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New Super Mario Bros. Wii (JP) (also called NSMBW) is the second installment in the New Super Mario Bros. series, released for the Wii in 2009. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. A follow-up to this game, which is a sequel to the 2006 game, New Super Mario Bros. 2, was released on the Nintendo 3DS in August 2012. A sequel, titled New Super Mario Bros. U (a follow-up to the 3DS game) was released three months later on the Wii U.
The game has a four player co-op mode and is the first game to feature Super Guide, where if a player gets stuck on a hard level, the game will play itself. Nintendo EAD4, the same team behind the original game, developed New Super Mario Bros. Wii.
Intro[]
Mario, Luigi, Blue Toad, Yellow Toad, and Princess Peach are seen in Princess Peach's Castle, celebrating her birthday. A cake is then pushed onto the scene. Interested, Peach goes to examine the cake, only to get kidnapped by the Koopalings who jump out of the cake.
They take the cake away with Princess Peach and Mario, Luigi, Yellow Toad and Blue Toad chase after them. They then throw the cake and Princess Peach on the Airship, and it flies away. Mario, Luigi, Yellow Toad and Blue Toad exit the castle and start chasing it.
Meanwhile, back inside the castle, two Toads throw two presents with Penguin Suit and Propeller Mushroom stickers on them, into a cannon, and blast them out of the castle. They explode while flying in the air, and a Propeller Mushroom and a Penguin Suit fall out of them. They land right in front of Mario, Luigi, Yellow Toad and Blue Toad, who are still chasing the airship.
Gameplay[]
The game plays in the same fashion as its portable counterpart. It's a 2.5D sidescroller with the key difference being that there is a heavy emphasis on cooperative modes. Up to four players can play at once, the characters being Mario, Luigi, a Blue Toad, and a Yellow Toad.
New power-ups are found within the game including a penguin suit that lets a character slide around on the ice and a propeller that acts as a new flying powerup. There are 76 levels in the game. Critics have noted that the game emits a Super Mario World vibe whereas the original was more akin to Super Mario Bros. 3.
Various aspects from Super Mario World, such as the spin jump and the addition of Yoshi, are contained in this title that weren't present in the Nintendo DS incarnation. The spin jump is performed by shaking the Wii Remote. As the game is a traditional sidescroller, most of the game is played by using the Wii Remote sideways like an NES controller.
The game also has Motion Controls in a few levels, and unlike New Super Mario Bros. on the Nintendo DS, the player can 'quick save' at any point during the game. This means you do not have to complete a fortress in order to save. Upon completing the game you are enabled to fully save the game. If you reset the Wii after resuming a quick save it will take you back to your last 'save'.
Suits and Yoshi[]
The typical Super Mushroom, Fire Flower, and Ice Flower upgrades appear in this game as they have in most Mario platformers, and two brand new suits have also been added, those being the Propeller Suit and the Penguin suit. With the Propeller Suit, the character sports an outfit with a helicopter-like propeller attached. By shaking the Wii Remote, the character will be sent soaring upwards.
After he starts to drop, the player can shake the Wii Remote again so that he floats down, possibly granting access to far away platforms. The Penguin Suit is fairly similar to the Tanooki Suit, Bee Suit and Frog Suit from the previous Mario games that the character to be dawn an animal inspired suit, this time a penguin. With the Penguin suit, the player can slide around on platforms, swim in water faster, and shoot ice balls that freeze opponents, consequently turning them into platforms. The Mega Mushroom and Blue Koopa Shell were likeley removed due to being not fit for cooperative play.
There are four different Yoshi colors in the game including green, yellow, pink, and light blue (red and blue were initially going to be in the game, but were removed for unknown reasons). Yoshis are found in Yoshi Eggs that exist within ? Blocks. After mounting a Yoshi, the player can gobble up enemies with Yoshi's tongue. His flutter jump move from Super Mario World 2: Yoshi's Island is in the game as well (whereas in Super Mario World, it wasn't).
When attacked, the player will automatically be forced off of Yoshi who will frantically run in the direction that he's facing. If Yoshi touches a wall, he'll turn around and run in the opposite direction. If the player manages to jump back on the Yoshi, then he'll stop running, but otherwise Yoshi will continue to run until his death. All this reflects directly from Super Mario World. The extra jump feature from Super Mario World also returns in the game, which can save a player at the last moment if they happen to fall into a pit or face some other dangerous obstacle.
Contrary to past games, Yoshi will be given his Super Mario World sound effects in favor of his voice from Yoshi's Story onward. Yoshi hardly appears in New Super Mario Bros. Wii, only being found in levels in which his addition constitutes as appropriate. This may have been done so as to make his appearance special. Miyamoto has stated that he wanted to make finding a Yoshi Egg in Super Mario World rare so as to excite the player when it happened. The same point of view may have been considered when developing New Super Mario Bros. Wii, as various special items, such as the Propeller Suit, Penguin Suit, Mini Mushroom, and Yoshi don't appear very frequently.
Stages[]
World 1 | |
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World 1, like other first worlds, is set in a grassy fieldfeatures typical plain levels (similar to New Super Mario Bros. on the Nintendo DS). Larry Koopa is the boss of this world. Most of the powerups, as well as Yoshi, are introduced in this world. | |
Stage | Description |
1-1 | The first stage of the game isn't much of a challenge. In the beginning of the stage, Princess Peach's castle can be seen in the background. Special items include Propeller Mushrooms. |
1-2 | In following with tradition, World 1-2 is an underground level. Special power-ups and items include Ice Flowers, Fire Flowers and POW Blocks. |
1-3 | This is the first stage in which Yoshi appears. This stage has a secret exit above a hidden passage full of coins. The secret exit allows access to the world cannon. |
1-Tower | This is the first tower in the game. It is similar to that of New Super Mario Bros. in that it has moving blocks that are used as platforms. |
1-4 | This is an underwater stage (the first in the game). It features many cheep cheeps, and jet streams coming out of pipes. |
1-5 | This is the first athletic stage in the game. It mainly features cube (square) platforms that rotate in one direction. |
1-6 | This is another ordinary overworld stage that features many rotating circular platforms. |
1-Castle | The first castle in the game. This features many gear-shaped platforms. |
World 2 | |
World 2, like in New Super Mario Bros. and other second worlds, is set in a desert with cacti and palm trees. Roy Koopa is the boss of this world. | |
Stage | Description |
2-1 | This is the first desert stage in the game, and features many sand geysers. |
2-2 | This stage is set in a tropical environment featuring some palm trees. |
2-3 | This stage is set inside a very dark pyramid, where the only means of light are flames (from candles, flame-throwing piranha plants, or if the player has Fire Mario). |
2-Tower | This fortress features many moving nets and various bits of magic that are shot by unseen forces. Most likely however they are shot by Roy, since the magic he shoots looks very similar, if not in fact the exact same. |
2-4 | This stage features sudden gusts of wind, blowing the player forward through the stage. |
2-5 | This stage features many sand geysers, and also features Pokey and Lakitu for the first time. |
2-6 | This is another athletic stage which features rotating cube blocks which run along a guide line, and Coins and blocks which move in a fast swinging motion. |
2-Castle | This castle is an auto-scrolling level which features many fireballs and Podoboos, and also, as with some of the castles in the original Super Mario Bros. and Super Mario Bros: The Lost Levels, the player must take a certain route. |
World 3 | |
World 3 is a winter-themed snowy forest with many ice and snow stages. Lemmy Koopa is the boss of this world. The Penguin Suit is introduced in this world. This is similar to World 5 in New Super Mario Bros. and World 4 in New Super Mario Bros. 2. | |
Stage | Description |
3-1 | This stage is a general platform stage with slippery surfaces. It also features sliding penguins. |
3-2 | This is another general platform stage. It features bullet bills and bullet bill shooters for the first time, as well as Ice Bros. |
3-3 | This is and icy underground stage which features floating chunks of ice, and falling icicles. |
3-Ghost House | This is the first stage in the game featuring Boos, the ghosts. |
3-Tower | This features various large oddly-shaped platforms that rotate in alternate directions, as well as Amps, and lots of elevators. |
3-4 | This stage is an athletic stage that features moving icy platforms, and also features the Penguin Suit. |
3-5 | This stage is another athletic stage that features another rotating square platform on a guide line. It is also a vertical stage. Completing this stage leads to a switch which turns clear blocks into solid red blocks. The player must return to 3-4. |
3-Castle | After returning to 3-4, the red blocks will allow you to access the secondary exit that leads to this stage. This stage features "eating and creating blocks" a la Super Mario World, as well as very large falling icicles, and bouncy balls. |
World 4 | |
World 4 is set on a tropical archipelago of several islands. Wendy O. Koopa is the boss of this world, though the player will also battle Bowser Jr. on an Airship. This is similar to World 3 in New Super Mario Bros. and the first part of World 3 in New Super Mario Bros. 2. | |
Stage | Description |
4-1 | This stage is partially submerged in the water. There are many Urchins and Mega Urchins. Being Ice/Penguin Mario will help a lot. |
4-2 | This stage features jumping Cheep-Cheeps. It also introduces falling platforms and donut lifts. |
4-3 | This stage features Huckit Crabs and Mega Urchins. |
4-Tower | This stage features steel blocks and conveyor belts. There is a secret alcove to the left of the boss door. The first star coin is located at the start of the 2nd room. To get it, Mario must jump off of a tall steel block. The 2nd star coin is located in a secret alcove right below the middle flag. |
4-4 | This is an underwater stage that features many Bloopers. Some hide behind pipes and try to ambush you. Fireball em. |
4-Ghost House | A dark level, that includes a Glow block at the beginning, to guide you through the maze of doors. |
4-5 | This level is set on a beach. A Lakitu is constantly bombarding Mario with Spinies. |
4-Castle | This castle features the flipping panels from Super Mario World. |
4-Airship | The airship feature a few obstacles, one being similar to a gimmick in Super Mario Galaxy from the Dreadnaught Galaxy. |
World 5 | |
World 5 is set in a rainforest with plants and vines. Iggy Koopa is the boss of this world. This is similar to World 4 in New Super Mario Bros. and the remainder of World 3 in New Super Mario Bros. 2. | |
Stage | Description |
5-1 | This level features giant Shells. River Piranha Plants and Stalking Piranha Plants appear as enemies. |
5-2 | 5-2 is an underground stage that is infested with very large Wigglers that Mario and crew can jump off of to soar in the sky. IGN, in a special preview article, stated that 5-2 was among their favorite stages in the game, saying that it reminded them of World 4 in Super Mario Bros. 3. |
5-3 | This level features Bramballs and a very large acid pit. Bring an Ice Flower. |
5-Tower | Mario must ascend small platforms while spiked walls move from left to right. The tunnel gets smaller and smaller. |
5-4 | The platform in this level is number oriented. If more than five objects (Mario, Coins, enemies) it locks up and stops moving. This is helpful and hurtful. Use ice and fireballs to manipulate the platform to your advantage. |
5-5 | In this level, Mario must leap across giant Manta Rays. |
5-Ghost House | There are many real and false doors to this level. One door leads to the regular exit, and one to the secret exit. |
5-Castle | The Castle is full of spinning and thrusting gates the player must climb across. Shots from Iggy's wand is shot at the player, speeding up as the player approaches. In the Boss room, Iggy is seen riding a Chain Chomp which goes about the square. When Mario jumps on Iggy, the Chain Chomp turns red and chases Mario, then goes back to normal. |
World 6 | |
World 6, like in New Super Mario Bros. and most sixth worlds, is set in tall, rocky, spiral mountains and cliffs. Morton Koopa Jr. is the boss of this world. This is similar to World 5-6 in New Super Mario Bros. 2. | |
Stage | Description |
6-1 | This is a moderately difficult level. It includes Bullet Bills and Stone Spikes throughout it. |
6-2 | This level features the rolling platforms from 1-6, except this time, they're in a cave! Can you avoid getting crushed? |
6-3 | This level is a pipe maze infested with regular and giant Piranha Plants. Fireballs are the key. |
6-4 | This level features Scales, Yoshi, and Monty Moles. What's next? Giant spiked pillars? As if! |
6-Tower | This stage features the first fight with Morton Koopa Jr. Two spiked pistons shoot up the tower. One from the roof, one from the floor. |
6-5 | This level contains a secret exit that will lead the player straight to 6-Castle. This can be found when the player finds four ? blocks floating in a pool of water. If they jump in between the two center blocks, a vine will emerge from a secret Block. Climbing up it will reveal the secret exit. There is also a Porcupuffer lurking in the water. At a couple of points in the stage, the water level will rise and fall. |
6-6 | This is a water-filled cave. As long as Mario's feet are on the platform, the light stays on. However, the secret exit lies hidden deep in the dark. |
6-Castle | This level has swinging platforms over lava in the first room. In the 2nd room, Mario must dodge spiked balls that drop from the ceiling. To get the 1st Star Coin, Mario must run across some Brick Blocks and avoid the Dry Bones guarding the Coin. In battle, Morton will do a ground-pound, and the column in front of him and the column behind him will smash against the ceiling. DO NOT BE ON THOSE COLUMNS!!! Bop him three times on the head to defeat him. |
6-Ship | This airship is the only one that scrolls. In this level, Mario must hop across circular platforms while avoiding Rocky Wrenches. To defeat Bowser Jr., the player must hop in a copter and push him into the electric fence three times. He'll be so shocked if you beat him. |
World 7 | |
World 7 is a sky-themed area with many mountains and high cliffs, similar to World 7 from New Super Mario Bros. and World 5 from New Super Mario Bros. 2. Ludwig von Koopa is the boss of this world. | |
Stage | Description |
7-1 | This level features rotating and swaying square platforms. Beware of Parakoopas. |
7-2 | This unique level features bubbles of water in the sky. There are several plumber-hungry Chain Chomps on the prowl. |
7-3 | This level features moving platforms and the return of the dreaded Fuzzies also introducing the Mega Fuzzy. |
7-Tower | This stage has a secret exit allowing the player to go to level 7-6. One will eventually master the "Dodge" technique, otherwise they'll be shot to bits. |
7-Ghost House | This level features Broozers and Crowbers. When finding the secret exit, Broozers are the player's friends, but other than that, they have to kill them all.
The second room uses the old "there's no floor behind that door." trick, as when the player walks through one door, the floor beneath the player blows up. |
7-4 | This level is filled with rising/falling pipes. To get the last Star Coin, you must "Climb a staircase of Bullet Bills." |
7-5 | This level is home to the cloud-generating Foos. Not surprisingly, the level is very cloudy. Unfortunately, for once, the weathermen were right, it seems. |
7-6 | Generally considered one of the harder levels of World 7, players must overcome many challenges in this stage, one of the trials being a constantly scrolling screen. Some of the harder jumps can become more manageable with Yoshi. This is a secret level that's only accessible after the player finds the secret exit in World 7-Tower. |
7-Castle | There are many huge and regular sized spiked pillars. It appears the builders were lazy and left a hole in the roof. Beating 7-6 opens a secret way in. Ludwig will jump in the air and hover, before slamming down on a platform. This battle is easier than the tower battle, because when he retreats into his shell, Ludwig stays on the platform he's on. Bop him three times on the head to beat him. |
World 8 | |
World 8 is the final main world in the game. It is set in a lava-filled basin with several volcanoes, similar to many other final worlds in the Super Mario series. This makes it similar to the second half of World 8 in New Super Mario Bros. and World 6 of New Super Mario Bros. 2. A colossal Bowser presides here as the final boss of the game. | |
Stage | Description |
8-1 | Features many lava plumes. Mario must stay ahead of a volcanic ash cloud that will kill Mario if he touches it. There are many bendy mushroom platforms and Buzzy Beetles to watch out for. |
8-2 | This is an underground level with spinning cogs. There are many spiked balls to watch out for. There is also a secret exit that leads to World 8-7. |
8-3 | This level features waves of lava that Mario has to avoid. There are platforms that sink under his weight and circular platforms on a chain. |
8-Tower | This is the last Tower in the game. will have the player fighting Kamek after navigating through the tower. During the battle Kamek transforms the moving blocks into enemies or power-ups. The better the power-up Mario has, the worse the enemy will be (for example, if Mario has a Propeller Suit there is a better chance that the enemy will become a Thwomp). Mario must jump on Kamek's head three times in order to win the battle. He can also throw fireballs and Koopa shells at him to deliver damage. |
8-4 | This stage is an underwater cave level. Mario must rely on Jellybeams and Bulbers to light the way. the first Star Coin is in the 2nd room near the 1st glowblock. Mario must defeat a few Stone Spikes to get it. |
8-5 | Mario must ride a Tilt-a-platform over a huge lava pit while avoiding Para-Bombs, Crowbers, and Podoboos. Have fun! |
8-6 | This stage features rising lava. |
8-7 | In this stage Mario will ride on Bonecoasters whist avoiding the lava plumes. This level is a secret level, and can only be unlocked by taking the secret path on World 8-2. It is the final non-boss main level of the game. |
8-Airship | The penultimate level of the game features the cannons that frequently appeared in the airships of Super Mario Bros. 3. In the final battle with Bowser Jr., Mario will have to fight the Koopa Kid using well timed ground pounds. Bowser Jr. will send bombs down towards the player, and when Mario ground-pounds the bomb will be launched into the air. After it hits Bowser Jr.'s Koopa Clown Car three times, the stage will end. |
8-Castle | The final level of the game features the final battle against Bowser. The player will have to traverse two rooms before the final confrontation with Bowser. The first room features many Podoboos and Firebars. The second room has slowly retreating lava that explodes Falling Cake Platforms. The second Star Coin is guarded by a Firebar on the right wall. Before the final battle, the player will also run down a hallway with fire balls being shot at Mario, similar to Super Mario Bros.
The first battle with Bowser is like the Super Mario Bros. battle where he can be defeated by shooting enough fireballs at him or by hitting the switch. After this is done, Kamek reveals himself and enlarges Bowser, and subsequently, the player will have to run away from the colossus, which can prove as very challenging. Eventually the player will come across a switch which, after hitting it, will cause Bowser to become submerged in lava, thus ending the game and the ending cutscenes are shown. |
World 9 | |
World 9 is a secret "rainbow" world. It features 8 stages that can only be unlocked by collecting all the Star Coins in each of the respective worlds. The song that is played on the world map is a remix of the Rainbow Road theme from Mario Kart 64. | |
Stage | Description |
9-1 | Unlocked after finding all of the Star Coins in World 1. Features a Sky-like layout, many Moving Squares and Paratroopas. This theme has the athletic background of World 1. |
9-2 | Unlocked after finding all of the Star Coins in World 2. Features a Water layout. There`s a Porcupuffer in the water that follows you trough the entire level and some large jumps. This stage takes place in the beach setting from World 4. |
9-3 | Unlocked after finding all of the Star Coins in World 3. Features a Canyon layout. The level is divided in two parts, the first one consists of numerous Bullet Bills homing at the player, and the second one features extremely large jumps to floating platforms and only Banzai Bills. Banzai Bill's rare red variants (Missile Banzai Bills) will also fly across this stage, so the player must be very careful as to not get hit. This course has the background of World 6. |
9-4 | Unlocked after finding all of the Star Coins in World 4. Features a Desert layout. A side-scrolling level constructed with pipes, there are several Bob-omb cannons and Venus Fire Traps. This course takes place over the desert landscape of World 2. |
9-5 | Unlocked after finding all of the Star Coins in World 5. Features an Ice layout. This is a vertical auto-scrolling level, with numerous obstacles and Cooligans. This may be one of the hardest levels of all the game. This is an icy course based on World 3, where the player must get to the top of the Icy Mountain. |
9-6 | Unlocked after finding all of the Star Coins in World 6. Features a Lava layout. There are tons of moving platforms and Lava geysers that pop up alternatively. This volcanic course is based on World 8. It contains numerous platforms which emerge from and descend into lava. It is the console equivalent to World Star-7 from New Super Mario Bros. 2. |
9-7 | Unlocked after finding all of the Star Coins in World 7. Features a Jungle layout. This is a jungle level covered in ice, it features Fire-spitting Piranha Plants (Venus Fire Traps) and Goombas. The second part of the level consist of a floor made of ice cubes that gets melted with fireballs and some must be melted in order to obtain the last 2 Star Coins. This course, is based on World 5, and takes place in a snowy forest. |
9-8 | Unlocked after finding all of the Star Coins in World 8. Features a Sky layout, and is consequently the last course of the game. It's a side-scrolling level with a bouncing floor of clouds. This level can be considered one of the easiest of the World 9, because of the lack of killing enemies and/or obstacles. Near the end, King Bills start to be fired, but timing your jumps will let you avoid them. Mini Mushrooms make Mario jump higher and fall extremely slower. It is akin to World 7. |
Enemies[]
- Goombas
- Paragoombas
- Micro Goombas
- Grand Goombas
- Mega Goombas
- Koopa Troopas
- Koopa Paratroopas
- Piranha Plants
- Super Piranha Plants
- Hammer Bros.
- Venus Fire Traps
- Super Venus Fire Traps
- Swoopers
- Buzzy Beetles
- Mega Buzzy Beetles
- Spike Tops
- Fire Bros.
- Sledge Bros.
- Bloopers
- Blooper Nannies
- Baby Bloopers
- Cheep-Cheeps
- Mega Cheep-Cheeps
- Deep-Cheeps
- Mega Deep-Cheeps
- Spiny Cheep-Cheeps
- Cheep-Cheep Schools
- Porcu-Puffers
- Urchins
- Mega Urchins
- Clams
- Jellybeams
- Bulbers
- Cheep-Chomps
- Pokeys
- Lakitus
- Spinies
- Spikes
- Boomerang Bros.
- Fire Snakes
- Cooligans
- Ice Bros.
- Munchers
- Frozen munchers
- Huckit Crabs
- Stalking Piranha Plants
- Frozen Stalking Piranha Plants
- River Piranha Plants
- Wigglers
- Mega Wigglers
- Bramballs
- Monty Moles
- Stone Spikes
- Bullet Bills
- Banzai Bills
- Missile Bills
- Missile Banzai Bills
- Fire Chomps
- Chain Chomps
- Para-Beetles
- Heavy Para-Beetles
- Fuzzies
- Mega Fuzzies
- Foos
- King Bills
- Podoboos
- Para-bombs
- Raining Debris
- Boos
- Big Boos
- Circling Boo Buddies
- Broozers
- Little Mousers
- Ghost Vases
- Crowbers
- Dry Bones
- Amps
- Super Dry Bones
- Thwomps
- Super Thwomps
- Ball 'n' Chains
- Black Spiked Balls
- Giant Spiked Pillars
- Firebars
- Fishbones
- Bob-ombs
- Cannons
- Cannonballs
- Giant Cannonballs
- Rocket Engines
- Mecha-Koopas
- Rocky Wrenches
Minigames[]
- Power-Up Panels
- 1-Up Blast
- Enemy Course
Playable Charcters[]
Allies[]
Power-Ups[]
- Super Mushroom
- Fire Flower
- Ice Flower
- Propeller Mushroom
- Penguin Suit
- Mini Mushroom
- Starman
- 1-Up Mushroom
Extra[]
Development[]
New Super Mario Bros. Wii was revealed at E3 2009 by Cammie Dunaway. The game's creation is due to the overwhelming success of New Super Mario Bros. on the Nintendo DS, which sold over twenty million copies worldwide. The game was made by the same team, Nintendo EAD4, as the original title. This team also created the Super Mario Advance games on the Game Boy Advance and Yoshi Touch & Go for the Nintendo DS, suggesting that they are familiar with creating platformers. Series veterans Shigeru Miyamoto and Takashi Tezuka, who together made the original Super Mario Bros. games on the Nintendo Entertainment System, were also heavily involved with the game.
Regarding the red Wii case, Reggie Fils-Aime stated that the idea came from NCL in Japan, who stated that they wished to make the packaging special, and thought that making the box Mario red would be the appropriate thing to do. They wanted to satisfy the long-time Nintendo fans and the newcomers who had just started enjoying Nintendo video games. In America, Nintendo also changed the white Wii logo silver with metallic ink on it to make it "pop more". Reggie later went on to state that changing the color of the Wii box was a one time affair, claiming that there wouldn't be any yellow or gold boxes for the future games (which led some fans to think he was referring to The Legend of Zelda for the Wii).
Launch[]
The game first launched in Australia on November 11. Nintendo and EB Games held a launch event at the Nintendo Experience in Melbourne, which brought in fans from all over the area to play New Super Mario Bros. Wii before it launched. Fans who attended the event could pose with a costumed Mario, participate in a competition, and win prizes. A costume contest took place that had fans dress up as Mario characters, with people making elaborate costumes of Mario, Princess Peach, Lakitu, Piranha Plant, and Raccoon Mario in Kuribo's Shoe. Other contests included doing performances, with people acting like Mario characters such as Yoshi and Goomba, quiz shows, and a New Super Mario Bros. Wii contest were players competed for the highest score. Charles Martinet, the voice of Mario and various other characters from the series, left a recorded message for the people who came to the event, explaining that he hoped people would love the game as he did.
At the end of the event, players could purchase the game, and along with it received a Mario cap and a bag (with Mario or Yoshi plastered on the cover) with Mario merchandise inside. When leaving the store players were given cupcakes with the Mario "M" on them.
In America, Nintendo held an official launch at the Nintendo World Store in New York City, New York on November 14. At the event, players could purchase the game before anyone else in America and participate in various other events pertaining to New Super Mario Bros. Wii. At the event was a Mario museum, various tournaments, and costumed characters. Nintendo of America and GameStop co-sponsored the NASCAR No. 20 GameStop Toyota, which featured artwork from New Super Mario Bros. Wii including Mario with a propeller suit, Yellow Toad with a propeller suit carrying Luigi, and a Blue Toad on top of a pink Yoshi, as well as various enemies. Unfortunately, most of the pink Yoshi was covered up by advertisements.When it raced on November 14 it came in twelfth place. Nintendo of America also produced two television commercials that focused primarily on the multiplayer aspect of Mario, and the fact that it can be enjoyed by people of all ages.
Sales[]
Within four days, New Super Mario Bros. Wii managed to sell 936,734 copies in Japan alone. This made it the biggest launch for a Wii game in Japan, beating games such as Monster Hunter Tri and Super Smash Bros. Brawl. After two weeks, the game sold 1.4 million copies in the United States and 1.4 million units in Japan. Shortly after December, Nintendo of America announced it had sold over two million in the states alone. In November 2014, the game sold 10 million in the United States alone.
Reception[]
Reception | |
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Aggregate scores | |
Aggregator | Score |
Review scores | |
Publication | Score |
1UP | A+ |
Famitsu | 40/40 |
IGN | US: 8.9 UK: 9.4 AU: 9.2 |
Nintendo Power | 9.0 |
Official Nintendo Magazine | 96% |
New Super Mario Bros. Wii has received favorable reviews. Official Nintendo Magazine in the United Kingdom was granted the exclusive first review for the game, giving it a 96% positive rating, stating that it contains "timeless Mario magic" and is "tough as nails" by the end of the game, despite starting off easy. The graphics and sounds were also complimented. One disappointment they mentioned was how little Yoshi was used in the game, wishing that the species was in more of the stages.
In the 2009 Nintendo Power Awards, New Super Mario Bros. Wii won four awards, including Wii Game of the Year, Best Platformer, Best Multiplayer, and Overall Game of the Year. The readers of the magazine awarded the game with Wii Game of the Year, Best Platformer, and Best Multiplayer Game.
Credits[]
Gallery[]
Main article: New Super Mario Bros. Wii/gallery |
Trivia[]
- The save data description is "A new Mario adventure!"
- This game's box artwork (along other images) was used for the Nintendo 3DS demo at E3 2010[3] and later reused in the Puzzle Swap game in the StreetPass Mii Plaza application from the same console.
- This is the first of two games released outside of Japan and South Korea to feature a different colored game box, the second being Mario & Sonic at the London 2012 Olympic Games. The box for New Super Mario Bros. Wii is red, as opposed to most other Wii games with a white box.
- On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
- The current Mario and Luigi voice actor, Charles Martinet originally stated that this game is his favorite Mario game of all time. His new favorite Mario game is Super Mario Maker.
- If Mario gains 99 lives, he will lose his cap.
- A Japan only arcade game developed by Capcom was released in 2011 called New Super Mario Bros. Wii Coin World.
- This was one of the first Mario games on the Wii.
- Due to how popular the Wii was, this game had the potential to be many gamers first experience with a Mario game.
- This is the first Mario game to use the propeller mushroom and the penguin suit.
- This is also the first Super Mario Bros. game where four people can play the entire game together, as opposed to only two.
References[]
- ↑ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount. NintendoEverything. Retrieved July 21, 2016.
- ↑ Nintendo Life. (January 4, 2016). Nintendo Download: 7th January (Europe). Nintendo Life. Retrieved January 5, 2016.
- ↑ http://www.youtube.com/watch?v=GYnyBxVhK_c&feature=player_embedded
External links[]
- New Super Mario Bros. Wii at Wikipedia, the free encyclopedia
- New Super Mario Bros. Wii at Super Mario Wiki, the Super Mario wiki.
- GAME at GameFAQs
- GAME at MobyGames
- mariobroswii.com
- New Super Mario Bros. Wii at TV Tropes