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The X10 ProjectExecutive Summary X10 is a new programming language being developed at IBM Research in collaboration with academic partners. The X10 effort is part of the IBM PERCS project (Productive Easy-to-use Reliable Computer Systems) in the DARPA program on High Productivity Computer Systems. The PERCS project is focused on a hardware-software co-design methodology to integrate advances in ch
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OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buff
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Introduction The purpose of this document is to share some ideas that I've developed over the years about how to develop a certain kind of application for which the term "server" is only a weak approximation. More accurately, I'll be writing about a broad class of programs that are designed to handle very large numbers of discrete messages or requests per second. Network servers most commonly fit
Support & Info Bug Tracking: Bugs & Features Mailing List: Info Git Repository: githubâ(sourceforge - deprecated) License: 3-clause BSD IRC: #libevent on OFTC Happy Hacking You can make Libevent developers happy by reducing our wishlists! Nick's list â Niels's list The libevent API provides a mechanism to execute a callback function when a specific event occurs on a file descriptor or after a time
[Help save the best Linux news source on the web -- subscribe to Linux Weekly News!] It's time for web servers to handle ten thousand clients simultaneously, don't you think? After all, the web is a big place now. And computers are big, too. You can buy a 1000MHz machine with 2 gigabytes of RAM and an 1000Mbit/sec Ethernet card for $1200 or so. Let's see - at 20000 clients, that's 50KHz, 100Kbytes
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