The Star Wars Gamemaster Handbook is a supplement for the Second Edition of Star Wars: The Roleplaying Game published by West End Games in 1993.
From the publisher[]
Bring all the excitement of the Star Wars universe to your games with the Star Wars Gamemaster Handbook. This book is a collection of inspirational and entertaining essays on all aspects of game design, from encounters, to creating gamemaster characters, to how to really start a fun campaign. A complete guidebook on how to bring the Star Wars universe to life.
Contents[]
- Introduction by Bill Smith
- Beginning Adventures by Chuck Truett
- The Star Wars Adventure by Chuck Truett
- Settings by Chuck Truett
- Gamemaster Characters by Steven H. Lorenz
- Encounters by Chuck Truett
- Equipment and Artifacts by Eric S. Trautmann
- Props by Steven H. Lorenz
- Improvisation by Steven H. Lorenz
- Campaigns by John Terra
- Tales of the Smoking Blaster by Bill Smith
- Star Wars Rules Questions
- The Star Wars Questionnaire
Appearances[]
By type
Characters | Organisms | Droid models | Events | Locations |
Organizations and titles | Sentient species | Vehicles and vessels | Weapons and technology | Miscellanea |
Characters
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Organisms
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Droid models
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Events
Locations
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Organizations and titles
Sentient species
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Vehicles and vessels
Weapons and technology
Miscellanea
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Notes and references[]
- ↑ The Star Wars Questionnaire at the end of the Handbook asks if readers have purchased The Last Command, which came out in April 1993, and also sees West End Games asking if readers would be interested in a Star Wars Journal—which later took form as the Star Wars Adventure Journal at the start of 1994.