Then
Summer 2024
Exocolony receives an Honorable Mention for a work of Electronic Literature.
Building a Forth-based programming library for programming art, inspired by the Processing API, utilitizing Love2d/Lua/SDL.
Finalist for UCLA UCSD (NSF-supported) Innovation, Culture, and Creativity proposal.
Working on a few games including Rough Consensus, a command line text adventure “resource management” game on “non-hierarchical consensus group decision-making,” which I showed at WorkHack Open Projector in May, and a “programming roguelike” game for Pico-8 that I showed at Boshi's Place.
Spring 2024
I hosted Season 3 of Artists and Hackers podcast, with support from the Engelberg Center for Innovation Law and Policy at NYU. These episodes concentrate on copyright, creative commons, public domain, licenses, codes of conduct, local contexts, fair use and more.
I created DJ Hot Pot software instrument (with Amelia Marzec and Rebecca Hui) for Bok Joy release party at the Explorers Club (NYC) Feb 1. It was performed live with a controller made from Makey Makey and
fish balls, lotus root, bamboo, bok choy, mushroom. Software written in p5.js
Floor from Messlife is exhibited in Reverse Tar Pit at ONX Studio in New York, and as part of Reverse Tar Pit: Sludge Room at Brooklyn Neigborhood arts and online in New Art City as part of The Wrong Biennale.
I am co-editing an issue of Hyperrhiz: New Media Cultures, online culture of electronic literature, new media criticism and net art.
I completed a NaNoGenMo entry The Library of Sir Herbert Quain in November. A list of books, pamphlets, zines and assorted publications consisting of rants, screeds, denouncements, manifestos, disagreements, rejoinders and more.
Computational poetry work Going the Distance presented in Taper online literary journal, issue #11 Parallels.
In December I participated in the online, decentralized DecemberAdventure where folks work on coding projects every day. I kept a log as I worked on my website redesign but I ultimately went a different direction later.
Guest artist talks at NYI ITP Coding Lab and Tisch Collaborative Arts.
College Art Association panel on “3d Worldbuilding: Contexts, Narratives, Pedagogies.”
Critical Code Studies 2024 Working Group participant.
Performances: At Brooklyn Neighorhood Arts for Reverse Tar Pit Sludge Room 2024-03-01. At Thermostat, performing for the opening of "I'll be There For You" (Brooklyn) 2024-02-02. And performing with Patrick Topitschnig at Picture Theory Gallery (Chelsea) for the opening of "37x21x21" 2024-05-15.
Distances, co-created with Amelia Marzec, screens in the Cauldron International Film and Video Festival May 23-26 in Salt Lake City.
Fall 2023
My four ‘drek’ emoji proposals were included in DIRTY
SIGNS for the Emoji Think Tank, and documentation will be included
for proposing a ‘dirt’ emoji to the Unicode Foundation.
Exocolony, an experimental grotesque narrative sci-fi experienced via
filling out Google Forms is now online, published by ORAL.pub.
I’m a professor of New Media and Computer Science at Purchase
College. Summer 2023 I developed an open educational resources
curriculum for a Programming Games
course based on open source and creative commons materials. I’m
currently teaching “Social Software” and “Programming for Visual
Artists.”
I’m working on developing support for artist-run groups to do
archiving and digital preservation work along with oral history. See ongoing project
notes. Currently working with Flux Factory.
I am co-editing an upcoming issue of Hyperrhiz: New Media Cultures,
online culture of electronic literature, new media criticism and net
art.
I founded and host the Artists and Hackers
podcast, which I work on with Max Ludlow. Current collaborations are
with the New Media Caucus and the Engelberg Center on Innovation Law and
Policy.
Summer 2023
232henley and Untitled are part of the exhibition Feralpy
at Flux Factory on Governor’s Island in New York.
Writing open source curriculum for Programming Games with Lua at
Purchase College.
Residency with Flux Factory on Governor’s Island. As well, I’m
presenting 232henley as part of the exhibition Feralpy.
Ongoing work on Archiving Artist-Run Spaces and Artists and Hackers
podcast. Presenting at conferences HASTAC, ISEA, Center for Concrete and
Abstract Machines, and in additional public talks.
Performance at Wonderville.
Spring 2023
Published Gas gallery archive, with
Caleb Stone, with help from Andrew LeClair, a commission by Gas’s
Director Ceci Moss. See more info on the ongoing Archiving
Artist-Run Spaces project.
Leading a workshop on archiving artist-run spaces at ISEA 2023 in
Paris.
Leading a workshop on archiving artist-run spaces, as well as
presenting an exhibit of archives, at HASTAC 2023 at Pratt in NYC.
Guest lecture at SAIC
Art and Technology Studies program.
Performing Experimental
Music at Mama Tried, Brooklyn.
Winter 2023
Received a NEA grant in collaboration with New Media Caucus to
support a season of podcast programming, live event, online exhibit and
related programming.
Distances,
created in collaboration with artist Amelia Marzec for Public
Domain Day 2023 at the Internet Archive.
I lead a workshop at the Digital
Literature for Social Good Unconference, hosted by Bournemouth
University (UK) in partnership with the Electronic Literature
Organization and the British Library January 17 and 18.
Working on Archiving Artist Spaces (Little Berlin, GAS and Flux
archives in progress). And Artists and Hackers podcast season 2. Also
took time to recover from a surgery.
Summer 2022
I returned as resident with Flux Factory at ARoS Museum in Aarhus,
Denmark, leading Web World
and Cooperative Computing community site on August 4 at ARoS and
Freewrite: Web Jam Session at Mixr on August 13. Both events were co-led
with Anders Visti, co-presented with the organization Code&Share[],
Aarhus.
I performed live coding music and a generative audiovisual software
simulation work for i would die 2
u at the ARoS Museum auditorium, along with composer and instrument
designer Daniel Fishkin on Daxophone with live electronics.
At ARoS I created the Radio Free Aarhus
audiozine.
I spoke at Narrascope conference. My talk is Fantasy Filing
Systems: Interactive Narratives of the OS and my slides
are online.
Sleeping Through The Pandemic was presented at Console-ing Passions
conference curated by Anastasia Salter for University of Central Florida
in Orlando.
DroneJam participant. I
created the generative sound-strument Drone Collector
during the jam and shared in presentation for the A. MAZE./Berlin 11th
International Games and Playful Media Festival online.
Organize and perform and present sound installations for Aleatoric
Audio for an Infinite Island on Governor’s Island.
Pomelo:
A Yoko Ono ‘Grapefruit’ generator, was created for NaNoGenMo 2019.
It was selected for inclusion in the Electronic Literature Collection,
Volume 4, showcasing exemplary works of eliterature from
2016-2021, launching in May 2022.
Spring 2022
Begin Flux Factory residency on Governor’s Island.
Rest
Guest critic at The New School
Quiltfolk in ‘Videogames where you can walk around and talk to
people’ at Wonderville
Research artist-run spaces and archives (Los Angeles Contemporary
Archive, Elevator Mondays interviews) in Los Angeles.
😵 Bad Concussion!
Winter 2022
Residency at Plexus
Projects in Brooklyn.
Updates to Bookmobile
software.
Sabbatical begins. Working on archiving DIY artist spaces and
communities, particularly their web presence and output on proprietary
platforms such as photo distribution on social media, oral histories,
photogrammetry.
Working on Bigrot photo manipulation print software emulating classic
photocopying effects.
Fall 2021
I’m a fellow at NYU’s Engelberg
Center on Innovation Law and Policy. As part of this fellowship I
will expand new episodes on the digital commons on the Artists and
Hackers podcast.
I was an artist-in-resident with Flux Factory
on Governor’s Island in New York. I presented work during open studios,
performed generative music at a drawing program, and work and performing
performed
in Amphoras Amorpha.
Created a tutorial From Processing to
Love for folks with a background in Processing or p5.js that want to
learn game design with Love2d.
Created Awesome
PuzzleScript.
Taught Social
Software and Programming For Visual Artists.
Summer 2021
Co-organized workshop Open
Source Tools for Artists in collaboration with Code && Share []
Aarhus and CANTINA collective. Part of the Flux Factory residency at ARoS
Public in Denmark. Produced a digital zine
resulting from the workshop.
Created some small software for the Ctrl-C Club tilde group.
Built bookmobile to
download articles from the web, run them through readability (removes
ads, sidebars, etc), then save as cleaned minimal html, markdown and
epub files. The goal is to make it easy to create a personal archive of
articles and other things from the web, and outside the confines of the
commercial services of products like Pocket. I have a 10 year old ebook
reader (Nook Simple Touch) and this quickly converts articles and books
for easy reading on my e-reader.
Built gemstats for Ctrl-C Club tilde and it’s already in
use! It gives very basic statistics for readers of one’s personal gemlog
as well as our tilde community as a whole. As of today we’ve had over
150k readers.
Built vwscratchpad,
a minimal scratchpad tool to launch from within Vim / Neovim editor when
you need a quick scratchpad. Also runs in browser so I use it as a
phone/tablet sketching tool.
Built minilog, a tiny
CLI journaling program intended for shorter notes on what I’m doing, to
look back in future years. It’s a very simple fish shell script.
A Throw
of the Text is in the current edition of Taper, the online literary
magazine for small computational pieces, published by Bad Quarto. “Each
of the poems in Taper #6 is licensed as free software for you to use,
study, modify, and share however you like.”
Brion Gysin let the mice in; Taper #6 lets the dice out. This issue
offers 26 computational poems engaging with chance and the number six,
many of which pay tribute to Un coup de dés.
I am also continuing work on new Artists and Hackers episodes and the
Space project collabo, both detailed below.
Summer 2021
Working on a digital archive, oral history and zine-making software
collaboratively with Space 1026 in
Philadelphia. A project while at NEW INC, with support from Knight Arts
Foundation.
Self-Doubting System - new work commissioned for the online exhibit
Generative
Unfoldings by the MIT Center for Art, Science and Technology
facsimiles
is an album of generated music created on modular synth and code (monome
teletype), inspired by a 1970s Triadex Muse machine and the first chat
bot I ever interacted with (Alfie) on a public MUSH on the internet in
the mid 90s. additional
info
Slimey
is a theme I contributed for the Amfora Gemini client
Gobi is a minimal desert
adventure game in the lineage of early strategy games like The Oregon
Trail. It is based on my memories of a shareware game I used to play on
my Mac System 7 in the mid-90s, a game that came on a CD-Rom with 100
other games. *additional
info/code
Dungeon of
the Day / Embarassed Cake Watering Hole (working title) is
an (incomplete) entry to the 7drl / seven day roguelike challenge 2021
and still in progress: devlog
List of
Games I’d Like to Play and/or Make for List Jam
Created Geminut, a
Gemini protocol to HTML and Markdown converter for translating a gemlog
to a blog, website, documentation, etc
I created an implementation of the turtle-drawing LOGO programming
language called PLOGO that I made in
p5.js. It includes a retro mode and onscreen console log of the input
file.
Art Homepage Fair - IPDW, working with Arebyte AOS has organized an
online art homepage fair. I built collapsed texts, an
interactive experimental artwork and log that I am updating throughout
the month.
Winter 2021
Obscure Instructions MOTD - In the spring I created a web-based
Obscure Instructions program, an homage to Oblique Strategies by Brian
Eno / Peter Schmidt. Obscure
Instructions MOTD is a command line “Message of the Day” node
program to display one randomly as a “welcome” message.
LeeSD Dream Emulator - Started coding generative sketches of my
dreams. An homage to LSD Dream Emulator, which I’m waiting to actually
try playing until after I code my own. I’ve started with a few
generative dream sketches: 1 2
I created a generative self-playing project called Self-Doubting
Systems for MIT Center for Art,
Science and Technology. It will be featured in an online exhibition
and printed book.
Fall 2020
I contributed two (very) short tabletop roleplaying games to the Micro Fiction Games
Jam I’ve created an esoteric modular synth setup for generative
music creation, including a Teletype terminal that I code modular Turing
Machines in. So far it’s resulted in a number of albums on Bandcamp but I
hope to get up a site with more on the system, instructions, code. I
wrote a post on my
Nosebook about it.
Etc
I’m a professor of New Media and Computer Science at Purchase
College.
Babycastles is a 10+ year
NYC based collective fostering and amplifying diverse voices in
videogame culture. I developed an online artist-in-residency program and organized 25+ workshops during the pandemic. Topics: livecoding, game design, goal-setting, writing
grants, protester safety, and more. Video
archive