æè²ãç ç©¶ã«åºã使ããã¦ããç©çè¨ç®ã¨ã³ã¸ã³Open Dynamics Engine (ODE)ã«é¢ããåºå®ãã¼ã¸ã§ãï¼ããã°ã®æç¨¿è¨äºãã¾ã¨ããå 容ã¨ãªã£ã¦ããåå©ç¨ä¾¡å¤ãé«ãã¨æãã¾ãï¼ ODEã®ãããã質å ODEã®è³ªåã³ã¼ãã¼ ODEã®ã¤ã³ã¹ãã¼ã«ã¨ããã°ã©ã éçº ODEåç´è¬åº§ ODEæ¬ã®ãµãã¼ããã¼ã¸ An ODE Book (English)
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1. Introduction ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in man
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