨ãã ãããããã¡ã«æ ¼ç´ãã¦ãæ¢ã¾ã£ã¦ããã¨ãã¯ãããã¡ã«æ ¼ç´ããªãããã«ããããã«ã«ã¦ã³ãã工夫ãããªã©ãèãã¦ãã¾ããã»ã»ã»ã ãææé¡ãã¾ãã double arrX[50]; double arrY[50]; ã¨ãããããªéå»åº§æ¨ãä¿æããå¤æ°ãæããã¦ãã // 0.1ããã以ä¸åããã if( fabs( player.x - arrX[0] ) > 0.1 || fabs( player.y - arrY[0
{{#tags}}- {{label}}
{{/tags}}