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åæå (çç¥å½¢ãåã åæå) ã¯ãæ´æ°åãå ãèãè¨èªã©ããã¼ã§ãã éããå¤ã®ã»ãããã 1 ã¤ã®å¤ãæ ¼ç´ããã¨ãã«ãåæåã®ä½¿ç¨ãå¶éãããã¨ãã§ãã¾ãã ãµã¤ãº (å°ãä¸ã大) ã«åºã¥ãåé¡ã¯è¯ãä¸ä¾ã§ãã å¶å¾¡ããã¼ã¾ãã¯ããå ç¢ãªæ½è±¡åã®ããã«åæåã使ç¨ããã¨ãã³ã¼ãã®èãã«ãªããã¨ãããã¾ãã ãã®ãããªç¨æ³ã¯ãåæåã®å¤ãæ¤æ»ããå¤ãã®å¶å¾¡ããã¼ ã¹ãã¼ãã¡ã³ãã§ã¯èå¼±ãªã³ã¼ãã«ã¤ãªããã¾ãã 代ããã«ããªãã¸ã§ã¯ãæåè¨èªã®è±å¯ãªæ©è½ããã¹ã¦ä½¿ç¨ã§ããåæåã¯ã©ã¹ãä½æããæ¹æ³ãããã¾ãã ãã ããããã¯éè¦ãªè©±é¡ã§ã¯ãªããå¤ãã®å ´åã¯ã好ã¿ã«å¿ãã¦ããããããããããã«é常ã®åæåã使ç¨ãããã¨ãã§ãã¾ãã åæåã¯ã©ã¹ã使ç¨ããã¨ãã¸ãã¹é¢é£ã®æ¦å¿µã«å¯¾ããé¢é£æ§ãå¼·ããªãã¾ãã Enumeration åºåºã¯ã©ã¹ãå®è£ ãã eShopOnContainers å ã®
enumã®ToStringã§æ¥æ¬èªåã«ãªã£ã¦æ¬²ããã¨ããã±ã¼ã¹ã¯ã¨ã¦ããããããenum ã«æååã®å±æ§ã: ãã太ã®ããã°ã¨2008-01-24 - å½é¢C#ã¨.NETãªè¨é²ã®è¨äºãè¦ã¦ãä»ã¾ã§æ¡å¼µã¡ã½ããã§å¦çãããã¨ãå¤ãã£ãã®ã§ããããã£ã±ãè¦ãç®ã¯å±æ§ã®ã»ããã¹ãããªãããªããã¨æã£ããè¨è¿°ãæ¬ä½ã¨é¢ããªãã®ãè¯ãã§ããããå¦çé度ã¨ãããããªã«é »ç¹ã«ç¹°ãè¿ãç¹°ãè¿ãå¼ã¶ãã®ã§ããªãããªãã¬ã¯ã·ã§ã³ä¸çï¼ããæ°ã«ãããSerializeã¨ãåºæ¥ãªãï¼ã¨ãæã£ãã®ã§ãåºæ¬ã¯å±æ§ã§å¦çãããã¨ã«ãã¦ã¿ãã enum Fruit { [AliasName("ããã¦")] Grape, [AliasName("ãªã³ã´")] Apple, [AliasName("ãªã¬ã³ã¸")] Orange } static void Main(string[] args) { var fruit = F
class HTTP_METHOD { static get get() { return HTTP_TYPE_OBJECT.get; } static get post() { return HTTP_TYPE_OBJECT.post; } static get put() { return HTTP_TYPE_OBJECT.put; } static get delete() { return HTTP_TYPE_OBJECT.delete; } get string() { switch (this) { case HTTP_TYPE.get: return 'GET'; case HTTP_TYPE.post: return 'POST'; case HTTP_TYPE.put: return 'PUT'; case HTTP_TYPE.delete: return 'DELETE
I've been programming in Java for a while and just got thrown onto a project that's written entirely in C#. I'm trying to come up to speed in C#, and noticed enums used in several places in my new project, but at first glance, C#'s enums seem to be more simplistic than the Java 1.5+ implementation. Can anyone enumerate the differences between C# and Java enums, and how to overcome the differences?
C#ã§ã®ãã¹ãã¯ã¡ãã£ã¨ãä¼ã¿ãã¦ãä»æ¥ã¯C#ã§ã¿ã¤ãã»ã¼ãEnumãã¿ã¼ã³ã®å®ç¾æ¹æ³ãããã¤ãç´¹ä»ããã C#ã«ã¯ååã«ã¿ã¤ãã»ã¼ããªenumãããããããã§ãåºæ¬ã¯æ°å¤åã§ãããswitchãifã«ããåå²ãå¿ è¦ã«ãªã£ã¦ãã¾ãç¹ã¯Cè¨èªãC++ã®enumã¨ä½ãå¤ãããªãã ã¨ãããã¨ã§ãC#ã§ã¿ã¤ãã»ã¼ãEnumãã¿ã¼ã³ãå®è£ ãããã¨ã«ã¯æå³ãããããã¡ãããC#æ¬æ¥ã®enumã§ååãªå ´åãå¤ãã®ã§ã使ãã使ããªããã¯ã®å¤æã¯å¿ è¦ã ã ã¾ãã¯ãC#ã®enumã«å¯¾ãã¦å ¨ãå©ç¹ã®ãªãåç´ãªãã®ããã public sealed class Enum1 { private Enum1() {} public static readonly Enum1 Value1 = new Enum1(); public static readonly Enum1 Value2 = new Enum1()
Enumã«æååãä¸ãããã¨ããã®ã¯å°ãªããªãããããã¨æãã¾ããä¾ãã°Fruits.Appleã«ã¯.ToString()ãããããªã³ã´ãã¨åºã¦æ¬²ãããªã¼ãã¨ãããããªãFruits.ãªã³ã´ã¨ãæ¥æ¬èªåã¤ããã°ï¼ã¨ããã®ã¯ããã£ã¨ããã§ããåæã«ãææªãã¨ãä»ããããªã¼ãã¨ããæã£ã¦ãã¾ã£ããããããã§ãããã¾ããï¼JavaâC#ãªäººãä¸çªä¸æºã«æãã®ã¯Enumã®ããã§ããï¼Javaã®Enumã¯é«æ©è½ï¼ï¼ã ä¾ãã°ãããªé¢¨ã«ãããããããªãã£ã¦ã // ãããã£ã¦å±æ§å®ç¾©ããã ãï¼ public enum Color { [Japanese("é»"), Hex("000000"), Rgb(0, 0, 0)] Black, [Japanese("ç½"), Hex("FFFFFF"), Rgb(255, 255, 255)] White, [Japanese("赤"), Hex("FF000
c#ã®Enumæ¡å¼µãããã¡ãã楽㫠ãã¡ãã®è¨äºãåèã« http://neue.cc/2010/11/13_285.html LINQ ã使ãããgeneric ã«ãã¦ã¡ãã£ã¨æ´çãã¦ã¿ããã¤ã æ¡å¼µã¡ã½ãã㯠static ã㤠non-generic ãªã¯ã©ã¹ãããªãã¨å®ç¾©ã§ããªãã®ã§ãè¿åãããããªããã generic ã¯ã©ã¹ãéçã³ã³ã¹ãã©ã¯ã¿ä½¿ãããã ãªãã LINQ ãå¤ããã®ã¯ãæ¸ãä¸ããªããæåè¦ããã£ãã ããªã®ã§æ·±ãæå³ã¯ãªãã§ãã å¯è½ãªãå è¨äºã®LINQ使ã£ãæ¹ãããã¨æãã¾ãã ãã試ããã®ã¯ unity5.02 ã§ãã unity 㯠.net ã®ãã¼ã¸ã§ã³ãå¤ããããæ°ãã c# ãªãããã¡ããããæ¹æ³ãããããã using System; using System.Collections.Generic; /// enumä»éãã¼ã¿ãä¿æããæ¹ publ
ä¾ãã°ã以ä¸ã®ã³ã¼ãã VS2013 ã§åããã¨æçµçã« NumberEnum.One ã¨ããå®æ°ãã "1" ã¨ããå¤ãåãã¾ãã class Hoge { public NumberEnum NumberEnum { get; set; } } enum NumberEnum { Zero, One } static void Main(string[] args) { Expression<Func<Hoge, bool>> expression = _ => _.NumberEnum == NumberEnum.One; var bin = (BinaryExpression) expression.Body; var r = bin.Right; var c = r as ConstantExpression; var value = c.Value; Console.Write
ç»é¢ã«è¡¨ç¤ºããã¨ããªã©enumã®å¤ããã®ã¾ã¾ã§ã¯ãªããï¼ãã£ã¨äººéå¤ããããããã«ï¼å¤ã«å¯¾å¿ããæååã表示ãããã¨ãããã¨ã¯è¯ããã£ã¦ã以åãenumã«æ¡å¼µã¡ã½ãããå®ç¾©ããã°ã¹ãããªæ¸ããããããªããã¨ãããã¨ãæ¸ãã¾ããï¼C# ã® enum ã«é¢é£ããå°æãï¼ã ãã®æ¹æ³ã¯åç´ã§è¯ãã¨æããã§ãããenumã®å®ç¾©ã¨å¯¾å¿ããå称ã®å®ç¾©ã®å ´æãé¢ãã¦ãã®ãä½ãæ ¼å¥½æªãã ããã§ãå±æ§ã使ãã°ãã£ã¨ç¶ºéºã«æ¸ããããããªããã¨è©¦ãã¦ã¿ã¾ããã æ¡å¼µã¡ã½ããã®ä¸èº«ãããããããªãã¾ããããã¸ã§ããªãã¯ã«ãã¦ä½¿ãã¾ããã§ããããã«ããã°è¯ãããªã using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Syst
using System; using System.Collections.Generic; using System.Reflection; class Program { static void Main(string[] args) { object vt1; bool b1 = EnumEx.TryParse(typeof(FizzBuzz), "Buzz", out vt1); Console.WriteLine("{0} {1}", b1, vt1); object vt2; bool b2 = EnumEx.TryParse(typeof(FizzBuzz), "-", out vt2); Console.WriteLine("{0} {1}", b2, vt2); } } enum FizzBuzz { Fizz, Buzz } class EnumEx { privat
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; class Program { static void Main(string[] args) { var enumType = typeof(FooBar); var helper = (EnumHelperBase)Activator.CreateInstance(typeof(EnumHelper<>).MakeGenericType(enumType)); TestParse(helper, ""); TestParse(helper, "Default"); TestParse(helper, "Foo"); TestParse(helper, "Bar"); TestParse(helper, "
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