Upload your cover, customize the settings you want, and embed the resulting 3D animated cover on your website.
Are you using ztext and happy with it? Your kind support keeps open-source JS libraries like this free for others. InitializationThere are multiple ways to use ztext. Pick whichever method is easiest for you. HTML attributesVanilla JavaScriptReact JS NewVue JS New How it worksZtext gives the illusion of volume by creating layers from an HTML element. There's no need to spend hours fiddling with <c
WebGLStudio.js is an open-source, browser-based 3D graphics suite. You can edit scenes and materials, design effects and shaders, code behaviours, and share your work - all within a browser using standard web technologies. Some important WebGLStudio.js features: A full 3D graphics engine (LiteScene.js) that supports multiple lights, shadowmaps, realtime reflections, custom materials, postFX, skinn
Zdog Round, flat, designer-friendly pseudo-3D engine for canvas & SVG What is Zdog? Zdog is a 3D JavaScript engine for <canvas> and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special. Zdog is small. 2,100 lines of code for the entire library. 28KB minified. Zdo
Chung-Yi Weng1, Brian Curless1, Ira Kemelmacher-Shlizerman1,2 1University of Washington    2Facebook, Inc Given a single photo as input (far left), we create a 3D animatable version of the subject, which can now walk towards the viewer (middle). The 3D result can be experienced in augmented reality (right); in the result above the user has virtually hung the artwork with a HoloLens headset and ca
A Virtual Reality Tool for Mathematical Modeling! The repository contains the open-sourced code to Calcflow, a powerful mathematical visualization tool designed to give students, educators, and engineers a better grasp on some of the most difficult concepts in vector calculus. Utilizing the best UI/UX theory, Calcflow is an intuitive VR interface for vector calculus and is used by scientists and e
話ã®æ¬çã®ãã¿ãã¬ã¯ãªãã¨æãã¾ãï¼ã·ã³ã»ã´ã¸ã©ãè¦ãéã«è¡æ¿å¦ããã£ã¦ããã¨æãã¨ãããããããã¼ã¨ããç¨åº¦ã®è©±ããã¾ãï¼è¦³ããã¨ã«èªãã§ãï¼è¦³ãåã«èªãã§ãç¥è¦ã¯ããã¨æãã¾ãï¼ãã ãä¸è¬ã«ã¯è¦³ã¦ãªã人ã¯è¦³ã¦ããã®æ¹ãè¯ãã¨æãã¾ãï¼ ãå誰ã å°ç空éæ å ±ï¼ARã¢ããªã±ã¼ã·ã§ã³éçºè ã§ãï¼ç·åçã®èå°å·¡ç¤¼ã¯æ°åãã¾ããï¼ãã¿æ¬ãããã®ã§2016å¹´ãããã¾ã§ã®ææ°äºæ ã¯è¿½ã£ã¦ãã¾ãï¼åæ¨ï¼ã¤ã³ãã©ã«é¢ããã¢ããªã±ã¼ã·ã§ã³ãªã®ã§ï¼æ§ã ãªè·ç¨®ã®ãã¼ã ã¯ã¼ã¯ã«ãã£ã¦ç¾å ´ãæç«ãã¦ããã¨ãã観ç¹ã§ã¯ï¼ç§ã¯ãåæ¹ãã ã¨æãã¾ãï¼ è¦ã©ãã1:åºç¤çãªç©ºéæ å ± SAO åå ´çã AR ã«é¢ãããã®ã ã¨ãããã¨ã¯å ¬ç¥ã ã¨ãããã¨ã«ãã¾ãï¼åºæ¬çã«ï¼ä¸è¬çãªç¾å¨ã®è¦è¦ AR ã«å¯¾ããå°è±¡ã¯ï¼ä»¥ä¸ã®2ã¤ã«åé¡ãããã¨æãã¾ãï¼ (ãã¯ã)GPS ã«ãã緯度çµåº¦æ å ±ã«åºã¥ãããããã³ã° (ãã¯ã)ã«ã¡ã©ç»
å¸è²©ã®å°åå ¨å¤©çã«ã¡ã©ã使ã£ã¦ç¾å ´ãé«ç²¾åº¦ã«3Dè¨æ¸¬ããã·ã¹ãã ããUâs Factoryï¼æ±äº¬ã»æ¸¯åºï¼ã¨å²©æ ¹ç 究æï¼æå¹å¸ï¼ãéçºããããã®èª¤å·®ã¯ãããæ°ããªã®ãªã¼ãã¼ã ãæ¢ã«æ±äº¬ã®ããå°ä¸éé§ æ§å ã®è¨æ¸¬ã«ä½¿ç¨ããã»ããè¿ãå¸è²©ãäºå®ãã¦ããã ãªã³ã¼ã®å ¨å¤©çã«ã¡ã©ãTHETAãã¯ãã·ã£ãã¿ã¼ã1ååãã ãã§ãã«ã¡ã©ã®å¨å²360°ãéæ¢ç»ãåç»ã§æ®å½±ã§ããã¦ãã¼ã¯ãªã«ã¡ã©ã ã å°åã»è»½éãªã®ã§ããã¦ã³ã©ã¤ããªã©ã®ç©´ãã天äºè£ã®è¨åãæ®å½±ããããããã¼ã³ã«æè¼ãã¦ç©ºæ®ã«ä½¿ã£ããã¨ã建è¨æ¥çã§ã便å©ã«ä½¿ããã¦ãããæ¨å¹´11æã«ã¯ã解å度ãå¾æ¥ã®ç´3åã¨ãªã1400ä¸ç»ç´ ã«é«ããä¸ä½æ©ç¨®ãTHETA Sããçºå£²ããããä¾¡æ ¼ã¯ãªã³ã¼ã®ç´è²©ãµã¤ãã§4ä¸2800(ç¨è¾¼)ã ã THETA Sã®æ¡ç¨ã§å¤§å¹ ã«è»½éå ãã®ãTHETA Sãã使ã£ã¦é«ç²¾åº¦ã®3次å è¨æ¸¬ã·ã¹ãã ãæ©ããéçºããã®ããUâs Fa
1990年代åé ããè¨è ã¨ãã¦ã¾ãèµ·æ¥å®¶ã¨ãã¦ITã¹ã¿ã¼ãã¢ããæ¥çã®ãã¼ãã¦ã§ã¢ããã½ããã¦ã§ã¢ã®äºæ¥åµåºã«é¢ãããã·ãªã³ã³ãã¬ã¼ãEUçã§ã®ã¹ã¿ã¼ãã¢ãããçµé¨ãæ¥æ¬ã§ã¯ãããã¨ã¤ã¸çã«æå±ã大æä¼æ¥ã®æ°è¦äºæ¥åµåºã«ååãããã°ãSNSãLINEãªã©ã®èªçããæ®åæé·ã¾ã§ãæåç·ã§è¦ã¦ããçãåå¼ã¨ãã¦æ³¨ç®ããããéä¿¡ãã£ãªã¢ã®ãã¥ã¼ã¹ãã¼ã¿ã«ã®åµæ¥ãã¹ã¯ã¨ãã¦æ°åPVäºæ¥ã«ãä¸çæ大ITç³»ã¡ãã£ã¢ï¼ã¹ãã¤ã³ï¼ã®å æ¥æ¬ç·¨éé·ãWorld Innovation Lab(WiL)ãªã©ãçµã¦ãç¾å¨ãã¹ã¿ã¼ãã¢ããæ¯æ´å´ã®åãçµã¿ã«æ³¨åä¸ã
Parent container Perspective "Cube" container Preserve 3D Automatic rotation X Y Z Cube Coordinates Cube x Cube y Cube z Cube rotation Cube rotate x Cube rotate y Cube rotate z Front logo (MDN) Front logo Coordinates Front x Front y Front z Front logo Rotation Front rotate x Front rotate y Front rotate z Front Backface visibilily
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}