It seems we canât find what youâre looking for. Perhaps searching can help. Searchâ¦
Yuki Koyama, Ph.D. Media Interaction Group, Human Informatics and Interaction Research Institute, National Institute of Advanced Industrial Science and Technology (AIST) Senior Researcher koyama.y@aist.go.jp Curriculum vitae Short Bio Yuki Koyama is a Senior Researcher at National Institute of Advanced Industrial Science and Technology (AIST). He received his Ph.D. from The University of Tokyo in
Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
ã¡ãã£ã¢æ å ±å¦ç1 6 years ago 1,330 views 天空ç»åãç¨ãã表é¢ä¸æ£ä¹± 7 years ago 2,124 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼ï¼å 9 years ago 2,953 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼ï¼å 9 years ago 3,824 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼ï¼å 9 years ago 1,600 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼ï¼å 9 years ago 4,054 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼ï¼å 9 years ago 16,301 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼å 9 years ago 6,054 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼å 9 years ago 2,692 views ã²ã¼ã ã°ã©ãã£ãã¯ã¹ç¹è« 第ï¼å 9 years ago 4,510
è±ãµã©ããç¾å½¹CGãã¶ã¤ãã¼ã«ãããCGå¶ä½éãåºæ¿ããï¼CGãã¥ã¼ã¹éï¼ CGãã©ããã³ã°ã¯7å¹´ç®çªå ¥ãæã«ãã³ãã©ã®ã¢ãã¬ã¹ã¸å¾ã ã«ç§»è»¢è´ãã¾ãâhttp://cgtracking.net << December 2024 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 >>
ï¼»SIGGRAPHï¼½Pixarï¼ãOpenSubdivãã«ããCatmull-Clarkæ³ã®ããã»ã¬ã¼ã·ã§ã³æè¡ããªã¼ãã³åãDCCãã¼ã«ããã²ã¼ã ã¨ã³ã¸ã³ã¾ã§ãPixarå質ã«!? ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ ãToy Storyãï¼ãã¤ã¹ãã¼ãªã¼ï¼ã·ãªã¼ãºãªã©ã®CGã¢ãã¡ã¼ã·ã§ã³å¶ä½ã¹ã¿ã¸ãªã¨ãã¦ç¥ããã¦ããPixar Animation Studiosï¼ãã¯ãµã¼ã»ã¢ãã¡ã¼ã·ã§ã³ã»ã¹ã¿ã¸ãªï¼ä»¥ä¸ï¼Pixarï¼ã ãï¼å®ã¯CGæ ç»æ¥çã§åºã使ããã¦ããã¬ã³ãã©ã¼ãRenderManããã¯ããã¨ããCGå¶ä½é¢é£ãã¼ã«ãï¼ãã¼ã¹ã¨ãªãæè¡éçºãè¡ã£ã¦ãããã¨ã¯ãã¾ãç¥ããã¦ããªããããããªãã ãããªPixarã¯ï¼SIGGRAPHã«æ¯å¹´åºå±ãï¼å社ã®æè¡è ãã¢ã¼ãã£ã¹ãããã¾ãã¾ãªã»ãã·ã§ã³ã§è¬æ¼ãè¡ã£ã¦ãããä»å¹´ã®SIGGRAPH 2012ã«ãå社ã¯ä¾å¹´ã©ããåºå±ãã¦ããï¼é常ã«ã¦ãã¼ã¯ãã¤å¤§ããªçº
If you are not redirected automatically, follow the link go to the correct Open Subdiv Page OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar, and a more recent and still active collaboration on fast GPU drawing between Mi
OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production and is now maintained by the Academy S
5. æç»ãã¤ãã©ã¤ã³ ã½ããã¦ã§ã¢å¦çï¼CPUå¦çï¼ ã»é ç¹åº§æ¨ ã»é ç¹çªå·ãªã¹ãï¼ã¹ããªããï¼ ã»æ³ç· ã»é ç¹ã«ã©ã¼ ã»ãã¯ã¹ãã£ã®UVåº§æ¨ ãªã© ãã¼ãã¦ã§ã¢å¦çï¼GPUå¦çï¼ OpenGL ES 1.0 åºå®ãã¤ãã©ã¤ã³ OpenGL ES 2.0 ã·ã§ã¼ãã¼ ã¯ã¼ã«ãå¤æ Vertex Shader ãã¥ã¼å¤æ varyingå¤æ°ã®ã©ã¹ã¿ã©ã¤ãº å°å½±å¤æ ã©ã¤ãã£ã³ã° Fragment Shader ãã¯ã¹ãã£ãããã³ã° ç»é¢
ã¢ãã¤ã«ã²ã¼ã ç©åãå¢ãã§åèããã¢ãã¤ã«ã²ã¼ã æ¥çã¯ããããããªèª²é¡ãåé¡ã«ç´é¢ããªããã巨大åããä»æ¥ã®æç¹ã§ã®ã¹ãã¼ããã©ã³åãã²ã¼ã ã®å¸å ´ã¸ã¨ç¶æ¿ããã¦ããã¾ãã ã¢ãã¤ã«ã²ã¼ã ã®æ´å² 2001 Javaã¢ããªã¨3Dã²ã¼ã ã®ç»å ´ Javaãå©ç¨ã§ããããã«ãªã£ããã¨ã«ããããã¦ã³ãã¼ãåã®ã²ã¼ã ãä¾çµ¦ã§ããããã«ãªãã¾ããã 2002 æºå¸¯é»è©±ç«¯æ«ã®å¤§å®¹éåã»3Dåç«¶äº Javaæè¼æºå¸¯é»è©±ç«¯æ«ãç»å ´ãã¦ããããå ã1å¹´ã®éã«ãã¢ããªã®ãµã¤ãºã«é¢ãã¦ã¯10åã«åºå¤§åãã表ç¾æ¹æ³ã2Dãã3Dã«ã·ãããå§ãã¾ãããJ-PHONEã¯ãã¼ãã¦ã¹ãããã¹ãã¼ã¹ããªã¢ã¼ããªã©ã¨ãã£ãæã®ã¢ã¼ã±ã¼ãã²ã¼ã ãããã³ã¢ã¯SIMCITYãªã©ãã½ã³ã³ã§ä¸ççè¦æ¨¡ã®ããããé£ã°ããã²ã¼ã ã主åååã¨ãã¦ãã¾ããã 2003 ã¢ãã¤ã«ã²ã¼ã ã®ä¸è¬å ã¡ã¢ãªã®å¶éãå³ããJavaä»®æ³ãã·ã³ä¸ã§ã¯ãªããOS
ãã®è¨äºã®å¯¾è±¡: ã¦ã¼ã¶ã¼ã¤ã³ã¿ã¼ãã§ã¤ã¹ãã°ã©ãã£ãã¯ã¹ãæ±ããã¶ã¤ãã¨ããã°ã©ã æ話ããå§ã¾ã£ã¦æ縮ã§ãããç§ã3DCGããã°ã©ãã³ã°ã«è§¦ããã®ã¯ä»ãã20å¹´è¿ãåãå½æå¦çã ã£ãæ¸ æ°´äº®æ°ãããã°ã©ãã³ã°éèªã«æ稿ãã¦ããè¨äºãããã°ã©ã ãè¦æããã®ããã£ããã ã£ãã¨æãã¾ããç§ã¯æ®å¿µãªãããç¥ç«¥ãã§ã¯ãªãã£ãã®ã§ãã¯ãã«ãè¡åã«ã¤ãã¦ã¯ããã³ãã³ã«ã³ãã³ãã§ããããããã3DCGãæ±ã£ã¦ã¿ããã¨ããæ°ã«ãªã£ãäºã¯ç¢ºãã§ãã ãã®å½æã¨ä»ã§ã¯ããã¼ãã¦ã§ã¢ã®æ§è½ãã½ããã¦ã§ã¢ã®è¦æ¨¡ãããããçã¾ããCGã®è¡¨ç¾åãä½ããåã£ã¦ãæ¡éãã«ãªã£ã¦ãã¾ãã¾ããããããã¯ãã«ã伸ã°ãã¦ãåãã¦ã移åããã¦ãã¨ããæä½ãã³ã³ãã¥ã¼ã¿ã°ã©ãã£ã¯ã¹ã®åºæ¬ã§ããäºã¯ä½ä¸ã¤å¤ãã£ã¦ãã¾ããã 20å¹´åã®æã家åºã®ã³ã³ãã¥ã¼ã¿ã§ãã¯ãã«ãè¡åã®è¨ç®ããã¦ç»é¢ã«ããªã´ã³ãæããªã©ã¨ããäºã«èãã¦ããã®ã¯ãä¸
ãã¬ã³ãã ãç©çã¨ã³ã¸ã³ã§æ©ããããã§ã¯é¢ç¯ã®è§åº¦ã¨ã¿ã¤ãã³ã°ãï¼ã¤ï¼ã¤æå®ããã ã¨ã¦ãæéãããã£ãã ä»åã¯éºä¼çã¢ã«ã´ãªãºã ã§ã¬ã³ãã ã«æ©è¡ãå¦ç¿ãããã ã¬ã³ãã ã¯ç´°ããå¹å¸ãå ¨ã¦ç©çæ¼ç®ãã¦ããã®ã§å¦çãéãã ä»ã¾ã§ã®åç´ãªã¢ãã«ã®ããã«åæã«ããããåãããªãã æéã§è§£æ±ºãããã¨ã«ããã 2å°ã®PCã2é±éèµ°ãããã ãã³ãã³åç»ç(å 容ã¯åã) https://www.nicovideo.jp/watch/sm17010279 #ãã«ãã« #munimuni #ç©çã¨ã³ã¸ã³ #éºä¼çã¢ã«ã´ãªãºã
ã¢ãã¤ã«ã²ã¼ã ç©åãå¢ãã§åèããã¢ãã¤ã«ã²ã¼ã æ¥çã¯ããããããªèª²é¡ãåé¡ã«ç´é¢ããªããã巨大åããä»æ¥ã®æç¹ã§ã®ã¹ãã¼ããã©ã³åãã²ã¼ã ã®å¸å ´ã¸ã¨ç¶æ¿ããã¦ããã¾ãã ã¢ãã¤ã«ã²ã¼ã ã®æ´å² 2001 Javaã¢ããªã¨3Dã²ã¼ã ã®ç»å ´ Javaãå©ç¨ã§ããããã«ãªã£ããã¨ã«ããããã¦ã³ãã¼ãåã®ã²ã¼ã ãä¾çµ¦ã§ããããã«ãªãã¾ããã 2002 æºå¸¯é»è©±ç«¯æ«ã®å¤§å®¹éåã»3Dåç«¶äº Javaæè¼æºå¸¯é»è©±ç«¯æ«ãç»å ´ãã¦ããããå ã1å¹´ã®éã«ãã¢ããªã®ãµã¤ãºã«é¢ãã¦ã¯10åã«åºå¤§åãã表ç¾æ¹æ³ã2Dãã3Dã«ã·ãããå§ãã¾ãããJ-PHONEã¯ãã¼ãã¦ã¹ãããã¹ãã¼ã¹ããªã¢ã¼ããªã©ã¨ãã£ãæã®ã¢ã¼ã±ã¼ãã²ã¼ã ãããã³ã¢ã¯SIMCITYãªã©ãã½ã³ã³ã§ä¸ççè¦æ¨¡ã®ããããé£ã°ããã²ã¼ã ã主åååã¨ãã¦ãã¾ããã 2003 ã¢ãã¤ã«ã²ã¼ã ã®ä¸è¬å ã¡ã¢ãªã®å¶éãå³ããJavaä»®æ³ãã·ã³ä¸ã§ã¯ãªããOS
æ°å¹´æãã¾ãã¦ããã§ã¨ããããã¾ããç§ã¯TokyoDemoFestã¨ããã¤ãã³ãã®ãªã¼ã¬ãã¤ã¶ã¼ãããã¦ããã ãã¦ãã¾ãqã¨ããã¾ãã æ¬ç¨¿ã§ã¯ãæè¿ã«å··ã§è©±é¡ã«ãªãã¤ã¤ãã"Demoscene"ã«ã¤ãã¦ã®èª¬æã交ããªãããæ¨å¹´æµè¡ã£ããã¨ãæ¥æ¬ã®Demosceneã«ã¤ãã¦ç´¹ä»ããã¦ããã ãã¾ãã ããããDemoscene㸠次ã®åç»ãè¦ããã¨ã¯ããã¾ããï¼ Elevated by RGBA & TBC ãã®åç»ã¯3å¹´ã»ã©åã«ã¨ã¦ã話é¡ã«ãªã£ãããã°ã©ã ä½åã§ãæ¥æ¬ã®ä¸è¬åãã®ãã¥ã¼ã¹ãµã¤ããªã©ã§ã大ã çã«åãä¸ãããã¾ããã確ãã«ãç§éºãªã°ã©ãã£ãã¯ã¨èå³ãªé³æ¥½ã§ç´ æ´ãããã§ããããªãæ®éã®ãã¥ã¼ã¹ãµã¤ãã«ãåãä¸ããããã®ã§ããããã ãªãã¨ãã®ããã°ã©ã ã¯4Kãã¤ãï¼4096ãã¤ãï¼ä»¥ä¸ã®å®è¡ãã¡ã¤ã«ã®ã¿ããæ§æããã¦ããã®ã§ãããããã¯ã¼ã¯ããåç»ãã¡ã¤ã«ããã¦ã³ãã¼ããã¦åçã
2024/12/10/ 02:13:28 : ãã©ã¯ã¨10 å¿ããªããã¡ã«ãã¢ã¹ãã«ãã£ã¢ãããã¼ããããè²·ã£ã¦ãããã¯ãªã å¿ããªããã¡ã«ãã¢ã¹ãã«ãã£ã¢ãããã¼ããããè²·ãã«è¡ã£ã¦ããã¾ããã 2024/12/05/ 12:14:15 : ãã©ã¯ã¨10 ä»ãªãã常éã®ç«ã¬ã°ãã¼ããããã¬ã¹èæ§100ï¼ ãµãã§æ¥½åï¼ï¼ä¹ ã ã«å¼·æµã¨ã®æ¦ãã«èµ´ããã¯ãªã ä»ãªããã¬ã°ãã¼ããããµãã ãã§æç ´ããã®ãããããã®ã§ã¯ï¼ãããªãã¨ãæãã¤ã ...
Processingã§ã¹ã¯ãªã¼ã³åº§æ¨ã3D座æ¨ã«å¤æ ä»ãå··ã§ã¯æè¡ç³»Advent Calendarã¨ããã®ãæµè¡ã£ã¦ãããããã WritingCafeã§ãã²ã¨ã¤åå ãã¦ã¿ããã¨ã«ãã¾ããã ã¾ãã12æé ããã¯ãªã¹ãã¹ã¾ã§ã®éãåè¨èªããã¼ãã«æ²¿ã£ãè¨äºãï¼æ¥ï¼ã¤ã ããããªäººãæ¸ãã¦ãããç¥ãã¿ãããªãã®ï¼ï¼ï¼ã§ãã ãããªããã§Processing Advent Calendar 2011ã®12/2æ å½è¨äºã¯ãã¡ãã ãProcessingã§ã¹ã¯ãªã¼ã³åº§æ¨ã3D座æ¨ã«å¤æããæ¹æ³ãã§ãã Unprojectãµã³ãã«ã®ãã¼ã¸ã¸ Processingã§3D空éã®åº§æ¨ï¼ã¢ãã«åº§æ¨ããªãã¸ã§ã¯ã座æ¨ï¼ãã¹ã¯ãªã¼ã³ä¸ã®2D空éã«å¤æããã«ã¯ã screenX(x, y, z)ãscreenY(x, y, z)ã¨ãã£ãé¢æ°ã使ãã¾ãã ã§ã¯ãã¹ã¯ãªã¼ã³åº§æ¨ã3Dã®ã¢ãã«åº§æ¨ã«å¤æããã«ã¯ãã©ã
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}