2019å¹´ã«ã¹ã¿ã¼ãããæ¬é£è¼ãInnovative Techãã¯ãä¸çä¸ã®å¹ åºãåéããæå 端ã®ç ç©¶è«æãç¬èªè¦ç¹ã§å³é¸ã解説ãããå·çã¯ç ç©¶è«æã¡ãã£ã¢ãSeamlessãï¼ã·ã¼ã ã¬ã¹ï¼ã主宰ããæ¥èª²ã¨ãã¦æ°å¤ãã®è«æã«ç®ãéã山䏿°ãæ å½ãã¤ã©ã¹ããæ¼«ç»ã¯ãåã¡ãã£ã¢æå±ã®ã¢ã¼ãã£ã¹ãã»ããæ°ãææãã¦ãããXï¼ï¼ shiropen2 ãã³ã¬ãªã¼ã®ã¨ãã´ã§ã·ã¥ã»ãã©ã¼ã³ã大å¦ãªã©ã«æå±ããç ç©¶è ããçºè¡¨ããè«æãGame on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamersãã¯ãä¾åçã«ã²ã¼ã ãããäººã¨æ¥½ããã§ãã¬ã¤ãã¦ãã人ã¨ã§ã¯ãèªç¥è½åã«ã©ã®ãããªéããããã®ãã調æ»ããç ç©¶å ±åã ã ãããªã²ã¼ã ã¯é·ãããè³ã«æª


{{#tags}}- {{label}}
{{/tags}}