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Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like âcache coherencyâ and âobject poolsâ, but donât know how to use them to make your game faste
Download source code - 1.22 MB Introduction I was working on algorithms for color space conversion, as the need for a fixed-point implementation of real numbers arose. Earlier, I have occasionally used fixed-point mathematics here and then, but coded in an ad-hoc manner, quick and dirty. Therefore, I decided to start working on a reusable class for fixed-point mathematics. Another motivating reaso
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I am having some difficulty compiling a C++ program that I've written. This program is very simple and, to the best of my knowledge, conforms to all the rules set forth in the C++ Standard. I've read over the entirety of ISO/IEC 14882:2003 twice to be sure. The program is as follows: Here is the output I received when trying to compile this program with Visual C++ 2010: c:\dev>cl /nologo helloworl
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