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The following is a list of Nintendo 64 accessories.

Accessory list[]

Hardware[]

  • Nintendo 64 Power Supply - Supplied with the Nintendo 64 console to provide power to the Control Deck and power the Nintendo 64.
  • Composite Cable - The standard cable that came packaged with the Nintendo 64. It converts to the standard graphics quality.
  • Stereo AV Cable - The PAL version of the Composite Cable, but includes a connector plug which converts RCA composite and stereo cable inputs to Composite SCART.
  • S-Video Cable -  S-Video Cable provides better quality than the regular composite cable and compatible with the earlier SNES.
  • Jumper Pak - It is a filler that plugs into the console's memory expansion port. It serves no functional purpose other than to terminate the RAM in the absence of the Expansion Pak. It does power the system on.
  • Expansion Pak - consists of 4 MB of random access memory (RAM) increasing the Nintendo 64 console's RAM from 4 MB to 8 MB and of contiguous main memory is installed in a port on top of the console and replaces the pre-installed Jumper Pak. you need an ejector tool like the dongle that was included with the Expansion Pak or just a screwdriver for helping remove the original Jumper Pak.
  • Nintendo 64DD - is an official peripheral capable of reading and writing disks. It launched alongside a now-defunct online service called Randnet. With nine games released. The service was not only meant to play games over the web, but users could also chat, email, and access a virtual Nintendo newsletter.
  • Nintendo 64 RF Switch and RF Modulator - Made for the Nintendo 64 and for the second version of the Super Nintendo, it allows people with older televisions to be able to connect them to the two consoles. Later, they released a model for the GameCube.

Controllers[]

  • Nintendo 64 Controller - The Nintendo 64 controller is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left-hand side, and an extension port on the back for many of the system's accessories.
  • Nintendo 64 Mouse - The mouse was developed to accompany the 64DD's GUI-based games and applications, such as the Mario Artist series and SimCity 64. It is known to work also with the regular Nintendo 64 game Mario no Photopi.
  • Nintendo 64 Keyboard - An official compact keyboard for use with the Randnet service to make typing easier with compatible 64DD games.
  • VRU (Voice Recognition Unit) - The VRU (Voice Recognition Unit) has only two compatible games: Hey You, Pikachu! and Densha de Go! 64. it's compatible with the N64 microphone which plugs into a hole for use with communication. You can use a clip for clipping it to your N64 controller or you can place a plastic neck holder for hands-free usage.
  • Nintendo 64 Microphone - A microphone for the N64, used for communicating with your Pokemon. It is also compatible with the N64 VRU for use with only 2 games: Hey You Pikachu! and Densha de Go! 64. And it comes with a yellow foam cover for the microphone. And it's also compatible with the 64DD's Capture Cassette for use with the Mario Artist series, most notably Mario Artist: Talent Studio. This device is similar to the Gamecube's microphone.
  • Rumble Rod Fishing Controller - Is a controller made by MadCatz, made for fishing games. It allowed you to reel in your virtual fish with a controller that resembled a fishing rod. It has a built-in Rumble intact to simulate fishing and feel virtual nibbles.
  • Tsuricon 64 - This is a fishing controller compatible with Japanese fishing games like Itoi Shigesato no Bass Tsuri No. 1.
  • Arcade Shark - An arcade-style joystick controller from InterAct, with slow motion and auto-fire buttons.
  • Densha de Go! controller - A train controller that reproduces the driving console of a train. It is only compatible with just one game: Densha de Go! 64
  • Nintendo 64 Glove Controller - The Nintendo 64 version of the NES Power Glove. The glove contains straps for the wrist and the hand and we hold in our hand a base containing all the buttons of the joysticks. The thumb is in charge of controlling the joystick while the other buttons are within reach of our fingers. There is even space to enter a memory card or Rumble Pak.
  • Konami Dance Pad - it is a dance mat that is absolutely necessary for playing the Dance Dance Revolution: Disney Dancing Museum game and that's it.
  • Hori Pad Mini - It's known as the best controller for the N64. It has a smart design that makes it easier to play. There are only two handles, so you can hold it like a regular controller. Two Z buttons are located on the ends of the controller. The analog stick uses the design of the Nintendo GameCube controller instead of the N64 controller, which feels better and doesn't wear down as quickly as the N64 controller. The Rumble Pak and Memory Pak fit better to the controller than the original N64 controller, but the D-pad is too close to the A & B buttons, so the fingers can hit each other.
  • Advanced Control Pad - A gamepad with the same form and controls as the standard Nintendo 64 controller, except that it adds a turbo button.
  • Ultra Racer 64 - Is a mini racing wheel controller with a steering analog and Rumble support.
  • Flight Force Pro 64 - A flight stick controller for use with games like Pilotwings 64.
  • V3 Racing Wheel With Pedals -  A steeling wheel with foot pedals. It includes an expansion port which does not support the Rumble Pak, due to the risk that it would grate on the player's crotch.
  • Nintendo 64 LodgeNet Controller - Same as the standard controller, but it has a built-in remote functionality, used for hotel rooms. It attaches to the hotel television and is not compatible with a Nintendo 64 console. It functions as a secondary remote control for the television, with up and down on the D-pad able to change channels, and it has a joystick same as the GameCube's and as a controller for available Nintendo 64 games on the LodgeNet service.

Controller Add-ons[]

  • Rumble Pak - Is an accessory that provides haptic feedback to the player by way of vibration. and connects to the controller's expansion port. It's compatible with games like Star Fox 64.
  • Controller Pak - Certain games allow saving of game files to the Controller Pak, which plugs into the back of the Nintendo 64 controller and allows the player to save game progress and configuration used for both exchanging data - ghosts on Mario Kart 64 for instance and to hold larger save files like Quest 64.
  • Transfer Pak - Is an accessory that plugs into the controller and allows the Nintendo 64 to transfer data between its own games and Game Boy or Game Boy Color games for special features. It's compatible with 6 games in North America and a handful of titles from Japan. You could also hook up a Game Boy Camera for a game called Mario Artist: Paint Studio and import pictures into the Paint Studio Editing Mode, similar to the game Perfect Dark. You could take pictures of faces and attach them to character models in the game.
  • Tilt Pak -  A combo Rumble Pak and Motion Controls sensor.
  • Force Pak - MadCatz's version of the Rumble Pak. Donning a slick and ominous black, this thing boasted a more powerful vibration, along with a hypnotic red glowing light that complimented the vibration.
  • Tremor Pak - InterAct's version of the Rumble Pak. It has vibration and it also has an adapter for a memory card. It's like the Controller Pak, all in one device!
  • Shock Pak - Razor's version of the Rumble Pak. It has a feedback vibration and a blinking LED display.
  • Hyper Pak Plus - Two in one, this accessory allows you to save a game in progress and can also vibrate depending on the action happening on the screen.
  • Memory Card - InterAct's version of the Controller Pak. This memory card contains four different sections for recording games. All you need to do to change places on the map is to select the right space with a small button.
  • Massive Memory Card - Is a big memory card that has a 32X memory space and an LED display.

Others[]

  • Nintendo 64 Modem - A 28.8 kbit/s modem on a Nintendo 64 cartridge, formerly for use to connect to the Randnet service and is compatible with 64DD games.
  • Nintendo 64 Capture Cassette - A video capture cassette for use on the Mario Artist 64DD game series. It can capture composite video with stereo sound and microphone mix. There are 3 plugs in front for you to plug your stereo AV Cable and another in front for the N64 Microphone, and one on the back for connecting a Camcorder for taking photos and a VCR for recording on a video tape.
  • N64 Controller Jacket - Just a controller cover to protect your Nintendo 64 controller from dust.
  • Nintendo 64 Cleaning Kit - Nintendo released a first-party cleaning kit for the Nintendo 64. It contains everything required to clean the connectors of the control deck, controllers, Game Paks, Rumble Paks, and Controller Paks.
  • Nintendo 64 System Organizer - A rectangular black box with drawers to allow people to store their game cartridges for the console. It was designed specifically to place Nintendo 64 games.
  • Nintendo 64 Passport Plus III - Adapter and cheat device allowing players to play games from different regions, with a few exceptions. It also has built-in cheat codes and have transferred data between the Controller Paks, and also supports action replay functions.
  • System Traveling Carrying Case - It is simply a bag that can be worn on the side of the body thanks to its strap. Inside, there are compartments separated by a zipper and there are also pockets. However, it cannot contain much more than a controller and a few games. A larger version that could seat the console, two controllers, games, and accessories was also sold later.
  • Wideboy 64 - It was supposed to be an adapter similar to the Super Game Boy in the Super Nintendo, allowing us to play Game Boy Advance games (AGB model only) and also Game Boy and Game Boy Color Games on a TV screen. or you can connect to a GBA via Wideboy Cable (AGB model only.) It also allows you to take screenshots and compatible with the Game Boy Camera.
  • GameShark - An unlicensed cheat device comes in two versions. The first version had an LED display that would count down 5 seconds upon turning the system on. The period in the display would be lit while playing to show that the unit was functioning. There is a slot on the back of the unit for an expansion card.
  • GameShark Pro - This is another version of the Game Shark, But this one has a SCSI or parallel port on the back for connecting to a computer for downloads. It also featured a cheat search function. It's also compatible With GameShark cards (or Action Replay cards in Europe) that could be used to access content that would normally be inaccessible if a game is played normally without the card.
  • Tristar 64 - A third party adapter making it possible to play NES and SNES games on the Nintendo 64. The device features three built-in cartridge slots, one for each cartridge type, and it plugs into the console's existing cartridge slot. It also ha a cheat function to change how games were played.
  • Seta Bio Sensor - An ear-clip that plugs into the Controller Pak slot of the controller to measure the user's heart rate. It is only compatible with Tetris 64, where it will slow down or speed up the game depending on how fast the player's heart is beating. The device is similar to the unreleased Wii Vitality Sensor.
  • SmartMedia Cards - Memory cards for use on the game Mario no Photopi, containing images, backgrounds, borders, and other media assets to be used while editing the user photos. The Mario no Photopi game was bundled with an empty memory SmartMedia card for storing the user creations. There are at least six different cards:
  1. Illustrations - Postal cards 1
  2. Illustrations - Funny accessories 1
  3. Characters collection - Yoshi's Story
  4. Characters collection - Sylvanian families
  5. Characters collection - Bomberman
  6. Characters collection - The Legend Of Zelda - Ocarina of Time
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