Heuristic Evaluation Articles & Videos

  • Design Guidance: Principles, Patterns, Heuristics, and Team Charters

    Design teams rely on a combination of principles, patterns, heuristics, and charters to create consistent and usable experiences in a collaborative way.

  • How to Increase the Visibility of Error Messages

    Error messages can be a crucial point in the user experience. To be effective, they must be clearly visible, which can be accomplished by displaying them close to the error's source, using noticeable, redundant, and accessible indicators, designing them based on their impact, and avoiding displaying them prematurely.

  • How to Conduct a Heuristic Evaluation

    Learn how to systematically review your product to find potential usability and experience problems.

  • Usability Heuristics Applied to Board Games

    Usability heuristics suggest what influences the design of successful board games.

  • Memory Recognition and Recall in User Interfaces

    Recalling items from scratch is harder than recognizing the correct option in a list of choices because the extra context helps users retrieve information from memory.

  • How to Conduct a Heuristic Evaluation

    Step-by-step instructions to systematically review your product to find potential usability and experience problems. Download a free heuristic evaluation template.

  • An Error Messages Scoring Rubric

    Identify UX problems with error messages consistently and effectively using a scoring rubric based on established usability best practices for error messages.

  • Error-Message Guidelines

    Design effective error messages by ensuring they are highly visible, provide constructive communication, and respect user effort.

  • The UX of Phone Trees

    Phone trees are notoriously frustrating for 4 main reasons. There are many small ways to make them more usable and less miserable, however.

  • Discount Usability Revisited (Jakob Nielsen Keynote)

    3 methods for cheap and fast UX work are still good advice to emphasize iterative design and accelerate UX maturity improvements (This was Jakob Nielsen's keynote at the in-person Washington DC UX Conference)

  • How to Conduct a Cognitive Walkthrough Workshop

    Step-by-step directions for running a cognitive-walkthrough workshop with examples and templates included.

  • Support Recall Instead of Recognition in UI Design

    To strengthen people’s memory skills, we should design interfaces that help users practice recall.

  • Evaluate Interface Learnability with Cognitive Walkthroughs

    Learnability is a crucial component of UX for complex and novel interfaces. Cognitive walkthroughs can identify design problems that derail new users.

  • 10 Usability Heuristics Applied to Complex Applications

    Nielsen’s 10 usability heuristics can be used to analyze the UX of applications that support domain-specific, complex workflows.

  • 10 Usability Heuristics Applied to Virtual Reality

    Jakob Nielsen’s 10 usability heuristics can improve the user experience of VR applications.

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Help and Documentation (Usability Heuristic #10)

    Interface help comes in two forms: proactive and reactive. Proactive help is intended to get users familiar with an interface while reactive help is meant for troubleshooting and gaining system proficiency.

  • User Control and Freedom (Usability Heuristic #3)

    Users often make mistakes or change their minds. Allow them to exit a flow or undo their last action and go back to the system’s previous state.

  • Flexibility and Efficiency of Use (Usability Heuristic #7)

    Shortcuts— unseen by the novice user — speed up the interaction for the expert users such that the system can cater to both inexperienced and experienced users.

  • Firm Rules and Goals for UX vs. Balancing Goals

    To what extent do we have unwavering goals and definitive answers for user experience work? When can (or should) we compromise the design?

  • How to Increase the Visibility of Error Messages

    Error messages can be a crucial point in the user experience. To be effective, they must be clearly visible, which can be accomplished by displaying them close to the error's source, using noticeable, redundant, and accessible indicators, designing them based on their impact, and avoiding displaying them prematurely.

  • How to Conduct a Heuristic Evaluation

    Learn how to systematically review your product to find potential usability and experience problems.

  • The UX of Phone Trees

    Phone trees are notoriously frustrating for 4 main reasons. There are many small ways to make them more usable and less miserable, however.

  • Discount Usability Revisited (Jakob Nielsen Keynote)

    3 methods for cheap and fast UX work are still good advice to emphasize iterative design and accelerate UX maturity improvements (This was Jakob Nielsen's keynote at the in-person Washington DC UX Conference)

  • Firm Rules and Goals for UX vs. Balancing Goals

    To what extent do we have unwavering goals and definitive answers for user experience work? When can (or should) we compromise the design?

  • Heuristic Evaluation of User Interfaces

    Jakob Nielsen explains the heuristic evaluation method, which allows you to judge a user interface design based on 10 well-proven general principles for human-computer interaction.

  • Usability Heuristic 10: Help and Documentation

    No. 10 of the top 10 UX design heuristics is provide user assistance at appropriate times in the interaction, making sure that such information is easy to search, focused on the user's task, lists concrete steps to be carried out, and not too large.

  • Usability Heuristic 9: Help Users Recognize, Diagnose, and Recover from Errors

    No. 9 of the top 10 UX design heuristics is to write error messages that help users understand the problem and to provide information that constructively teaches users how to recover from the error.

  • Discount Usability 30 Years

    For 30 years, the recommendations have remained the same for improving usability in a UX design project on a tight budget: simplified user testing with 5 users, early test of paper prototypes, and heuristic evaluation.

  • Usability Heuristic 8: Aesthetic and Minimalist Design

    No. 8 of the top 10 UX design heuristics is to remove unnecessary elements from the user interface and to maximize the signal-to-noise ratio of the design.

  • Usability Heuristic 5: Error Prevention

    No. 5 of the top 10 UX design heuristics is to prevent interaction problems from occurring in the first place: either eliminate error-prone conditions or check for them and present users with a confirmation dialog.

  • Usability Heuristic 4: Consistency and Standards

    No. 4 of the top 10 UX design heuristics is to stick to UI conventions and follow existing standards, so that users know what to expect and how to operate the interface.

  • Usability Heuristic 3: User Control & Freedom

    No. 3 of the top 10 UX design heuristics is to allow users freedom to be in control of the interaction, even if they make mistakes and will need a clearly marked way out of trouble.

  • Usability Heuristic 7: Flexibility and Efficiency of Use

    No. 7 of the top 10 UX design heuristics is to speed up the interaction for expert users while still catering to inexperienced users.

  • Usability Heuristic 2: Match Between the System and the Real World

    No. 2 of the top 10 UX design heuristics is to speak the users' language, use terms familiar to the user, follow real-world conventions, and make information appear in a natural and logical order; all in the interest of achieving a match between the system and the real world.

  • Usability Heuristic 1: Visibility of System Status

    No. 1 of the top 10 UX design heuristics is to provide visibility of system status through proper feedback, so that the user knows how commands are being interpreted and what the computer is up to at any time.

  • Usability Heuristic 6: Recognition vs. Recall in User Interfaces

    #6 of the top 10 UX design heuristics is to design user interfaces to facilitate #memory recognition which is easier than recall because there are more cues available to facilitate the retrieval of information from memory.

  • Keep Your Opinions out of an Expert Design Review

    Critiquing a design is not the same as criticizing a design. Keep opinions out of design reviews to remain objective and increase the value of the design assessment.

  • The Immutable Rules of UX (Jakob Nielsen Keynote)

    Jakob Nielsen's keynote at the Las Vegas UX Conference discussed the foundational principles of user experience that are stable decade after decade.

  • Do We Know Anything About UX?

    Jakob Nielsen discusses how proven heuristics and UX design guidelines can drive big advances in creating valuable products.

  • Design Guidance: Principles, Patterns, Heuristics, and Team Charters

    Design teams rely on a combination of principles, patterns, heuristics, and charters to create consistent and usable experiences in a collaborative way.

  • Usability Heuristics Applied to Board Games

    Usability heuristics suggest what influences the design of successful board games.

  • Memory Recognition and Recall in User Interfaces

    Recalling items from scratch is harder than recognizing the correct option in a list of choices because the extra context helps users retrieve information from memory.

  • How to Conduct a Heuristic Evaluation

    Step-by-step instructions to systematically review your product to find potential usability and experience problems. Download a free heuristic evaluation template.

  • An Error Messages Scoring Rubric

    Identify UX problems with error messages consistently and effectively using a scoring rubric based on established usability best practices for error messages.

  • Error-Message Guidelines

    Design effective error messages by ensuring they are highly visible, provide constructive communication, and respect user effort.

  • How to Conduct a Cognitive Walkthrough Workshop

    Step-by-step directions for running a cognitive-walkthrough workshop with examples and templates included.

  • Support Recall Instead of Recognition in UI Design

    To strengthen people’s memory skills, we should design interfaces that help users practice recall.

  • Evaluate Interface Learnability with Cognitive Walkthroughs

    Learnability is a crucial component of UX for complex and novel interfaces. Cognitive walkthroughs can identify design problems that derail new users.

  • 10 Usability Heuristics Applied to Complex Applications

    Nielsen’s 10 usability heuristics can be used to analyze the UX of applications that support domain-specific, complex workflows.

  • 10 Usability Heuristics Applied to Virtual Reality

    Jakob Nielsen’s 10 usability heuristics can improve the user experience of VR applications.

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Help and Documentation (Usability Heuristic #10)

    Interface help comes in two forms: proactive and reactive. Proactive help is intended to get users familiar with an interface while reactive help is meant for troubleshooting and gaining system proficiency.

  • User Control and Freedom (Usability Heuristic #3)

    Users often make mistakes or change their minds. Allow them to exit a flow or undo their last action and go back to the system’s previous state.

  • Flexibility and Efficiency of Use (Usability Heuristic #7)

    Shortcuts— unseen by the novice user — speed up the interaction for the expert users such that the system can cater to both inexperienced and experienced users.

  • 10 Usability Heuristics Applied to Video Games

    Following Jakob Nielsen’s 10 heuristics for user-interface design will improve the user experience of video games.

  • Match Between the System and the Real World (Usability Heuristic #2)

    Systems should speak users' language, follow real-world conventions, and make information appear in a natural and logical order.

  • Visibility of System Status (Usability Heuristic #1)

    Communicating the current state allows users to feel in control of the system, take appropriate actions to reach their goal, and ultimately trust the brand.

  • UX Expert Reviews

    Expert reviews involve the analysis of a design by a UX expert with the goal of identifying usability problems and strengths.

  • Preventing User Errors: Avoiding Conscious Mistakes

    Thoughtful design is transparent and easy to understand, provides a preview, and helps users to easily correct their errors.