ä»åã®è¨äºã¯C#ã«ãããæ§é ä½(struct)ã«ã¤ãã¦ã è¤åçãªãã¼ã¿ãæ±ãéãå¤ãã®å ´é¢ã§ã¯ã¯ã©ã¹(class)ãç¨ãããããã¨æãã¾ããããããããã©ã¼ãã³ã¹ãéè¦ãªå ´é¢ããGCã«ããå½±é¿ã大ããUnityãªã©ã§ã¯ãç¶æ³ã«å¿ãã¦ã¯ã©ã¹ã§ã¯ãªãæ§é ä½ã使ç¨ããæ¹ãè¯ããã¨ãããã¾ãã è¿å¹´ã¯C#ã«ããã¦ãããã©ã¼ãã³ã¹ãéè¦ãããããã«ãªããæ§é ä½ãç¨ããããæ©ä¼ãå¤ããªã£ã¦ãã¾ããã¾ãUnityã®DOTSã«ããã¦ããC# Job SystemãBurst Compilerã«æé©åãããã³ã¼ããæ¸ãããã«æ§é ä½ãå¤ç¨ãããã¨ã«ãªãã¾ãã ããã§ã¯æ§é ä½ã«é¢ããåºç¤çãªç¥èãããã¯ã©ã¹ã¨æ§é ä½ã®ã¡ã¢ãªç®¡çã«ã¤ãã¦ãããã¦å®éã«æ§é ä½ãç¨ããéã®æ³¨æãæ´»ç¨æ¹æ³ã«ã¤ãã¦ã解説ãã¦ããããã¨æãã¾ãã ãã ä»åã®è¨äºã調åã«ä¹ã£ã¦è²ã ãªå 容ãè©°ãè¾¼ãã çµæããã¡ããã¡ãã«é·ããªã£ã¦ã¾ãããã®ã
{{#tags}}- {{label}}
{{/tags}}