HDRã¨ã¯ä½ãï¼ GOROmanããã¨ä¸»å©¦ããã®åçéï¼é¢ä¿ãããããªã®ãå ¥ãã¦ã¿ã¾ããããèª¤æ··å ¥ã誤åé¤ãããã)
HDRã¨ã¯ä½ãï¼ GOROmanããã¨ä¸»å©¦ããã®åçéï¼é¢ä¿ãããããªã®ãå ¥ãã¦ã¿ã¾ããããèª¤æ··å ¥ã誤åé¤ãããã)
ã¯ããã« ååã®è¨äºã§æ¸ããããã« 8/1ã8/2 ã«æ±äº¬ããã°ãµã¤ãã«ã¦éå¬ããã MFT 2015 ã¸åéã¨è¶£å³ã§å¶ä½ãã¦ãã LITTAI ã¨ããã²ã¼ã ãåºå±ãã¦ãã¾ããããè¶ããã ãã£ãçæ§ããããã¨ããããã¾ããï¼ LITTAI 㯠Lit Table Interface ã®ç¥ã®é èªã§ã以ä¸ã®æ§ãªã³ã³ã»ãããæ²ããã²ã¼ã ã§ãã ãã¼ãã«ä¸ã§å®éã«ãã®ãæä½ããªããéã¶ã²ã¼ã æä½ãããã®ã¯ãªã¢ã«ã¿ã¤ã ã«ã«ã¹ã¿ãã¤ãºå¯è½ ãã¼ãã¦ã§ã¢ã¨ã²ã¼ã ã®ä¸çãé£å åºæ¬çãªã³ã³ã»ããã¯ä»¥ååºå±ãã Mont Blanc Pj. ã¨ã»ã¼åãã§ããããã£ãæè¡ã使ãã¤ã¤éã³æã«æè¡ãæèãããªããããªã²ã¼ã ã®æ°ããéã³æ¹ã模索ããã®ãç®çã§ãã è£½ä½æéã¯ãã¿åºãã§ 1 ã¶æãå®é¨ã»å¶ä½ã 2 ã¶æåãããã§ããç§ã¯èªèé¨ã¨ã²ã¼ã é¨ã®ã½ããã¦ã§ã¢å ¨è¬ãæ å½ãã¾ããããã¼ãã¦ã§ã¢å ¨è¬ã¯åä½åæ§ i
ããã°ãã¯ï¼ ãããã§ãã ååã«å¼ãç¶ããããã¯ãã³çãªãã®ã§Unity2Dã®ãåå¼·ã ä»åã¯ãã¿ã³ãæ¼ãã¦ã¢ãã¡ã¼ã·ã§ã³åãæ¿ãããã£ã¦ã¿ãã¼ ï¾ï½¯ï¾ï½¯ï¾ Animatorã®é·ç§»æ¡ä»¶ idle -> run : isAir = false & isRun = true run -> idle : isRun = false run -> jump : isAir = ture isRunã¯ãå·¦å³ãã¼ãæ¼ä¸ããã¦ããã°trueãããã§ãªããã°false idle -> run ã®isAir = falseã¯ä½æ ãè¨å®ããªãã¨ãã¾ãåããªãã£ã⦠ãã¼ã®æ¼ä¸å¤å® å·¦å³ãã¼ã®æ¼ä¸å¤å®ã«ã¯ãInput.GetAxis("Horizontal")ã使ç¨ã å·¦ãã¼ãæ¼ãã¨-1.0fãå³ãã¼ãæ¼ãã¨1.0fãã¸ã¯ã¸ã¯ã¨è¿ãã®ã§ãããè¦ã¦å¤å®ã ã¸ã£ã³ããã¼ã®æ¼ä¸å¤å®ã«ã¯ãInput.GetButto
ã³ããã¯ãã¼ã±ãã85ã«ãåºå±ãï¼Dã¢ãã«ãã¼ã¿ãªã©ãæ¥æ¥æä¾äºå® ãã«ããã©ãããã©ã¼ã åãçµ±åéçºç°å¢ãUnityããæä¾ããã¦ããã£ã»ãã¯ããã¸ã¼ãºã»ã¸ã£ãã³ååä¼ç¤¾ã¯ãéçºè åãã«ã²ã¼ã éçºãªã©ã«å©ç¨ã§ãããã£ã©ã¯ã¿ã¼ãã¦ããã£ã¡ããããçºè¡¨ãã¾ããã ã¦ããã£ã»ãã¯ããã¸ã¼ãºã»ã¸ã£ãã³ã®ãªãªã¸ãã«ãã£ã©ã¯ã¿ã¼ãã¦ããã£ã¡ãããã¯ãUnityã¢ã»ããã¹ãã¢å©ç¨è¦ç´ã«æºããå½¢ã§æä¾ãããã¢ã»ããï¼ç´ æï¼ã§ãããUnityã使ç¨ããã²ã¼ã éçºè ãèªãã®ã²ã¼ã ã«å©ç¨ã§ãã3Dãã£ã©ã¯ã¿ã¼ã¢ãã«ã¨ãã¦æä¾ããã¾ããæ¬æ¥ãããã£ã©ã¯ã¿ã¼ãã¶ã¤ã³ã¨å ±ã«ã¦ã§ããµã¤ããå ¬éããã2014å¹´æ¥ã«ã¯ããã«ã²ã¼ã ã«çµã¿è¾¼ãããã¼ã¿ãããã®ã¦ã§ããµã¤ãä¸ã§ç¡æã§æä¾ãããäºå®ã§ãã unity-chanå ¬å¼ãµã¤ã http://unity-chan.com/ ã¾ãã2013å¹´12æ29æ¥ãã31æ¥ã«ããã¦
ã¯ããã« ååï¼Oculus Rift ããã¶ã£ã¦ VR ã®ä¸çã§ãããã¹ããã¦ãã - å¹ã¿Tipsï¼ãMMD4Mecanim ãé©ç¨ããã¢ãã«ä¸ã§ãªããã·ã³ã¯ãè¡ããã©ã°ã¤ã³ã®ç´¹ä»ããã¾ãããæ¬ã¨ã³ããªã§ã¯ãååçç¥ãã¦ãã¾ã£ãå©ç¨æ¹æ³ãä»çµã¿ã®è§£èª¬ããã¦ããããã¨æãã¾ãã ã㢠æããªããã·ã³ã¯ããããã¢ã«ãªãã¾ããæ²ã¯ããã¾ãã¾Pããã®ãLIFE -ãã¿ãããã®ã¡-ããå©ç¨ããã¦é ãã¦ãã¾ãã LIFE -ãã¿ãããã®ã¡- ãåé³ãã¯/ãã¾ãã¾Pã - ãã³ãã³åç» LIFE -ãã¿ãããã®ã¡- ãã¼ã«ã«é å¸ï¼åé³ãã¯ï¼ - ãã³ãï½¥ã³ã¢ã³ãº LIFE -ãã¿ãããã®ã¡- (off vocal) - ãã³ãï½¥ã³ã¢ã³ãº ååã®ä¼è©±ããã¦ã¿ããã¢ã¯ä»¥ä¸ã«ãªãã¾ãã ã§ããã㨠主ã«åºæ¥ããã¨ã¯ä»¥ä¸ã® 3 種é¡ã«ãªãã¾ãã ãªã¼ãã£ãªãã¡ã¤ã«ã«åããã¦ãªããã·ã³ã¯ æååãçºè©±ããªãã
2020/10/18 ã¨ã³ã¸ã㢠D4DJ Groovy Mix ãªã¼ãã³ãã¼ã¿éå§ 2020/10/18 DJ ç§èå(ã夢è¦ã)ãã©ãã¤ã¹ã¬ã¤ãã£ãª Vol.1 @ twitché ä¿¡ 2020/10/25 ã¨ã³ã¸ã㢠D4DJ Groovy Mix ãªãªã¼ã¹ 2020/11/14 DJ UNDER Freaks 2nd anniv. @ æ¸è°·Cafe W (æ¸è°·WOMB 1F) ã²ã¼ã ããã°ã©ãã³ã°æªçµé¨ã®ç´ 人ããUnityã使ã£ã¦ï¼æ¥éï¼æ¥ï¼æ¬ã¯ã½ã²ã¼ãä½ã£ã¦ã¿ã¦ãæ°ãã¤ãããã¨ãã¾ã¨ãã¦ã¿ã¾ããã â»2017/01/21 æ´æ° VRã§ãï¼æ¥éã¯ã½ã²ã¼ãä½ãç¶ãã¦ã¿ã¾ããï¼ ãUnityããã®ç´ 人ãOculusã§VRã¯ã½ã²ã¼ãï¼æ¥éä½ãç¶ãã¦ã¿ã | uinyanï¼com â»2013/12/28 æ´æ° 徿¥è«ãæ¸ãã¾ããï¼ãããã¦ã©ããï¼ ãUnityãã¯ã½ã²ã¼ãä½ã£ã¦æãããä¸çã
unity android å æ¥2013/05/21ã«ç¡åçUnityã®iOS/Androidåãã¢ããªã³ãç¡ååããã¾ããã ã¨ãããã¨ã§ãç°¡åãªã²ã¼ã ã使ãã¦ãªãªã¼ã¹ã¾ã§ããçãã¾ããã ã²ã¼ã ã®å®è£ æ¹æ³ã§ã¯ãªããAndroidã§ãªãªã¼ã¹ããããã«è¡ã£ã使¥ãã¾ã¨ãã¾ãã ææç© åç´ãªã¿ããã²ã¼ã ã§ãã Macãæã£ã¦ããªãããAndroidã®ã¿ã®ãªãªã¼ã¹ã§ã https://play.google.com/store/apps/details?id=com.w1mvy.arrowgame Unityã£ã¦ Unityã¯ã²ã¼ã ã¨ã³ã¸ã³ã§ããcocos2d-xãcoronaSDKãªã©ã®ãã¬ã¼ã ã¯ã¼ã¯ã¨ã¯ç°ãªãããã¼ã«ãéçºç°å¢ã æä¾ããã¦ããã¾ããã¨ã«ããããã¼ä¾¿å©ã¨ãããã¨ã§ãã éçºè¨èªã¨ãã¦ã¯C#ãBooãUnityScript(JavaScript)ã®ä¸ç¨®é¡ã鏿ã§ãã¾ãã
æ±äº¬ã§4æ15ï½16æ¥ã¨ããæ¥ç¨ã§ãUnite Japanã¨ããç±³Unity Technologies主å¬ã®ã«ã³ãã¡ã¬ã³ã¹ãéå¬ä¸ã ãã²ã¼ã éçºã¯å±äººæ§ãä¼´ã£ã¦ãããã®ã§ãããã¨ãçæãããããã»ãã·ã§ã³ããããã¤ã¬ã®ã¥ã©ã¼ãºã¢ã³ããã¼ããã¼ãºã®å±±æ¬ä¸éæ°ããã²ã¼ã ã¨ã³ã¸ã³ã®Unityãæ®åãããããã«èµ·ãã¦ãããç䏿¡ä»¶ãã«ã©ã®ããã«å¯¾å¦ããã¹ãããèªã£ãè¬æ¼ã ãå社ã¯ããã©ãã«ãæ±ããã½ã¼ã·ã£ã«ã²ã¼ã éçºããã¸ã§ã¯ãã®ãç䏿¡ä»¶ããçºçãã¦ããå ´åã®å¦ç使¥ãæ¥åã®ä¸ã¤ã¨ãã¦è¡ã£ã¦ããã Unityã¯ã²ã¼ã ã¨ã³ã¸ã³ã¨ãã¦ãæ¥æ¬ã§ã¯å年対æ¯ã§500%ã¨ããé©ç°çãªå£²ä¸ãåºããä¸çã§ã¢ã¡ãªã«ã«ç¶ãã第2ä½ã®ã©ã¤ã»ã³ã¹å¥ç´ãçµã°ãã¦ããã¾ã§ã®å¤§æåã®ç¶æ ã«ããã䏿¹ã§ããUnityã ãããå®ããæ©ããç°¡åã«éçºã§ãããã¨ããæãè¾¼ã¿ãåºãã£ã¦ãããåªããã²ã¼ã ã¨ã³ã¸ã³ã使ãã°ãåªããã²ã¼ã ã
ããã°ã©ãã³ã°ç¥èä¸è¦ï¼ãã²ã¼ã ã¨ã³ã¸ã³Unityãå¿ç¨ããVJæ å使ãã¼ã«âvjkitâã§ãããã¤ããæ åãåºãã¡ããã 2013å¹´4æ16æ¥ãæ±äº¬é½ã®ãã«ãµã¼ã«æ±çã§ãã²ã¼ã ã¨ã³ã¸ã³âUnityâã®ä¸»å¬ããæè¡ã«ã³ãã¡ã¬ã³ã¹âUNITE Japan 2013â2æ¥ç®ãè¡ãããã ã¦ããã£ã»ãã¯ããã¸ã¼ãºã»ã¸ã£ãã³ã®å¤§ååºæ¨¹æ°ãè¬æ¼ããã®ã¯ãã¤ã³ã¿ã©ã¯ãã£ãã¢ã¼ãã®ã¯ã¼ã¯ã·ã§ããã¨ã¯ã©ãã¤ãã³ããåä½ããâfuZe powered by Unityâãªãã¤ãã³ãã¨ããã®ããã«ä½ãããUnityç¨ã®ãã³ãã¬ã¼ãï¼ãµã³ãã«éâvjkitâã«ã¤ãã¦ã ãã²ã¼ã é¢ä¿ãªãããã¼ããã¨æããããããªããããããªã²ã¼ã æ¥çã¨ããã®ã¯æ åï¼é³ããªã¢ã«ã¿ã¤ã å¦çãã¤ã¤äººéããã®å ¥åï¼ã³ã³ããã¼ã©ã¼ï¼ã§å¶å¾¡ãããã¨ã極ãã¾ãã£ã¦ããããã§ãããã§ä½¿ããã¦ããæè¡ã¨ããã®ã¯ããããå¿ç¨ãå¹ãã ã¨ãã«ã¯ã©ã
ã¾ãã¯å¤§åæã¨ãã¦ããã¡ãã®åç»iPhoneã²ã¼ã ã20åéã§ä½ããã¡ãã«ããã·ã£ã¼ç·¨ããèªåã§ãã£ã¦ã¿ãçã§ãã ç§ããã£ããã2æéæãã£ãã®ã§ã¿ã¤ãã«ããããã¾ããï¼ç¬ï¼ ã§äºæ ã«ããJSã§ã¯ãªãC#ã§ããããã£ãã®ã§ãã¹ã¯ãªããã®é¨åã ãèªåã§è§£éãã¦C#ã«ãã¦ããã¾ãã é常ã«åããããã¦ç´ æ´ãããåç»ã§ãããUnityã®ãµã³ãã«ãèªåã§ä½ããã®ã¯è¯ãã£ãã§ãã ä½è ããã«æè¬ãã¤ã¤èªåã§èªåã«è§£èª¬ãã¦ããã¾ãã â ã³ã¤ã³(Cylinder)ã®çæ GameObjectâCreate OtherâCylinder ComponentâPhysicsâRigidbody ã追å Rididbody ãªã¸ããããã£ã¨ã¯ ãªã¸ããããã£(Rigid Body)ã¨ã¯ NURBS ãããªã´ã³ã®ãµã¼ãã§ã¹ãåºãå½¢ç¶ã«ãããã®ã§ãã ãªã¸ããããã£å士ãè¡çªããã¦ã 貫éããªãã§è·³ãè¿ãããã
Unityã触ã£ã¦ã¡ãã£ã¨ãã¤çè§£ãããã¨9 大æµã®ã²ã¼ã ã¯ãªãã¸ã§ã¯ãå士ãããè¾¼ã¿åããªãããã«å½ããå¤å®ã®å¦çãè¡ã£ã¦ããããUnityã§ã¯ãColliderã¨ããä»çµã¿ã使ã£ã¦ããªãã¸ã§ã¯ãå士ã®å½ããå¤å®å¦çã鏿ãããã¨ãã§ããã Colliderã®è¨å®ã¯ç°¡åãããã¸ã§ã¯ããã¥ã¼ããã¨ã©ã«ããã¥ã¼ã®å½ããå¤å®ãè¡ããããªãã¸ã§ã¯ãã鏿ãã¦ãã¡ãã¥ã¼ã®ComponentããColliderã鏿ããã Colliderã®ç¨®é¡ã¯ä»¥ä¸ã®éãã Box Collider ・・・ ç®±ç¶ã®Colliderãå¦çã軽ããè¤æ°åçµã¿åããããã¨ã§æ§ã ãªå½¢ç¶ã®ãªãã¸ã§ã¯ãã®å½ããå¤å®ãè¡ããã Sphere Collider ã»ã»ã» çä½ç¶ã®Colliderãå¦çã軽ããããããæ§ã ãªå½¢ç¶ã®å¯¾å¿ããããã¨ã¯é£ããã Capsule Collider ã»ã»ã» ã«ãã»ã«ç¶ã®Colliderã Me
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãç¥ãã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}