2011-07-01ãã1ã¶æéã®è¨äºä¸è¦§
Specter Spelunker Shrinks from Ken Grafals on Vimeo.ããããåæ§çãªã²ã¼ã ã大好ã!!巨人ã®è¦ç¹ã¨å°äººã®è¦ç¹ã§éãã§ãæããè¯ãã§ããããå ¨ä½(èæ¯)ã¨ã®ãµã¤ãºã®å¯¾æ¯ãä¸æãå©ç¨ãã¦ã¹ãã¼ã¸ãã¯ãªã¢ãã¦è¡ãã¨ããã®ã¯ä»ã¾ã§ã®ã²ã¼ã ã§ä½é¨ããäºâ¦
ãã¡ãã®ãµã¤ãã§å ¬éããã¦ãã¾ããã Optimizing with Unity iPhone, the first three things Iâll do⦠| Cratesmith http://www.cratesmith.com/archives/183 1. ã¿ã¤ã ã¹ã©ã¤ã·ã³ã° ãã¼ãã³ã°å¦çãä¾ã« Update() ã§å ¨ã¦ã®å¦çãè¡ããã« Start () ã§è¨â¦
Unityã¯ã¤ã³ã¹ãã¼ã«æã«ããã©ã«ãã§ãçµæ§ã¡ããã¨ããããªã¥ã¼ã ã®ã²ã¼ã ããµã³ãã«ã¨ãã¦å ¥ã£ã¦ãã¾ããããã¯ã½ã¼ã¹ã³ã¼ããèªãã¨ã¦ãå½¹ç«ã¤ãµã³ãã«ã¨ãªã£ã¦ãã¾ãããããããã¼ã¸ã§ã³ã¢ããããæã«ã¯ããã©ã«ãã§è¡¨ç¤ºãããªãã¿ããã§åç §ã§ãã¾ãâ¦
ãLet's Tweet in Unityãã使ãã¨ç°¡åã«Twitterã«ã¤ã¶ãããæ稿ã§ãã¾ãã â»æ®å¿µãªããWeb Playerã§ã¯ã¯ãã¹ãã¡ã¤ã³ã®å¶éã®çºã«åä½ããªãã®ã§ãã®ç¹ã注æã!! 使ãæ¹ ã¾ãã¯å ã«Twitterã®OAuthã使ããããã«ã¢ããªã±ã¼ã·ã§ã³ã®ç»é²ãè¡ãã¾ããç»é²æ¹â¦
Unityã§ã¯colliderã®ãµã¤ãºè¨å®ãInspectorã ããªããSceneããã«ã§ãå¯è½ã«ãªãã¾ãããã·ã¼ã³ããã«ã§Game Objectãé¸æããç¶æ ã§Shiftãã¼ãæ¼ãã¨ãã®æ§ã«å°ããªåè§ã表示ããã¾ãã â»è¦ãã¥ããã§ãã赤ãåè§ã§å²ãã æã«è¡¨ç¤ºããã¦ãã¾ãã ãã®ç¶â¦
Qualcommãéçºããç¡æã§æä¾ããã¦ãããQCARãã¨ããARã©ã¤ãã©ãªãæãã¾ãããã¡ãUnityã«ã対å¿ãã¦ãã¦ãã¦ä¸ã è¯ãã©ã¤ãã©ãªãªã®ã§ãã対å¿ãã¦ããã®ãAndroidã ã§ããããã®ã©ã¤ãã©ãªãiOSã®å¯¾å¿ãæããã¾ãããUnityã§iOSåãã«ãã«ãããäºãâ¦
Unity 3.4ã§ã¯ããã©ã«ãã§èµ·åããã¨ãã£ã¿ãUnitron(Macã®å ´å)ããMono Developã«å¤ãã£ãæ§ã§ããMono Developã¯ãã¬ã¼ã¯ãã¤ã³ããå¼µãã¦ãã¬ãããªããã°ã©ã ããæã¯ã¨ã¦ãå½¹ã«ç«ã¤ã®ã§ããã¡ãã£ã¨ããç©ãä½ã£ããæ¤è¨¼ãããããæã¯èµ·åãé ãã®ãâ¦
Unity 3.4ãªãªã¼ã¹ããã¾ãã!!Unityã®ã¢ããªå ã§ã¢ãããã¼ãã以ä¸ã®URLããã¤ã³ã¹ãã¼ã«ã§ãå°å ¥åºæ¥ã¾ãã UNITY: Download and Start Creating Games http://unity3d.com/unity/download/ 以ååºã¦ããã¼ãããããè¦ãªããã¾ã ããã¾ã ãã¨å¾ ã£ã¦ãã¾â¦
publicã«è¨å®ãããã¯ã¹ãã£ã¨å·®ãæ¿ããå ´å 以ä¸ã®æ§ãªããã°ã©ã ã¨ãªãã¾ããCubeãªã©ãä½æãã¦è¿½å ãã¦ä¸ããããJavaScriptããã°ã©ã ã var playerTexture1 : Texture; var playerTexture2 : Texture; function OnGUI () { GUILayout.BeginArea(Rect(â¦
空ããè¦ä¸ããåã®è¦ç¹ã§æä½ããã¬ã³ã¢ã¯ã·ã§ã³ã²ã¼ã ã§ãã éä¸ãã仲éãå¢ãã¾ãã仲éã¯èªåçã«æµãæ»æãã¾ãã EVAC-CITY - Fast paced top down alien shooter, which plays on a suspenseful horde survival mechanic http://www.wooglie.com/plâ¦
Firefox 5ããªãªã¼ã¹ããã¦ãããã£ã¨å¯¾å¿ãããã®ãå¾ ã£ã¦ããã®ã§ããæ£å¼ã«å¯¾å¿ããªãäºãçºè¡¨ããã¾ããã Googleãã¼ã«ãã¼ãFirefox 5以éã¯ãµãã¼ããã - ãã¨ãã¼ http://nlab.itmedia.co.jp/nl/articles/1107/22/news034.html 確ãã«Firefoxã§ãã®â¦
èªåã¯ä»¥åãããã¯ã«ã¡ã©ã販売ãã¦ããUQ WiMaxã®ãµã¼ãã¹ãBIC WiMAX ãµã¼ãã¹ãã«å å ¥ãã¦eggã§UQ WiMaxã使ã£ã¦ãã¾ããã Try WiMAXã§UQ WiMAXã®é度ãä½é¨ãã¦ã¿ã - å¼·ç«ã§é²ã http://d.hatena.ne.jp/nakamura001/20100728/1280324001 ãã®æç¹ã§ã¯â¦
åæ±äº¬iPhoneéçºè åå¼·ä¼ ï¼åç® : ATND http://atnd.org/events/18085 @sin_jintan ããã®Togetterã¾ã¨ãã Togetter - ãåæ±äº¬iPhoneéçºè åå¼·ä¼ #9ã http://togetter.com/li/165025 è§æ§ï¼iOSã¢ããªã®åºåã«ããåçå ãåã¢ããããã¯ã¼ã¯ã®å¾åãSâ¦
é段ãç»ãå¦çãæå®ã®é«ããã段差ãé«ãå ´åã«ã¯ç»ããªãæ§ã«è¨å®ãããµã³ãã«ãå®éã®åä½ã¯ãã¡ãã§è©¦ãã¾ããã½ã¼ã¹ã³ã¼ãã¯ãã¡ããé段ã®é«ã㯠0.5 ã§ä½æããæå¾ã®æ®µã ã 1.0 ã§ä½æã 0.5 ã®æ®µã¯ç»ãããã© 1.0 ã®æ®µã¯ç»ããªãè¨å®ã§ä½æãã¦ãâ¦
Unityã®ä¸ã®äººãAras PranckeviÄius(@aras_p)ããã®ã¹ã©ã¤ããHow to Scale Your Techãã window.twttr = (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0], t = window.twttr || {}; if (d.getElementById(id)) return t; js = d.createâ¦
以ä¸ã®æ§ãªã¤ã¡ã¼ã¸ã§æ§æãé»è²ã®Cubeã®çµåã â Player(ç ²å°çãªãã®) 赤ãç·ãéã®Cube â ã¿ã¼ã²ããã¿ã¼ã²ãããã¯ãªãã¯ããã¨Playerããã®æ¹åãåãã¾ããå®éã®åä½ã¯ãã¡ãã§è©¦ãã¾ããã½ã¼ã¹ã³ã¼ãã¯ãã¡ããã¿ã¼ã²ããã«ã¯ä»¥ä¸ã®JavaScript ãCliâ¦
æã¯ç¾å¨ã®æ§ã«äººéåã§ã¯ç¡ããååã®éãã¯ãåã ã£ãããã¾ãã 3Dãã£ã©ã®åããã¬ãããã¿ã§æä½ãå人ç¨ã¢ã¼ã·ã§ã³ãã£ãã㣠-INTERNET Watch http://internet.watch.impress.co.jp/docs/news/20091030_325592.html Make: Tokyo Meeting 04ã§è¦ãããâ¦
Interactive Augmented Video â On-Rails Shooter Tech Demo | AlmostLogical.com http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/
FPS(1ç§éã«æç»ãå¼ã°ããæ°ããã¬ã¼ã ã¬ã¼ã)ãå¤æ´ããæ¹æ³ã以ä¸ã®æ§ãªè¨è¿°ã§å¤æ´åºæ¥ã¾ãã Application.targetFrameRate = 60;å®éã«ã¡ããã¨åãæ¿ãã£ã¦ããã確èªããçºã«ä»¥ä¸ã®æ§ãªJavaScriptã®ããã°ã©ã ãä½ãã¾ããã var count: int = 0; var â¦
Rope Racket - Unity3D iOS Porting Tips http://roperacket.tumblr.com/post/2544450508/unity-ios-porting ãæ¥ãªCPUã®è² è·çºçãé¿ããçºã« System.GC.Collect(); ãå®æçã«å¼ã¶ãã¨ãã¨ããTipsã¯ã¾ã£ããæ³å®å¤ã ã£ãã®ã§ã¨ã¦ãåèã«ãªãã¾ãããMonoâ¦
ãã®æã®æ°åãå¨åº«ã«ãã£ã¦è³¼å ¥ãããã®ãå¤ãããéèã¸ã¥ã¼ã¹ãå¯æ°¸è²¿æ ç¥æ¸å± çå° 16種ã®éèã¨æç© 190gÃ30æ¬åºç社/ã¡ã¼ã«ã¼: å¯æ°¸è²¿æã¡ãã£ã¢: é£å&飲æè³¼å ¥: 1人 ã¯ãªãã¯: 2åãã®ååãå«ãããã° (2件) ãè¦ãä¼è¤å 1æ¥åã®éè 200mlÃ24æ¬åºâ¦
ä»ã¾ã§è²ã ãªå ´æã®ã«ãã¢ã¼ã«ã«å ¥ã£ãäºãæãã¾ããä»æ¥å ¥ã£ãæ°å°å²©åºã¯ã¡ãã£ã¨ä»ã®åºèã¨ã¯æ§åãéãã¾ãããæ®éã®åºèã ã¨ããªã³ã¯é¡ä»¥å¤ã¯ãã¼ã¹ããã±ã¼ãç¨åº¦ããç¡ãã®ã§ãããã®åºèã§ã¯ãã®å å®å ·å!! ã³ã¼ãã¼ã«é¢ãã¦ãã¡ãã£ã¨ç¹å¥ä»æ§ã â¦
å®éã®åä½ã¯ãã¡ãã§è©¦ãã¾ããã½ã¼ã¹ã³ã¼ãã¯ãã¡ããã¢ãã¡ã¼ã·ã§ã³ã®ä¸è¦§ããã¿ã³ã§è¡¨ç¤ºãããã®ã§åçãããã¢ãã¡ã¼ã·ã§ã³ã®ãã¿ã³ãæ¼ãã¦ãã ãããJavaSriptã®ããã°ã©ã ã«ã¦ä½æãã½ã¼ã¹ã³ã¼ãã¯ä»¥ä¸ var CharAni : Animation; private var aniLisâ¦
Visual glBlendFunc Tool http://www.andersriggelsen.dk/OpenGL/ 以åãJavaã¢ããªã®ãã®ãç´¹ä»ããäºãæãã¾ããããã¡ãã¯ããç°¡åã«ç¢ºèªã§ãã¾ããã ãã¬ã³ãé¢æ°ã®ãã©ã¡ã¼ã¿çµã¿åããããã¹ãã§ãããã¼ã« - å¼·ç«ã§é²ã http://d.hatena.ne.jp/nakaâ¦
IGDA Japan chapter - IGDAæ¥æ¬ã²ã¼ã éçºã»ããã¼ãUnityã®å°å ¥ã¨å®è·µãã7æ16æ¥(å)13:00-ã http://www.igda.jp/modules/bulletin/index.php?page=article&storyid=501 ãUnityã®å°å ¥ã¨å®è·µãã«åå ãã¦æ¥ãã®ã§ã¾ã¨ããæ¸ãããã¨æã£ãã®ã§ããæ¢ã«Togâ¦
GUILayout 㯠GUI ã¨ã¯ç°ãªããèªåçã«ã¬ã¤ã¢ã¦ããã¦ãããGUIãã¼ãã使ãäºãåºæ¥ã¾ãããã®æ§ã«æ¸ãã¨èªåçã«ç¸¦ã«ä¸¦ã¹ã¦è¡¨ç¤ºãã¦ããã¾ãã function OnGUI () { GUILayout.Button ("test1"); GUILayout.Button ("test2"); GUILayout.Button ("test3")â¦
C#ã®ãã¡ã¤ã«ãæ°è¦ä½æã㦠Start () ã«ä»¥ä¸ã®æ§ã«è¨è¿°ããã°åå¾ã§ãã¾ããã void Start () { string clrVersionBuildtime = System.Reflection.Assembly.GetExecutingAssembly().ImageRuntimeVersion; Debug.Log(clrVersionBuildtime); } åèãã¼ã¸ ï¼ Iâ¦
以åãUnityã®ã©ã¤ã»ã³ã¹ã«ã¤ãã¦ã®è©±ãæ¸ããã®ã§ããããã§çµæ§éè¦ãªæãæãã¦ãã®ã§è¿½è¨ã ã©ã¤ã»ã³ã¹ãã¨ã®æ©è½ã®éã - å¼·ç«ã§é²ã http://d.hatena.ne.jp/nakamura001/20110710/1310292561 æãã¦ããã®ã¯ãiOSã©ã¤ã»ã³ã¹âiOS Proã©ã¤ã»ã³ã¹ãã¨è³¼å ¥â¦
(2012/05/04 追è¨) æ¹è¨çãæ¸ãã¾ããããã¡ã㯠Plugin/iOS ãã©ã«ãã使ã£ã¦èªåçã«Xcodeããã¸ã§ã¯ãã«ãã¡ã¤ã«ã«å«ããæ¹æ³ã使ã£ã説æã«æ¹è¯ãã¦ããã¾ãã iPhone/iPadã®ãã©ã°ã¤ã³ãä½æããæ¹æ³(æ¹è¨ç) - å¼·ç«ã§é²ã http://d.hatena.ne.jp/nakaâ¦
ããã¸ã§ã¯ããã¡ã¤ã«ã¯ãã¡ããããã°ã©ã ã¯ãã¡ããããã¹ããã¡ã¤ã«ãTextAssetã¨ãã¦èªã¿è¾¼ãã§ãã¾ãã ãSetCubeScript.jsã var prefabs: GameObject[]; var layoutDataFile : TextAsset; private var xMax: int; private var yMax: int; private varâ¦