Reactive Swift Meetup http://wantedly.connpass.com/event/29039/

ããã«ã¡ã¯ããã©ãããã©ã¼ã éçºã°ã«ã¼ãã®å±±å£æ´å¹³ã§ãã ç¾å¨ãæ°è¦iOSã¢ããªãSwiftã使ã£ã¦éçºãã¦ãã¾ãã å æWWDC2015ãéå¬ããããã㧠Swift2 ãçºè¡¨ããã¾ããã Swiftã®ãªã¼ãã³ã½ã¼ã¹åãªã©è²ã ã¨è©±é¡ã«ãªãã¾ããããSwiftèªä½ãæ§ã ãªæ©è½æ¡å¼µãè¡ãããããããã®iOSã¢ããªéçºã¯ Swift2 ã主æµã«ãªã£ã¦ããã¨æããã¾ãã Swift2ã使ã£ãã¢ããªã®ç³è«ã¯9æé ã¾ã§å¾ ã¤å¿ è¦ãããã¾ãããä»åã¯å ç«ã£ã¦Swift2ã使ã£ã¦ã³ã¼ããæ¸ããªãç¥ã£ã¦ããã¹ãæ©è½ããã¯ããã¯ã«ã¤ãã¦ç´¹ä»ãã¦ããããã¨æãã¾ãã åä½ç¢ºèªç°å¢ Xcode 7.0 β4 ã§åä½ç¢ºèªãè¡ãã¾ããã βçãªã®ã§ãä»åç´¹ä»ããã³ã¼ãã¯ä»å¾åããªããªãå¯è½æ§ãããã¾ãã guard ã«ããæ©æãªã¿ã¼ã³ Optionalåãæ±ãã¨ãããã®å¤ãnilãªãæ©ãå¦çãçµãããã¨æããã¨ãä½åº¦
åç°å人ããã«ãããã¹ãé§åéçºåé¡è§£èª¬ã®å¯ç¨¿ã§ãï¼ ãã°ã®ãªãããã³ã¼ããæ¸ãã«ã¯ããããã¹ãè¨è¨ãéè¦ã§ããä»åã¯ç¾å¨æå»ã«é¢ããåé¡ã¨ããã®åé¡ã§æåºãããå®éã®è§£çã³ã¼ããç´¹ä»ããªãããã©ã®ããã«ãã¹ãè¨è¨ãéçºãã¦ããã®ãã解説ãã¦ããã¾ãã ã²ã¹ã解çã«ãã解çã³ã¼ããå ¬éä¸ï¼ by CodeIQéå¶äºåå± ã¯ããã« ããã«ã¡ã¯ãåç°(@t_wada)ã§ããä»æ¥ã¯å æ¥åºé¡ããã¦ããã ããTDDã«é¢ããåé¡ã®ç·è©ãè¡ãã¤ã¤ããã¹ã容ææ§è¨è¨ã«ã¤ãã¦èãã¦ã¿ããã¨æãã¾ãã åé¡æ ç§ãåºããåé¡ã¯ã以ä¸ã®ãããªãã®ã§ããã å1. ä¸è¨ã®ä»æ§ããã¹ãã£ã³ã°ãã¬ã¼ã ã¯ã¼ã¯ã使ã£ã¦ãã¹ãã³ã¼ããæ¸ããªããå®è£ ãã¦ãã ããã ãä»æ§1ã ãç¾å¨æå»ãã«å¿ãã¦ãæ¨æ¶ã®å 容ãä¸è¨ã®ããã«ããããè¿ãæ©è½ãä½æãããã (ã¿ã¤ã ã¾ã¼ã³ã¯Asia/Tokyoã¨ãã) æ(05:00:00以ä¸
ãã®è¨äºã¯ã¯ã¦ãªã¨ã³ã¸ãã¢ã¢ããã³ãã«ã¬ã³ãã¼2014ã®16æ¥ç®ã§ããæ¨æ¥ã¯id:nobuokaã«ããããRetrofit ãèªãã å©ç¨è ãå®ç¾©ããã¤ã³ã¿ã¼ãã§ã¤ã¹ã«å®è£ ãæä¾ãã Java ã©ã¤ãã©ãªã®ä½ãæ¹ ããªãã¯ã¬ã·ã§ã³ããã§ããã ããã«ã¡ã¯ãã¯ã¦ãªã¢ããªã±ã¼ã·ã§ã³ã¨ã³ã¸ãã¢ã®id:cockscombã§ãã Webã¨é£æºããã¹ãã¼ããã©ã³ã¢ããªãéçºããã¨ããWeb APIãæ½è±¡åããAPIã¯ã©ã¤ã¢ã³ããä½ããã¨ãããããã¾ããããã¯Web APIã®ã¨ã³ããã¤ã³ãã¨ã¡ã½ãããç´ä»ãããã©ã¡ã¼ã¿ã«ååãã¤ãã¦ãè¿ã£ã¦ããJSONã®ã¬ã¹ãã³ã¹ãä½ããã®ã¯ã©ã¹ã«å½ã¦ã¯ãåä»ããããã¨ãã£ããããªãã®ã«ãªãã¾ãã Swiftã®ã¢ãã³ãªè¨èªæ©è½ãå©ç¨ãã¦ããã®APIã¯ã©ã¤ã¢ã³ããæ¸ãã¾ããã®ã§ã以ä¸ã«è©³è§£ãã¾ããä¾ã¨ãã¦GitHubã®Status APIãåãä¸ãã¦ãã¾ãã ã¾ããããã¯
éçºã大好ããª@geta6ã§ãã React meetupã®ãã¨ãå®å ¨ã«è¦éãã¦ãã¦æããã£ãã®ã§ãå¤é¨å ¬éã®ç¤¾å åå¼·ä¼ã§Reactã¨Fluxã«ã¤ãã¦ã®çºè¡¨ããã¾ããã çµç·¯ ç¾å¨ãã¯ã·ãã§ã¯Reactã§Fluxãªæãã®æ§æã§æ°ãµã¼ãã¹ãéçºä¸ã§ããããã¾ã§ç¤¾ã®ãããã¯ãã¨ãã¦Reactãæ¡ç¨ãããã¨ã¯ç¡ãããã®æ°ãµã¼ãã¹ãåã®æ¡ç¨ã¨ãªãäºå®ã§ãã社å ã®ç©ºæ°æã¯ãFluxãReactãããèããä½ã¨ãªãããã£ã¦ããã©ã詳ããã¯ç¥ããªããã¨ããæãã§ããã ããã§ãèªåã®ç解度ã®ç¢ºèªã¨ãä¸ç·ã«éçºãã¦ãããã¼ã ã®äººã社å å¤ã®éçºç¾å ´ã®çããã«å¤§ä½ã®æè¦ãæ´ãã§ãããããããReactã¨Fluxã£ã¦ä¸ä½å ¨ä½ãªããããã»ããã¨ãããã¼ãã§ããã£ããã¨å¤§æ ãæããçºè¡¨ããã¾ããã è³æ speakerdeck.com Reactã¨Fluxã®ã㨠// Speaker Deck ã¹ã©ã¤ãã«ã¯å ¥ã£ã¦ã
Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like âcache coherencyâ and âobject poolsâ, but donât know how to use them to make your game faste
ã¿ã¤ãã«ã®éãã§ããGo 㯠LL çã«ä½¿ãããã¨ã¯ããç³ãã¾ãããããããæèã§ä½¿ã£ã¦ãã㨠REPL çãªãã¨ããããã¨ãã«å°ããã¡ã§ããããããã§ä½ãã¾ãããgoreãããååã§ããã motemen/gore · GitHub 以ä¸ã®ã¹ã¯ãªã¼ã³ãã£ã¹ãã§ã ãããã®é°å²æ°ããå¯ãä¸ããã ï¼ã¹ã¯ãªã¼ã³ãã£ã¹ã㯠cho45/KeyCast ã使ã£ã¦æ®å½±ãã¾ããï¼ ç¹å¾´ gore ã®ç¹å¾´ã¯ä»¥ä¸ã®éãã§ãã ã©ã¤ã³ã¨ãã£ã¿ã¨å±¥æ´ è¤æ°è¡å ¥å ããã±ã¼ã¸ã®ã¤ã³ãã¼ããè£å®ã¤ã å¼ããã³æãå®è¡å¯è½ ã³ã¼ãè£å®ï¼nsf/gocode ãå©ç¨ï¼ ããªãã£ããªã³ãï¼k0kubun/pp ã davecgh/go-spew ãããããï¼ ããã¥ã¡ã³ããå¼ããï¼godoc ãå¿ è¦ï¼ 以ä¸ã®ããã«ãé常ã«ä¾¿å©ãªãã®ã«ãªã£ã¦ããã¾ããããããã®ç¨åº¦ REPL ã«ã¯å½ç¶ãã£ã¦ã»ããæ©è½ã ã¨ãè¨ããã ã¤ã³
ãªã«ãã®æ©è½ãå®ç¾ããããã«ã³ã¼ããæ¸ãã¦ããã¨ããã®ã«ãããããè±ç·ãã¦æå³ä¸æãªã³ã¼ããæ¸ã人ãã¡ããããæ±ç¨æ§ã¯é«ãã¤ããããããã©ç¡æå³ã«é£ãããã®ãä½ãããã£ãããå¿ è¦ããªãã®ã«ã念ã®ãããã«æ¢åã®æ©è½ãæ®ãããã£ãããã人ãã¡ããããã©ãããæè»æ§ãããã¯æ±ç¨æ§ãè³ä¸ã®ä¾¡å¤ã§ãã£ã¦ããã®ä¾¡å¤ã«åãããã®ã¯ãªãã§ãããããªããã®ã ã¨æã£ã¦ãã人ãã¡ãããããã ã ããããèãæ¹ã¯ééã£ã¦ããã¨æãã ããæ©è½ãå®ç¾ããã«ã¯ãããããªæ¹æ³ããããããã°ã©ãã¯ãã®ãã¡ä¸ã¤ã®æ¹æ³ãé¸ãã§ãããå®è£ ããªããã°ãããªããæ©è½ãå®è£ ããåã¯ç¡éã®å¯è½æ§ãããããããæ©è½ãå®è£ ãããã¨ã¯å ·ä½çã«å®è£ ãããã¨ä»¥å¤ã®ãã¨ã¯ã§ããªããè¸è¡å®¶ã大ããªå¤§çç³ã®ãããã¯ããä¸ã¤ã®å½«å»ãåãã ãããã«ãå ·ä½åãããã¨ã«ãã£ã¦ãã以å¤ã®ããããå½¢ã¨ããã®ããªããªã£ã¦ãã¾ãããããã¯é¿ããããªããã¨ã ãå ¨é¨ã®å¯
Quickã¨ã¯ï¼ Quickã¯Swiftãçºè¡¨ãããï¼æ¥å¾ã«Githubã«ã³ãããããããä¸çã§ä¸çªæåã®Swiftã®ãã¹ããã¬ã¼ã ã¯ã¼ã¯ã§ããããã¤ãã¢é§åéçº(BDD)æåã®ãã¹ããã¬ã¼ã ã¯ã¼ã¯ã§ãSwiftã¨Objective-Cã®ä¸¡æ¹ã®è¨èªã«å¯¾å¿ãã¦ãã¾ããRSpec, Specta, Ginkgoã®å½±é¿ãåãã¦ããããã§ãè¨è¿°ãããããå¯èªæ§ã®é«ãã±ã¼ã¹ã表ç¾ã§ããã®ãç¹å¾´ã§ãã ãã´ãSwift調ã®ãã¶ã¤ã³ã§ç´ æµã§ãã éçºè ã¯ï¼ éçºè ã¯modocache (ãã©ããã)ããã¨ããæ¥æ¬ã«ããã£ãããã¨ã³ã¸ãã¢ãããä½ããã¦ãã¾ãããã³ãã«ãã¼ã ãã¨ã£ã¦ããæ´è½ã§ããã æå¾ åº¦ã¯ï¼ ã¾ã éçºéå§ããï¼é±éå¼±ã§ãããã¨ã¦ãæ´»çºã«éçºãè¡ããã¦ããä»å¾Swiftã®ããã¡ã¯ããã¹ããã¬ã¼ã ã¯ã¼ã¯ã«ãªãã®ã§ã¯ã¨æå¾ ãå¯ããã¦ãã¾ãã ã¾ãæ¢åã®ObjCãã¹ããã¬ã¼ã ã¯ã¼ã¯(â»)ã¯Swi
CodeZineç·¨éé¨ã§ã¯ãç¾å ´ã§æ´»èºãããããããã¼ãã¹ã¿ã¼ã«ããããã®ã«ã³ãã¡ã¬ã³ã¹ãDevelopers Summitãããã¨ã³ã¸ãã¢ã®çããã¾ããã¼ã¹ãããããã®ã¤ãã³ããDevelopers Boostããªã©ããã¾ãã¾ãªã«ã³ãã¡ã¬ã³ã¹ãä¼ç»ã»éå¶ãã¦ãã¾ãã
UIKitå¾¹åºè§£èª¬ iOSã¦ã¼ã¶ã¼ã¤ã³ã¿ã¼ãã§ã¤ã¹ã®éçº iPhone/iPadã¢ããªã®UIéçºãã¯ããã¯ãå®å ¨ç¶²ç¾ ï¼ ãã®è¨äºã¯ãæ¸ç±ãUIKitå¾¹åºè§£èª¬ iOSã¦ã¼ã¶ã¼ã¤ã³ã¿ã¼ãã§ã¤ã¹ã®éçºãã®å 容ããThink ITåãã«ç¹å¥å ¬éãã¦ãããã®ã§ãã UITextViewã¯ããªã³ã¯ãªã©ã®ãã¼ã¿ãæ¤åºããæ©è½ãæã£ã¦ãã¾ããæ¤åºå¯è½ãªãã¼ã¿ã®ç¨®é¡ã¯ä»¥ä¸ã®éãã§ãã UIDataDetectorTypePhoneNumberï¼é»è©±çªå·ï¼ UIDataDetectorTypeLinkï¼ãªã³ã¯ï¼ UIDataDetectorTypeAddressï¼ä½æï¼ UIDataDetectorTypeCalendarEventï¼ã«ã¬ã³ãã¼ã¤ãã³ãï¼ æ¤åºå¯¾è±¡ã¨ãããã¼ã¿ã¿ã¤ãã¯IBã§è¨å®ããããUITextViewã®dataDetectorTypesããããã£ã§æå®ãã¾ãããªãããã¼ã¿æ¤åºã¯ãç·¨éä¸å¯ï¼
InfiniTAM an open source, multi-platform framework for real-time, large-scale depth fusion and tracking, released under an Oxford University Innovation Academic License. We support sparse volumes, using an implementation of our ISMAR 2015 paper, optionally with loop closure, using an implementation of our ECCV 2016 paper. A prelimiary surfel-based version of the pipeline is also included, as detai
#!/usr/bin/swift import Foundation typealias Failure = (NSError!) -> Void typealias ResultBlock = (NSData!, NSError!) -> Void /// JSONObjectWithDataã®æ»ãå¤ã¨ãã¦ä½¿ç¨ãã enum JSONObjectWithDataResult { case Success(AnyObject) case Failure(NSError) } /// NSDataãJSONãªãã¸ã§ã¯ãã«å¤æããJSONãªãã¸ã§ã¯ãã¾ãã¯ã¨ã©ã¼ã®ãããããè¿ã func JSONObjectWithData(data: NSData) -> JSONObjectWithDataResult { do { let json = try NSJSONSerialization.J
ãµã³ãã« ãå°ããªé°»å±ã«ï¼ç±æ°ã®ãããªãã®ãã¿ãªããï¼ã (声質: 0.55 ãããã·ãã: 0 話é: 1.0) wav ãä¸é±éã°ããï¼ãã¥ã¼ã¨ã¼ã¯ãåæããï¼ã (声質: 0.45 ãããã·ãã: 18 話é: 1.2) wav ãªãã·ã§ã³ 声質ã®å¤ãå°ããããã¨å¥³æ§ï¼å¤§ããããã¨ç·æ§ã®ãããªå£°ã«ãªãã¾ãï¼ ãããã·ããã®å¤ã調æ´ãããã¨ã§ï¼åæããé³å£°ã®é«ããåé³åä½ã§å¤æ´ãã¾ãï¼ è©±éã®å¤ãå°ããããã¨é ãï¼å¤§ããããã¨éããªãã¾ãï¼ åæããã¹ã æ大200åã¾ã§ã®æç« ãåæã§ãã¾ãï¼ 2018/07/11 å©ç¨è¦ç´ã®ä¸é¨ãç·©åãã¾ããï¼ 2012/12/25 [Ver. 1.8] Open JTalkã®ãã¼ã¸ã§ã³ã1.06ã«æ´æ°ãã¾ããï¼ å¥³æ§è©±è ãMei (Happy)ããMei (Bashful)ããMei (Angry)ããMei (Sad)ãã追å ãã¾ããï¼ é³è³ªãå®
ç°¡åãªãã£ããããã°ã©ã ã¯ããããã¯ã¼ã¯ããã°ã©ãã³ã°ç¨ã®ãã¬ã¼ã ã¯ã¼ã¯ã§ã¯å®çªã®ãµã³ãã«ããã°ã©ã ã§ãã echo ãµã¼ãã¼ã Hello World ã¨ãããªãããã£ãã㯠FizzBuzz ã¨ãã£ãã¨ããã§ãããã ã¨ããããåãã ãã®ãã£ãããªãã ãã§ãããã«ä½ããããã«ãªãã¾ãããã¾ããã«ãã£ãããä½ããã¨ã§ã ãããã¯ã¼ã¯ããã°ã©ãã³ã°ã§èããªãã¨ãããªãç¹ãã¨ã©ã¼å¦çã®éè¦ãªåºç¤ãå¦ã¶ãã¨ãã§ãã¾ãã ã¨ãããã¨ã§ã Go ã§ã·ã³ãã«ãªãã£ãããå®è£ ãã¦ã¿ã¾ããã (ã½ã¼ã¹ã³ã¼ã) 以éãä½ãèãã¦ã©ãããè¨è¨ãæ¡ç¨ããã®ãã解説ãã¦ããã¾ãã èæ ®ãã¹ããã¤ã³ã ç¹å®ã®ã¯ã©ã¤ã¢ã³ãã¸ã®éä¿¡ã«é·æéå¾ ããããå ´åã«ãä»ã®ã¯ã©ã¤ã¢ã³ãã¸ã®éä¿¡ãé ããªãããã«ããã ã¯ã©ã¤ã¢ã³ããåæããã®ã¯ã (1)ã«ã¼ã å´ãã kick ããå ´å, (2)åä¿¡ã¨ã©ã¼, (3)éä¿¡ã¨ã©ã¼ ã®3
è¿å¹´ããã¤ã¹ããã¯ãªã¹ãã¼ããã©ã³ãé«å質ãªãããã¯ã¼ã¯ãæ®åããããã«ããã¢ãã¤ã«ã²ã¼ã ã®å¶ä½ææ³ããããåãå·»ãç°å¢ãå¤åãã¦ãã¾ãããã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹ã§ã¯ããã®ãããªç°å¢ã®å¤åã«å¯¾ãã¦ãæ¥ã æ°ããªãã£ã¬ã³ã¸ããç¶ãã¦ãã¾ããããã¦ããã®ãããªã¹ãã¼ãæ溢ããæ¥çã®æµãã«ã¯ãä¼ç¤¾ã®æ ãè¶ ããæè¡æ å ±ã®å ±æã交æµãæ¬ ãããªãã¨æãã¦ããã¾ãã ããã§ãã®å¤ã社å ã®ã¨ã³ã¸ãã¢ã»ãã¯ãã«ã«ãã£ã¬ã¯ã¿ã¼ã«ããææ°ã®ã¢ãã¤ã«éçºã®æè¡æ å ±ã社å ã¢ãã¤ã«ã¨ã³ã¸ã³ãéçºç§è©±ã«ããã»ãã·ã§ã³ãã¡ã¤ã³ã«ãã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹ ã¢ãã¤ã« ãªã¼ãã³ã«ã³ãã¡ã¬ã³ã¹ãéå¬ããéã³ã¨ãªãã¾ãããã¾ããã»ãã·ã§ã³ã®å¾ã¯ç»å£ããå¼ç¤¾ã¹ã¿ããã¨ç´æ¥ãã£ã¹ã«ãã·ã§ã³ãããªã¼ãã¼ã¯ãã§ããå ´ãè¨ãã¦ããã¾ãããã®æ©ä¼ã«ã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹ã¨ããä¼ç¤¾ã«ã¤ãã¦ãããã詳ããç¥ã£ã¦é ããã°å¹¸ãã§ãã ããã¼ã¸ã£ã¼ã»ãã¯
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}