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Flickr API Library in Two Flavors, Objective-C and Ruby I havenât really been taking care of ObjectiveFlickr.framework for a while. For the past few months many things have demanded my attention. In between Iâve attended sfMacIndie Soirée 2008 and been to this yearâs WWDC too. How time flies! I want to apologize for my late response on everything regarding the framework. Lately weâve seen fresh in
I have been doing some keyframe animations lately and figured it would make a good entry. Keyframe animations are cool because they give you more exact control over the way your layers animate. The basic animation does a linear interpolation between the 'start' value and the 'end' value. Which works great in many if not most cases but some times you want the path your animation follows to be some
CoreAnimation Sample Code: ArtGallery 1.0.1 There have been improvements since the first version of ArtGallery. Most notably, there's an example of using a Core Image transition in CoreAnimation, as well as some sound effects. Clicking on an image causes a Mario64-esque ripple as the item transitions to black-and-white. There is also keyboard navigation now and the on-screen arrow controls have be
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A Three-Pack of Core Animation Samples Lucas Newman has posted a collection of three Core Animation sample projects. These examples stand out not only because they actually do interesting things, but the code is well-written and well commented. The three samples are: 1. Wallball â a 3D pong-like game where you bounce the the ball against a backboard which stretches and distorts as the ball makes c
Both Lucas and I have some projects that we demoed which aren't available for download right now. For me, it's because there's a difference between code that's ready to demo, and code that's ready to distribute. I think you guys and gals would probably like everything that was demoed, so we'll see if we can make that happen. If you like a lot of pixels, Stephen Zyszkiewicz uploaded the talk in HD
If you've ever tried Core Image's compositing filters, you've seen the BIG gotcha : the images are composited one of top of each other and you can't change their position. That means they're stuck at the same position, both cramped at (0, 0) â not very useful unless you're blending same size images. To position two images where you want them and have the top one composited on top of the other one,
Have you ever seen ghosting when creating layers and animating them to a new position ? I have, and I've been puzzled. In CocoaNav, the frameworks gradually move to the back, and once they're loaded they all move up front on the same plane. Once I messed up so bad to actually see Core Animation fading between the two positions ! Animating squares, this looks like that : You're expecting layers to
Update: this is indeed a dodgy method Iâve posted below. Iâll update this post when I can, but youâre better off digging out your 8th grade maths and working out the coordinates of surrounding cells and constraining all edges to each other. Friends donât let friends blog at 12.30am. So Iâve been puzzling for a few weeks through the dim and darkened alleyways of Leopardâs new Core Animation APIs an
Here's a little Core Animation sample with 3d layers. It looks better when moving ! :) After learning that core animation doesn't like a root layer with a perspective transform, this sample sets up the perspective transform on a container layer, and stores the CATextLayer layers there. Works pretty well this time ! This uses preferredFrameSize to set the CATextLayer bounds, animates zPosition with
While playing around with Scott Stevenson's NanoLife, I've wondered 'How would it look in 3d' ? Unfortunately, it looks ⦠pretty bad. Once you setup a projection matrix and give your layers a z position, Core Animation handles your layers as 3D objects. The problem here is culling : deciding which layers are visible on screen. In 2D the problem is trivial : just check the x,y position of the layer
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