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Thorin's hall[1] of was the hall of Thorin II and served as the western dwelling place of Durin's Folk when they were exiled from the Lonely Mountain by the arrival of Smaug during the late Third Age.

History[]

The settlement was founded by Thorin's father Thráin II in TA 2802 when he led his people to the Blue Mountains from Dunland, but in TA 2845 he went missing whilst on a quest to reclaim Erebor.

Thorin then ruled as king after the disappearance of his father. He lived peacefully with his folk, but it was still in his and their hearts to recapture the Lonely Mountain. In TA 2941, Thorin met Gandalf, who assisted him in forming a plan to retake Erebor, which was begun later that year.

In adaptations[]

Thorin's Halls are featured in the video games MUME and The Lord of the Rings Online where they are put within Thorin's Gate location in the Blue Mountains. In the latter video game, Thorin's Halls contains a vault, training grounds, market areas, mines, a tavern and the main area of the city, the Great Hall which leads to the throne at the end. It was also constituted by the Blue Garrison, a small garrison only for those who held good relations with the city and its Steward. The Maker's Hall was a large room where all the dwarf craftsmen worked and it included a huge forge.

Thorin's Halls

Entrance to the city in The Lord of the Rings Online

In the storyline of The Lord of the Rings Online, Thorin's Halls fell to the Dourhands clan under Gormr Doursmith after Thorin's death, but was reconquered by Thorin's kin under Dwalin a few years before the War of the Ring, although the Dourhands looted most of the city's treasures and gems before retreating. Dwalin then succeeded Gormr as Ruling Steward of the city. During his reign, the Dwarves wanted to build anew and recover their old statues so they sent word across the region for any dwarf who would want to help with it. Dwarves then came from many places, going as far as the city of Bree.

In MUME, Thorin's Halls are also located in the Blue Mountains and contain two inns (one for non-dwarves on the upper level), weapon, armour, locksmith, jewelry, grocery and mining supply shops, guild-masters, both safe and dangerous mines, an animal trainer, guard barracks and more besides. Non-dwarves are normally not allowed down to the lower levels.

References[]

  1. Unfinished Tales of Númenor and Middle-earth, Part Three: The Third Age, III: The Quest of Erebor, Appendix: "Extracts from an earlier version", typescript B


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