ä»æ¥ãUnityã§ã²ã¼ã ãéçºãã¦ããããä¸è¨ã®ãããªè¦åã表示ãã㦠ã¢ã¿ãããã¦ããã³ã³ãã¼ãã³ããåããªã ï¼AwakeãStartãUpdateé¢æ°ãå¼ã³åºãããªãï¼ä¸å ·åã«ééãã¾ãã 調ã¹ã¦ã¿ãã¨ããã åå空éã®ä¸ã«MonoBehaviourãç¶æ¿ããã¯ã©ã¹ã®å®ç¾©ãè¨è¿°ãããã¹ã¯ãªããå 㧠é¢æ°ãå¼ã³åºãæã«ååä»ãå¼æ°ã使ç¨ããã¨ãä¸è¨ã®ãããªç¾è±¡ã«ééããããã§ã using UnityEngine; // åå空éã®ä¸ã« namespace Scenes { // MonoBehaviourãç¶æ¿ããã¯ã©ã¹ã®å®ç¾©ãè¨è¿°ãããã¹ã¯ãªããå 㧠public class TitleScene : MonoBehaviour { private void Awake() { // é¢æ°ãå¼ã³åºãæã«ååä»ãå¼æ°ã使ç¨ãã㨠// ãã®ã³ã³ãã¼ãã³ããåããªããªã Log(mes
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