Wednesday, October 19, 2011 GLKit Examples I've added three new projects to my iOS OpenGL ES repository on GitHub. They are fairly simple examples of how to use GLKit and GLKBaseEffect. You can find them in the GLKit Stuff directory. They're kind of rough, but they should be helpful to you if you're just getting started with GLKit and trying to figure out how to use it. Thanks to Julián Oliver for
by gregsidelnikov, posted at May 7, 2017, 6:02 p.m. Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we'll see. Go to this link to arrive at WebGL tutorial site, which is now home for the Mario Kart engine demo. The entire level was designed in Blen
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