2024 èä½æ¨©. ä¸è¨±è¤è£½ ãã©ã¤ãã·ã¼ããªã·ã¼
ã¬ãã«ãã¶ã¤ã³ã¨ã¯ã²ã¼ã éçºã«ãããä½æ¥ã®1ã¤ã§ãã²ã¼ã ä¸ã«ç»å ´ããã¨ãªã¢ã®ç©ºéãè¨è¨ããããé害ç©ãã¢ã¤ãã ãé ç½®ããããã¦ããã¬ã¤ã¤ã¼ã楽ãããã¹ãã¼ã¸ãä½æãããã¨ã§ããã²ã¼ã éçºã«æºãã£ã¦ããªã人ã«ã¨ã£ã¦ã¯åã£ã¤ãã«ããããªã¬ãã«ãã¶ã¤ã³ã§ãããã¬ãã«ãã¶ã¤ãã¼ã®Bobby RossãããFPSãTPSãªã©ã®ã·ã¥ã¼ãã£ã³ã°ã²ã¼ã ã«ãããã¬ãã«ãã¶ã¤ã³ã®åºç¤ãå ¬å¼ããã°ã§å ¬éãã¦ãããããããããå 容ã«ãªã£ã¦ãã¾ãã The Visual Guide for Multiplayer Level Design â Level Art+Design Portfolio http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design â01ï¼ãã¶ã¤ã³ã«èæ ®ãã¹ãè¦ç´ ãã¬ã¤ã¤ã¼ã®è¡åã¯ã¬ãã«
ãã²ã¼ã éçºåå¿è ã®ããã«ä½ãã§ããªãããã¨æã£ã¦ããã²ã¼ã éçºè ã®ã¸ã§ã³ã»ã¯ãã½ã³ããããã²ã¼ã éçºãã¬ã¼ã ã¯ã¼ã¯ã®ãPhaserãã使ãJavaScriptã§ã²ã¼ã éçºã«å½¹ç«ã¡ãããªåããã¢ã«ã´ãªãºã ãã¨ãã§ã¯ããä½æããã½ã¼ã¹ã³ã¼ãä»ãã§ãGame Mechanic Explorerãã«ã¦ç¡æå ¬éãã¦ãã¾ããæ©è¡ãã¸ã£ã³ãã¨ãã£ãã²ã¼ã ã®åºæ¬çãªåãããã追跡åããµã¤ã«ãå æºã«ããå½±ãªã©ããã¾ãã¾ãªåä½ã¯ãã½ã¼ã¹ã³ã¼ããåãããªãã¦ãæä½ããã ãã§ã楽ããæ°åã«ãªãã¾ãã Game Mechanic Explorer http://gamemechanicexplorer.com ã²ã¼ã ã®åºæ¬çãªåä½ãã¨ãã§ã¯ãã確èªããã«ã¯ãä¸è¨URLãéãã¦ãç»é¢å·¦å´ã«ãããChooseãã®æ¨ªã«ããä¸åãä¸è§ãã¯ãªãã¯ãã¾ããã¯ãªãã¯ããã¨ãWalking and jumpingããBullet
ã¯ããã« 4/12 ã«éå¬ããã Unreal Engine 4 ãã®ãã¼åå¼·ä¼ã«åå ãã¦ãã¾ããã 4æ12æ¥ UnrealEngine4 ãã®ãã¼åå¼·ä¼(æ±äº¬é½) UnrealEngine4 ãã®ãã¼åå¼·ä¼ - Togetter ä¼å ´ã¯å æ¬æ¨ 森ã¿ã¯ã¼ã®ã°ãªã¼ããã®ä¼è°å®¤ã§è¡ãããUnreal Engine 4 ã®æ¦è¦ãã Blueprint ãå©ç¨ããã²ã¼ã ï¼ãããã¯å´©ãï¼ã®ã©ã¤ãä½æåã³ãã®è§£èª¬ã¨ãUE4 ã®ä¸ç観ãå ªè½åºæ¥ãç´ æ´ãããå 容ã§ãããé¢ä¿è ã®ã¿ãªãã¾ããããã¨ããããã¾ããï¼ Unreal Engine 4 Overview Unreal Engine 4 ã¨ã¯ãªãããï¼ã«é¢ãã¦ã¯ä»¥ä¸ã®ãµã¤ããã¹ã©ã¤ããã ã¼ãã¼ãè¦ãã¨é°å²æ°ãæ´ããã¨æãã¾ãã æé¡2000åã§æ¬¡ä¸ä»£ã²ã¼ã çµ±åéçºç°å¢ãUnreal Engine4ãå ¨æ©è½ãå©ç¨å¯è½ã« - GIGAZINE ï¼»GDC
è¿é ã§ã¯ãã³ã¼ãã£ã³ã°ãå¦ã¶ã®ã«å¿ è¦ãªãã¼ã«ãå å®ãã¦ãã¦ãã¾ããã ãGame Mavenãã¯æ°è»½ã«æ¥½ããã3ã¤ã®ã²ã¼ã ï¼Asteroidsãã¢ã³ã°ãªã¼ãã¼ããããªãªãã©ã¶ã¼ãºãªã©ã«å½±é¿ãããã²ã¼ã ï¼ã®ã³ã¼ãã®æ¸ãæ¹ããé ã追ã£ã¦ä¸å¯§ã«èª¬æãã¦ããããã¼ã«ã§ããGame Mavenã§ã¯ãåæ§ã®ãã¥ã¼ããªã¢ã«ã®ããã«ç»é¢ã®çå´ã«ã³ã¼ããããã¦ããä¸æ¹ã«ãªãã¸ã§ã¯ãã表示ããã®ã§ãããªãã®ã³ã¼ãã£ã³ã°ãã²ã¼ã ã«ã©ã®ãããªå½±é¿ãä¸ããã®ããããã«ãããã¾ããCrunchzillaã®ãã¥ã¼ããªã¢ã«ãCode Monsterã¨Code Mavenã®éçºè ã§ãããGreg Lindenæ°ã«ããã¨ãGame Mavenã¯å¤å°ã®ããã°ã©ãã³ã°çµé¨ããããã²ã¼ã éçºã«èå³ã®ãã大人ããã¤ãã£ã¼ã³ï¼10代å¾åï¼åãã ã¨ãããã¨ã§ãã ãã®ãã¥ã¼ããªã¢ã«ã¯æ±ç¨æ§ãé«ãã§ããã¯ãªãã¯ãã¦ã¬ãã¹ã³ãé²ããã³ã¼ãã£
cocos2d-xã®ç°¡åãªç´¹ä»ã¨ãcocos2d-x 3.0ã®alphaçã§ã©ã®ããã«å¤ãã£ãããç´¹ä»ãã¾ããRead less
This blog section is about my 23 day project to build an Android game from scratch. To read more recent posts, go to blog starting page. Day 23: Release! My game is ready and available for download on Google Play: https://play.google.com/store/apps/details?id=com.bigosaur.backyardpanic Please try it out, let me know if you find any bugs. The game is free, but if you like it, please tell your frien
2020/10/18 ã¨ã³ã¸ã㢠D4DJ Groovy Mix ãªã¼ãã³ãã¼ã¿éå§ 2020/10/18 DJ ç§èå(ã夢è¦ã)ãã©ãã¤ã¹ã¬ã¤ãã£ãª Vol.1 @ twitché ä¿¡ 2020/10/25 ã¨ã³ã¸ã㢠D4DJ Groovy Mix ãªãªã¼ã¹ 2020/11/14 DJ UNDER Freaks 2nd anniv. @ æ¸è°·Cafe W (æ¸è°·WOMB 1F) ã²ã¼ã ããã°ã©ãã³ã°æªçµé¨ã®ç´ 人ããUnityã使ã£ã¦ï¼æ¥éï¼æ¥ï¼æ¬ã¯ã½ã²ã¼ãä½ã£ã¦ã¿ã¦ãæ°ãã¤ãããã¨ãã¾ã¨ãã¦ã¿ã¾ããã â»2017/01/21 æ´æ° VRã§ãï¼æ¥éã¯ã½ã²ã¼ãä½ãç¶ãã¦ã¿ã¾ããï¼ ãUnityããã®ç´ 人ãOculusã§VRã¯ã½ã²ã¼ãï¼æ¥éä½ãç¶ãã¦ã¿ã | uinyanï¼com â»2013/12/28 æ´æ° å¾æ¥è«ãæ¸ãã¾ããï¼ãããã¦ã©ããï¼ ãUnityãã¯ã½ã²ã¼ãä½ã£ã¦æãããä¸çã
unity android å æ¥2013/05/21ã«ç¡åçUnityã®iOS/Androidåãã¢ããªã³ãç¡ååããã¾ããã ã¨ãããã¨ã§ãç°¡åãªã²ã¼ã ãä½æãã¦ãªãªã¼ã¹ã¾ã§ããçãã¾ããã ã²ã¼ã ã®å®è£ æ¹æ³ã§ã¯ãªããAndroidã§ãªãªã¼ã¹ããããã«è¡ã£ãä½æ¥ãã¾ã¨ãã¾ãã ææç© åç´ãªã¿ããã²ã¼ã ã§ãã Macãæã£ã¦ããªãããAndroidã®ã¿ã®ãªãªã¼ã¹ã§ã https://play.google.com/store/apps/details?id=com.w1mvy.arrowgame Unityã£ã¦ Unityã¯ã²ã¼ã ã¨ã³ã¸ã³ã§ããcocos2d-xãcoronaSDKãªã©ã®ãã¬ã¼ã ã¯ã¼ã¯ã¨ã¯ç°ãªãããã¼ã«ãéçºç°å¢ã æä¾ããã¦ããã¾ããã¨ã«ããããã¼ä¾¿å©ã¨ãããã¨ã§ãã éçºè¨èªã¨ãã¦ã¯C#ãBooãUnityScript(JavaScript)ã®ä¸ç¨®é¡ãé¸æã§ãã¾ãã
ãä¸è§å½¢ãããã¼ãã«ãã æ°æè¦ã¢ã¯ã·ã§ã³ããºã«ã²ã¼ã ãTRILIGHT(ãã©ã¤ã©ã¤ã)ãï¼ â»æ¬ã²ã¼ã ã¯iPhone4以éã®æ©ç¨®ã対象ã¨ãã¦ãã¾ãã â²éã³æ¹ [1] ä¸è§å½¢ã®ãã¬ã¼ããã¿ããããã¨ããã®ãã¬ã¼ããå転ãã¾ãã [2] ãã¬ã¼ããå転ããã¨ãã¬ã¼ãã®å¨ãã®ã©ã¤ã³ã®è²ãå ¥ãæ¿ããã¾ãã [3] ã©ã¤ã³ã®è²ãåãè²ã§æãã¨ããªã¼ãï¼ã¹ã³ã¢ãå ç®ããã¾ãã [4] å¶éæéå ã«ãã¤ã¹ã³ã¢ãç®æãã¾ãããï¼ [5] é£æ度ã®é«ãã¹ãã¼ã¸ã«ææ¦ãã¦ããã¯ããã¯ã磨ãã¾ãããï¼ â² ã¢ã¤ãã ã©ã³ãã ã«åºç¾ããã¢ã¤ãã ã使ãããªããé£ç¶ããªã¼ããçãï¼ [ãã ] å¨ãã®ã©ã¤ã³ã®è²ãããªã¼ãããæã®è²ã¨åãè²ã«å¤åãã¾ãã [ã·ã§ãã¯] ããªã¼ãããæã®è²ã¨åãè²ã®ã©ã¤ã³ããã¹ã¦ã©ã³ãã ä¸è²ã«å¤åãã¾ãã [ã©ã¤ã] å¶éæéãå°ãå復ãã¾ãã â²ã¹ã¼ãã¼ã¿ã¤ã ã¹ã¼ãã¼ã¿ã¤ã ä¸ã¯ç²
Assassinâs Creed III: The tech behind (or beneath) the action Posted by Mike Seymour ON December 11, 2012 Assassinâs Creed III (ACIII) follows the story and path of Desmond Miles as he uses the Animus once again to relive the memories of his Assassin ancestors while fighting the Knight Templars. In ACIII the adventure extends for the first time to the ocean, unable to even swim in the first Ubisof
å½ãµã¤ãã¯Unityã¨ããç¡æã§ã²ã¼ã ãç°¡åã«ä½ãã¦ãã¾ãã½ããã®ä½¿ãæ¹ã解説ãããµã¤ãã§ãã ãããUnityãªã3Dã²ã¼ã ã2Dã²ã¼ã ãã¹ãã¼ããã©ã³ã²ã¼ã ããã©ã¦ã¶ã²ã¼ã ãç°¡åã«ä½ãã¦ãã¾ãã¾ãï¼ ãã²å½ãµã¤ãã§Unityã®ä½¿ãæ¹ããã¹ã¿ã¼ãã¦ãã ãã!! ããããªããã¨ãç¥ããããã¨ãããã°ã³ã¡ã³ããªã©ã§ãç¥ãããã ããã ï¼ï¼åºæ¬æä½ Unity3Dã®ã¤ã³ã¹ãã¼ã« - Unityã£ã¦ä½ï¼ ããã¸ã§ã¯ãã®ä½ææ¹æ³ ã²ã¼ã ãªãã¸ã§ã¯ãã®ä½æ ã²ã¼ã ãªãã¸ã§ã¯ãããã¦ã³ããããã ã¹ã¯ãªããã®è¿½å ããã£ã©ã¯ã¿ã¼ã®ç§»å ãªãã¸ã§ã¯ãã®è¤è£½æ¹æ³ ãã¬ããã«ã¤ã㦠ã²ã¼ã ããã«ããå ¬éãã ï¼ï¼ä¸ç´ç·¨ UnityAssetStoreãå©ç¨ãã ãã¼ãã£ã¯ã«ã·ã¹ãã ã§ã¨ãã§ã¯ããä½æããï¼ ãã¼ãã£ã¯ã«ã·ã¹ãã ã§ã¨ãã§ã¯ããä½æããï¼(å¿ç¨ç·¨) OnGUIé¢æ°ã§GUI(ãã¿ã³ã¨ãã¹ã©ã¤ãã¼ã¨ã
Progpac!ã¯ãã¼å ¥åã§ãã£ã©ã®åããå¶å¾¡ããããºã«ã²ã¼ã ã§ãã ã¡ãã£ã¨é ã使ãããºã«ã²ã¼ã ã®ç´¹ä»ã§ããProgpac!ã¨ããã²ã¼ã ã§ã5ã¤ã®ãã¼ãã使ãã¾ãããããã¦ãã®å ¥ååæ°ã«å¶éãããä¸ã§ãå ¨ã¦ã®ã¹ã¿ã¼ãã²ããããã¨ã¯ãªã¢ã§ãã ããããã¼ã¸ã§ããã¾ãååã決ãã¾ãã ã¨ãããã¨ã§ã¾ãã¯ãã¥ã¼ããªã¢ã«ããã ã¯ãªã¢ã§ãï¼ åãã¯åï¼sï¼ãå³ï¼rï¼ããã¦å·¦ï¼lï¼ã®3ã¤ããããã¾ããã ããã¦é¢æ°ã¨ããï¼f:ï¼ã®ãåºã¦ãã¾ããããããèã§ãã ã¹ãã¼ã¸1ã§ãã ä¸ã«ãã14/12ã¨ããã®ã¯ã¹ãããããªã¼ãã¼ãã¦ããã¨ããæå³ã§ããã©ãåããã12ãã¼ã§ã¯ãªã¢ã§ããã§ããããã åããã¾ã¨ãã¦é¢æ°ã¨ãã¦å®ç¾©ãããã¨ã§åãåããç¹°ãè¿ãã¾ããããã«è¨ãã°é¢æ°ã®ä¸ã§fã使ãã°å帰çã«å¼ã³åºãã¦åä½ãç¹°ãè¿ãã¾ãããããè¸ã¾ãã¦ãã¬ã¤ããã¨ãé¢ç½ãåãã§ã¯ãªã¢ãçããªãã¦ãã¨ãã§ãããã
ï¼»CEDEC 2012ï¼½iOSåã大ãããé³æ¥½ã²ã¼ã ã®çã¾ããçµç·¯ãæããã«ããã¡ã¤ãã³ã° ãªã ã°ã«ã¼ã´ã³ã¼ã¹ã¿ã¼ ãã¸ã§ããã³ã¼ã¹ã¿ã¼ã«GROOVEãæ·»ãã¦ããã¬ãã¼ã ã©ã¤ã¿ã¼ï¼å°åæ£ä¹ CEDEC 2012ã®åæ¥ã¨ãªã£ã2012å¹´8æ20æ¥ï¼ã¿ã¤ãã¼ã®iOSåãã²ã¼ã ãã°ã«ã¼ã´ã³ã¼ã¹ã¿ã¼ãã®ã²ã¼ã ãã¶ã¤ã³ããã³ã°ã©ãã£ãã¯ã¹ãæ å½ããç³ç°ç¤¼è¼æ°ã¨ï¼åä½ã®ãµã¦ã³ããæ å½ããå°å¡©åºåæ°ã«ããã»ãã·ã§ã³ãã¡ã¤ãã³ã° ãªã ã°ã«ã¼ã´ã³ã¼ã¹ã¿ã¼ ãã¸ã§ããã³ã¼ã¹ã¿ã¼ã«GROOVEãæ·»ãã¦ãããè¡ããï¼ã²ã¼ã ãã¶ã¤ã³/ãµã¦ã³ãã®ä¸¡æ¹ã®è¦ç¹ããï¼æ¬ä½ã®éçºææ³ãæããããã ï¼å·¦ããï¼ãã£ã¬ã¯ã¿ã¼ ç³ç°ç¤¼è¼æ°ï¼ãµã¦ã³ããã¶ã¤ãã¼ å°å¡©åºåæ° ãé³æ¥½ã«ããããã¨ã«æ¯éãç½®ããã²ã¼ã ãã¶ã¤ã³ ãã°ã«ã¼ã´ã³ã¼ã¹ã¿ã¼ãã¯ï¼ã¸ã§ããã³ã¼ã¹ã¿ã¼ã®ãããªã¬ã¼ã«ä¸ãç¾èµ°ããªããï¼èé¢ã«åããã¦ç»é¢ãã¿ãããã¦ã
以åãCOOLãããé³ã²ã¼ãCytusããç´¹ä»ãã¾ããã COOLãããé³ã²ã¼ãCytusãä¸ç観ããã³ãç¡ãã«ãã³è¯ãããï¼ - Hello, My Innocent. å人çã«ã¯ãã®ã²ã¼ã ãiPhoneã®ä¸ã§ã ãããã¯ã©ã¹ã®é³ã²ã¼ã ã¨æã£ã¦ãã¾ãã ãã®Cytusãã¡ã¸ã£ã¼ã¢ãããã¼ãï¼ ãã¯ã¼ã¢ãããã¾ããï¼ ããã¯ã¬ãã§ããããããã¼ã¸ã§ã³ã¢ããã ãã²ã¨ããã§ãã¯ãã¦ããã ãããå 容ã§ãã è¦ã¦ããã¾ãããï¼ ä¸ç観ããã£ããã©ããããã¨ã«ï¼é³ã²ã¼ã¨ã¯æããªãï¼ ã¢ããªãèµ·åããã¨ããã®ç»é¢ã ä¸ç´æ«(!?)ãäºæãããåãä¸çã ããã¦ããã®ã²ã¼ã ã®è±¡å¾´ã¨ãããã ãã£ã©ã¯ã¿ã¼ãã¿ã¤ãã«ããã¯ã«ã 壮大ãªæ ç»ã®ãããªã¿ã¤ãã«ã ãããé³ã²ã¼ã ã¨èª°ãäºæ³ã§ããã§ããããâ¦ã æ²ã®é¸æ²ããã£ãã¿ã¼å¼ã«å¤æ´ã¨ãªã£ã ä»åã®ãã¼ã¸ã§ã³ã¢ãããã ãã£ãã¿ã¼ãã¨ã«æ²ãåãããã¾ããã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}