æ®éã«éãâæâãã²ã¼ã å ã«ä½ãã®ã¯ï¼ãªããããªã«é£ããã®ã ã©ã¤ã¿ã¼ï¼æ¸¸ç 社 ä¸è¨ã®è¨äºã¯ï¼æ¸¸ç 社ï¼âãªã³ã¯ï¼ã«æ²è¼ãããè¨äºãï¼è¨±å¯ãå¾ã¦ç¿»è¨³ãããã®ã§ããå¯è½ãªéããªãªã¸ãã«ã®ã¾ã¾ç¿»è¨³ãããã¨ã«æ³¨åãã¦ãã¾ããï¼ä¸é¨ï¼ç»é¢åçãªã©ãå¤æ´ãããï¼æåçãªèæ¯ãªã©ã§ç解ããã¥ãããã®ã«ã¤ãã¦ã¯æ¥æ¬åãã«è¡¨ç¾ãå¤ããããã¦ããç®æãããã¾ããâå è¨äº ãããããã¼éã¯ï¼é·ãéãæãã«è¦ããããã¦ãã å°ãåã«ï¼ã¤ã³ãã£éçºè ã®Stephan Hövelbrinksæ°ãï¼å人ã®ææ³ããã¤ã¼ãããããã²ã¼ã ã«ãããã¢ã¯éçºãè¤éããã¦ï¼ããããªãã°ã®èªå ã«ãªããããããããã¼ã§ããã°èª°ããçæãã¦ãããã¨ã ã Doors #gamedev pic.twitter.com/7CJgKin1dEâ Stephan Hövelbrinks (@talecrafter) March 9, 2021 ã
{{#tags}}- {{label}}
{{/tags}}