hadr_01 ã¨ããæã®ãªãã¸ã§ã¯ãã«ä½¿ããã¦ãã MADFINGER-Lightmap-Unlit-Wind(ãã¡ã¤ã«å㯠MADFINGER-Lightmap-Unlit-Wind.shader )ã¨ããã·ã§ã¼ãã®è¨è¿°ãè¦ã¦ã¿ã¾ããã Shader Shader "MADFINGER/Environment/Lightmap + Wind" {ã·ã§ã¼ãã®é¸ææãªã¹ãã«è¡¨ç¤ºãããååã / ã§åºåãã¨é層æ§é ã«ãªãã¾ãã Properties Properties { _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Wind("Wind params",Vector) = (1,1,1,1) _WindEdgeFlutter("Wind edge fultter factor", float) = 0.5 _WindEdgeFlu
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