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This tutorial is part of the EaselJS GitHub repository. Check out the repository for more tutorials and a handful of helpful samples. At its core, the EaselJS mouse interaction model is very simple to use - just assign a listener to a mouse events via the addEventListener method on a display object: circle.addEventListener("click", function(event) { alert("clicked"); }) There are a number of event
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Also available as a downloadable zip of RTF, HTML and text files: sctutorial.zip Shortcuts: 1. Introduction and Overview 2. Sound Synthesis 1: Additive, Subtractive, Modulation 3. Sequencing 4. Interaction 1 5. Sound Synthesis 2: Sample-based, Granular 6. Effects 7. Interaction 2 8. Timing and Psychology of Rhythm 9. Algorithmic Composition 10. Open Sound Control, Server Messaging, Network Music 1
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If you see any errors in this tutorial or have comments, please let us know. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. There are five render modes: the default renderer, P2D, P3D, PDF, and SVG. To use a non-default renderer, you can specify via the size() function. void setup() { size(200,200,P3D); } Now, you may be wondering: âW
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