Philip Bennefall philip at blastbay.com Thu Aug 8 01:05:35 PDT 2013 Previous message: [SDL] Quick question regarding distribution Next message: [SDL] Quick question regarding distribution Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] Thanks, Sam. I just wanted to make sure. On a different note, if I want to compile SDL into a static library, should I #define any macros in order to
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SDLã¨OpenGLã®é£æº SDLã§ã¯æç»é¨åã«OpenGLã使ããã¨ãã§ããã 試ãã«SDL2.0ã§ä½¿ã£ã¦ã¿ãã åè: http://content.gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL http://www.ownway.info/Graphics/index.php?SDL%2BOpenGL http://homepage3.nifty.com/li-chu/OpenGL/OpenGL04.html åæå ã¨ããããSDL2.0ã¨OpenGLã¨ã®é£æºã«ããã¦åæãã§æ°ãã¤ãããã¨ã¯æ¬¡ã®ï¼ã¤ãããï¼ DoubleBufferingã®æå¹å // enable double buffering SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_CreateWin
SDL 2.0 Is Coming Very Soon With New Features Written by Michael Larabel in Linux Gaming on 14 July 2012 at 08:41 PM EDT. 20 Comments On the same day as announcing he's joining Valve Software, Sam Lantinga announced that it's time to unleash Simple DirectMedia Layer (SDL) 2.0 on the masses. The latest Valve hire looks like he'll still be leading SDL's development while working for the Bellevue com
Simple DirectMedia Layer 3.0 This is the SDL3 wiki. SDL2 is over here! Try it right now! SDL3 has officially stabilized the API and ABI, and a preview release is available at the GitHub page. We will still be adding things to the API but not changing or removing anything, so it's safe to start porting your projects from SDL2. Need some motivation? Here's a list of New Features that you can enjoy t
Overview[edit] This tutorial is designed to help explain the process of creating an OpenGL 3.2 context using SDL. This tutorial has the following requirements: An OpenGL 3.2 compatible video card. (Currently an NVDIA G80 or ATI R600 or newer GPU) An OpenGL 3.2 video driver. (Most of the newer drivers) SDL 1.3 which is currently in development phase, but includes support for OpenGL 3 style contexts
At least from my perspective, there has been a surprising amount of work and effort put into the (upcoming) maintenance release of SDL 1.2.14 for the Mac. Many of the changes have been focused on modifying the Mac code base to support Snow Leopard, particularly 64-bit. As I understand it, Ryan Gordon has spent the time cleaning up the codebase with help from user patch submissions in the SDL Bugzi
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