ããã«ã¡ã¯ãéå£ã§ãã æ¥åã¢ããªããã°ã©ãã¼ãCocos2d-xã§ã²ã¼ã ãä½ãã·ãªã¼ãºç¬¬2å¼¾ã§ãã [ Cocos2d-xã§ä½ãå¼¾å¹ã·ã¥ã¼ãã£ã³ã° ] ãã¦ãä»åã¯ã·ã¥ã¼ãã£ã³ã°ã²ã¼ã ã§ãã ã·ã¥ã¼ãã£ã³ã°ã²ã¼ã ã®ä¸ã§ããç»é¢ãã£ã±ãã«å ¥ãä¹±ããæµå¼¾ãåé¿ããªããæ¦ããããããå¼¾å¹ã·ã¥ã¼ãã£ã³ã°ãã¨å¼ã°ããã¸ã£ã³ã«ã«ææ¦ãã¦ã¿ããã¨æãã¾ãã ã½ã¼ã¹ã³ã¼ãã¯GitHubã§å ¬éãã¦ããã®ã§ãå¸æã®æ¹ã¯ä»¥ä¸ããåå¾ãã¦ãã ããã (cocos2d-x-2.2.0ã§ãXcode5.0ã®iPhone Retina(4-inch)ç°å¢ã§ã®ã¿åä½ç¢ºèªãã¦ãã¾ã) https://github.com/noguchi999/shooting.git ã» ç»é¢ã®æ´æ° ã·ã¥ã¼ãã£ã³ã°ãªã®ã§ãç»é¢ã«ã¯æä½éããèªæ©ãããèªå¼¾ãããæµæ©ãããæµå¼¾ããåå¨ãã¦ããããããããæ¥è§¦ããå ´åã®å¦çãå¿ è¦ã«ãªãã¾ãã
ããã«ã¡ã¯ãéå£ã§ãã æ¥åã¢ããªããã°ã©ãã¼ãCocos2d-xã§ã²ã¼ã ãä½ãã·ãªã¼ãºããå±ããã¾ãã å¹´åã«Cocos2d-xã®ã¡ã¸ã£ã¼ãã¼ã¸ã§ã³ã¢ããã§ãããcocos2d-x v3.0ãalphaçããbetaçã¸ã¨ç§»è¡ããä»æ(2014å¹´4æ)éã«ããã§ããæ£å¼çã®cocos2d-x v3.0ããªãªã¼ã¹ããã¾ããã£ï¼ï¼ æ¬ããã°ã§ã¯cocos2d-x v2.xç³»ã§ã®è¨äºãæ¸ãã¦ãã¾ããããããããä½æããã²ã¼ã ãv2.xç³»ã§ä½ããã¨ã¯ã¾ããªãã§ãããã ã¨ãããã¨ã§ãç§ãããã¾ã§2.xã§ä½ã£ã¦ããã¢ããªãçªããæãæ¨ã¦ã¦v3.0ã®ä¸çã¸ææ¢ã«ææ¦ãã¦ãããã¨æãã¾ãã [ Cocos2d-x v3.0ã§ä½ã横ã¹ã¯ãã¼ã«ã·ã¥ã¼ãã£ã³ã° ] ååä½ã£ãã·ã¥ã¼ãã£ã³ã°ã²ã¼ã ãv3.0ã§æ¸ãç´ãã¾ããã ã½ã¼ã¹ã³ã¼ãã¯GitHubã§å ¬éãã¦ããã®ã§ãå¸æã®æ¹ã¯ä»¥ä¸ããåå¾ãã¦ãã ããã
ãã¼ã¸ã§ã³3.0ãããã¾ã¾ã§ã®TouchDispatcherã¯å»æ¢ãããã¿ããå°ç¨ã¤ãã³ããªã¹ãã¼(EventListener)ãä½ã£ã¦å ¨ã¤ãã³ãå ±éã®ãã£ã¹ãããã£ã¼ï¼EventDispatcherï¼ã«ç»é²ããããã«ãªãã¾ããã ãã¼ã¸ã§ã³2ã¨ã¯ã ãã¶æããå¤ãã£ã¦ããã®ã§ãèªåèªèº«ã®ã¡ã¢ãã¦ãã¿ããã¤ãã³ãåå¾ã«ã¤ãã¦ã¾ã¨ãã¦ããã¾ãã ã·ã³ã°ã«ã¿ãã ãµã³ãã«ã³ã¼ãã¯ä»¥ä¸ã®éãã HelloWorldScene.cpp //ã¤ãã³ããªã¹ãã¼ä½æ bool HelloWorld::init() { if ( !Layer::init() ) { return false; } //ã¤ãã³ããªã¹ãã¼ä½æ auto listener = EventListenerTouchOneByOne::create(); //ã¤ãã³ãã飲ã¿è¾¼ããã©ãã listener->setSwallowTou
#ifndef __MOLE_SCENE_H__ #define __MOLE_SCENE_H__ #include <CCGeometry.h> #include "cocos2d.h" using namespace cocos2d; class MoleScene : public cocos2d::Layer { private: // ç»é¢ãµã¤ãº Size visibleSize; // ã¹ãã©ã¤ã cocos2d::Sprite* sprite; public: // C++ã«ã¯IDããªãã®ã§ãã¯ã©ã¹ã®ã¤ã³ã¹ã¿ã³ã¹ãã¤ã³ã¿ãè¿ããã¨ãæ¨å¥¨ããã static Scene* createScene(); // initã¡ã½ããã¯ãcocos2d-iphoneã§ã¯IDãè¿ãããcocos2d-xã§ã¯boolãè¿ãã¨ããéããããã virtual bool init(); // a
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Cocos2d-xã®ãã¦ã³ãã¼ã Download Cocos2d-x Cocos2d-html5 CocoStudio | Cocos2d-x ãããã¼ã¸ã§ã³2.2.1ããã¦ã³ãã¼ãããã ãã¦ã³ãã¼ãå¾è§£åãã¦é©å½ãªå ´æã¸ç½®ãã ã¢ããªã±ã¼ã·ã§ã³ > ã¦ã¼ãã£ãªã㣠>ãã¿ã¼ããã«.appãéãã 2.1.5ã¾ã§ã¯install-templates-xcode.sh ãå®è¡ãããã¨ã§ãã³ãã¬ã¼ããä½æã§ãããã Xcode5ã«ãã¦ãã¾ãã¨ãã³ãã¬ã¼ããä½æãããªãã ãªãå¤ããã¼ã¸ã§ã³ã¯ä»¥ä¸ãããã¦ã³ãã¼ãå¯è½ã Download history versions of Cocos2d-x Cocos2d-html5 CocoStudio | Cocos2d-x create_project.pyã使ã£ã¦ããã¸ã§ã¯ããã³ãã¬ã¼ããä½æããã â å ´æ cocos2d-x-2.2.1/to
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Cocos2d-x This is the game engine. Use this if you plan to modify or contribute to the GitHub source. 4.0
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