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Chung-Yi Weng1, Brian Curless1, Ira Kemelmacher-Shlizerman1,2 1University of Washington    2Facebook, Inc Given a single photo as input (far left), we create a 3D animatable version of the subject, which can now walk towards the viewer (middle). The 3D result can be experienced in augmented reality (right); in the result above the user has virtually hung the artwork with a HoloLens headset and ca
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Virtual reality is no longer in the realm of science fiction. Immersive technology desperately needs skilled designers to jump in, get involved, take risks, and create something new. Leap into VR/AR! authors are vetted experts in their fields and write on topics in which they have demonstrated experience. All of our content is peer reviewed and validated by Toptal experts in the same field. Virtua
2020/07/25 Immersedã追å ãã¾ããã 2020/05/27 ambr,ViveSyncã追å ãã¾ããã 2020/05/14 Spatialã追å ãã¾ããã æ¢åã®VRã³ã³ãã³ãã®UIã®ã¹ã¯ã·ã§ãã¨ãã ãã ãã®ãµã¤ãã«ãããªãã¾ã¨ã¾ã£ã¦ãã¾ãã xR.design: AR & VR Interaction Examples OculusGoã®ãã¼ãã¼ãã¯ãã¡ãã§æ´æ°ãã¦ãã¾ãã bibinbaleo.hatenablog.com 鏿ã»ã¡ãã¥ã¼ OculusQuestã®ãã¼ã Immersed ViveSync ambr Spatial(OculusQuest) PorkerStarsVRï¼OculusQuest) NeosVR Maquette Vã«ã Cluster ãã¼ãã£ã«ãã£ã¹ã The Blu Luckys Tale Oculus First Contact
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Iâve written a bit about what makes a great smartphone AR App, and why ARKit and ARCore have solved an incredibly hard technical problem (robust 6dof inside-out tracking) and created platforms for AR to eventually reach mainstream use (still a couple of years away for broad adoption, but lots of large niches for apps today IMO). So developers are now working on climbing the learning curve from far
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