This is part 2 of a 3 part series on developing an HTML5 game with many platforms in mind. Last week I went over some of the visual and performance aspects when dealing with various screen sizes, today I want to focus on different types of input you might consider using. Part 1: Getting the game to look great and run well across all platforms Part 2: Handling the various input types of each platfo
HTML5 is great for game development -- sure, there are a lot of skeptics, but the ability to create a game that runs on all platforms with very little modification is unparalleled. This is part one of a three part series where I'll be sharing my tips for developing a cross-platform HTML5 game. Part 1: Getting the game to look great and run well across all platforms Part 2: Handling the various inp
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We deploy a great deal of our apps to Heroku, but maintaining multiple environments (staging, production, demo) was traditionally very painful. heroku_san is a simple set of rake tasks to make standard Rails deployment easy. Multiple apps, environments, branches and users are handled with the minimum of effort. Initial Setup I wonât bore you with the details of installing the gem and including the
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Iâm happy to announce that as of yesterday Light Table has joined a host of amazing startups for the Summer 2012 batch of YCombinator. Under the guidance of YC we believe we have the best possible chance to not just make Light Table a reality, but to help craft a new future for the way we create software. This does, however, mean that circumstances have changed. We rallied together as a community
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